Please consider greatly speeding up day / night cycles (or looked at another way: not enough to do)

7 votes

Hey! I love the concept of the game! I'm excited to explore the world and the lore from the perspective you've written it - it's gonna be great and is already an obvious labor of love.

I've (tried) to play through the first suggested map 3 times now, and in all 3 times I found myself on full-speed fast forward just doing nothing and waiting for my choices to be implemented because I was missing one thing or another. Trees to grow, crops to get planted, water to come in, stairs to be built.

If you're collecting analytics about how players play, then there shouldn't be long periods of players making no decisions and doing nothing - there should always be SOMETHING to do, even in resource-constrained situations where you don't have enough wood or beavers or whatever.

In light of all that, my suggestions are:
* Greatly speed up day / night cycles - get to player choice results faster, which also makes FF more meaningful / useful
and/or
* Add more optional micro-management tasks

Under consideration Gameplay Suggestion Suggested by: Locane Upvoted: 27 Dec, '23 Comments: 8

Comments: 8