New Beaver Faction
I was thinking of a new faction for the beavers. We have the folktails, who are the "hippies" of the game, the ironteeth are the industrial and efficient, but those are the only two. My suggestion is to add some sort of magic faction. You would unlock it after reaching Wellbeing 11 with the Ironteeth, and they would be better at science. They would have the waterwheel, but instead of the windmill or the engine, they could have some sort of magical energysource. it has to be pretty big though. I was thinking of a 4*4*3 area and could supply about 700 hp. For housing, they would have thin but tall houses, since theyre magic. They would also require more food and water, but less sleep, since they would be researching magic and science. IDK. Do what you please with this idea.
Comments: 1
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14 Dec, '21
Gin Fuyou AdminThat appears to me like an idea for a community faction. I don't think magic would fit with main game setting, but as something fan-made it would be interesting to try. Thin but tall housing sounds quite like IronT though, maybe make them round as stereotypical mage's towers? Can be stacked with only other round (faction-specific) buildings?
We also had a suggestion for alchemy somewhere.