Faction Ideas using other animals species - Platypus, Capybara, Moles, rodents or not
Faction: The Weird Cousins (they are platypus)
Their Motto: "We are beavers yes mhm"
Unique Abilities:
-Requires a nest building to lay eggs, similar to iron teeth but instead of berries and water it just needs a platypus *cough cough* BEAVER'S time.
-Has access to underground housing pretty early, as in real life they sleep in underground burrows
-Better Inventors Huts? Add a sciency flavor because the platypi needed to learn how to mimic the beavers strategy
-Lock Levee's and Dams behind a tech, make up for it by giving them better water pumps and better water storage
-They eat worms/shellfish/insects in real life, maybe add a livestock building for raising the animals like cattle? one that is underwater because that is where they traditionally hunted (this may conflict with the levee's tech cost synergy-wise). This will also add a respective nutrition bonus/fulfill multiple?
-add insect hunting spots (like a fishing spot in other games)
I would add more but I HitTheCharacterLimit
Comments: 15
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21 Jan, '22
Gareth Hughesbug farms and shrimp breeders!
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07 Feb, '23
Jay MergedConsidering there are only two clans in the game at present, I thought it prescient to suggest an idea for the third clan: the capybara. Though they don't build dams like their beaver brethren, they do share a similar relationship with water. I feel as though this would be a good fit as far as the tone of the game goes as well.
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01 Mar, '23
Alphidius MergedYeah you heard right. Capybara, Squirrel (chipmunks, flying squirrels, etc), Chinchilla, Guinea Pig, Mole Rat and the fearsome Porcupine. Imagine the potential of all different races and factions. Possibilities are endless.
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04 Mar, '23
jon Mergedi believe they have quite some similarities with beavers and i think that they would fit in with the game's mechanic.
- They are semi aquatic animals.
- Platypus need logs and large branches in the water as they provide habitat, contribute to foraging success, and provide platypus with shelter sites.
- Platypus need regular and adequate water flows, as they cannot survive for long in isolated pools scattered along the length of a drying water course.
but then there would be a lot of changes with the system or dynamics on how they would be structured such as their buildings, food sources and other stuff.
Example:
- they do not posses the wood cutting ability that beavers have so their lumberjack post would take 2 workers and use a 2 man saw.
- they have a different diet. maybe have a insect larvae farm for them
- they would have their lodgings in the water, therefore always having stored water for them is very important.
- they lay eggs. an incubation room or hatchery -
13 Mar, '23
Gin Fuyou Admin"Capybara Clan" (suggested by Jay on 2023-02-07), including upvotes (2) and comments (0), was merged into this suggestion.
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13 Mar, '23
Gin Fuyou Admin"[Suggestion] Please add more Rodentia races" (suggested by Alphidius on 2023-03-01), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Mar, '23
Gin Fuyou Admin"A new faction. Platypus." (suggested by jon on 2023-03-04), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Apr, '23
David E. MergedConsider adding Otters, Nutria or a tropical inspired Capybara? (I understand it's Timberborn..)
I understand that is a lot to work on but Iron Teeth are the only other option at this time.
And I'm sure the community would be understanding if the same mechanics applied at first until they are designed in a way to differentiate themselves like the Iron Teeth were recently.
Maybe new Beaver Species at the least.
KUDOS!! Great game regardless... I love this game. -
28 Apr, '23
Gin Fuyou Admin"New Aquatic Mammal Species?" (suggested by David E. on 2023-04-23), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jul, '23
Magpie MergedAdditional woodland animals like squirrels, rabbits etc offering extra building types, food types etc.
They could be unlocked further into the levels by building certain buildings opening up the new build options. Build giant tree house to unlock the squirrels burrows or caves for rabbits which could then unlock an ability to do tunnels for example, alternatively just play as different animal factions or mixed as well. -
31 Jul, '23
Gin Fuyou Admin"Other woodland animal factions" (suggested by Magpie on 2023-07-22), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Aug, '23
Pyrehound MergedSo I was thinking that we could add icefolk to the game and make them look like penguins. Instead of cutting trees they could mine or manufacture ice blocks for their igloo homes. And instead of only damming up water they would have to melt it as well. This would occur during the colder season (drought). They can make a/c systems so that their homes don't melt.
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16 Aug, '23
Gin Fuyou Admin"Add Icefolk To The Game (Penguins)" (suggested by Pyrehound on 2023-08-10), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jul, '24
mai Mergedi think having a red panda faction would be neat.
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11 Jul, '24
Gin Fuyou Admin"red panda faction" (suggested by <Hidden> on 2024-07-01), including upvotes (1) and comments (0), was merged into this suggestion.