Faction Idea: Dark nose
Dark noses prefer to avoid daylight, and don't like building up so much. Most of their housing is adapted to the ground.
Faction exclusive buildings denoted as '+building'
Paths: Fewer bridges, +tunnels (if possible, faction still works fine without them though)
No new landscaping(no large platform), food(no beehive), wood, metal, science, decoration, or monuments
Storage: log pile, small warehouse, large warehouse, underground warehouse, +cellar
Housing: Lodge, Double Lodge, +small bunker, +large bunker
Water: Water pump, water dump, small tank, large tank, +cistern
Power: powerwheel, waterwheel, +small geothermal, +large geothermal
Leisure: Campfire, +Cave Hangout, Temple, Carousel (no roof-top)
part 1/2,
To mod: I have a second post explaining new structures, which I'll post in a second comment. Also I consider this idea separate from other underground faction ideas because this faction doesn't rely on tunnels or mining. I'll edit this comment after adding part B.
Comments: 2
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22 Jan, '22
CamasiaContinuation of dark nose faction description:
Explanation of unique structures (marked above with '+')
Cellar: Similar to underground storage, but food only. Ground-only, could be solid to differentiate from underground warehouse.
Small Bunker: Housing; 1*2 size, 5 beavers, ground-only.
Large Bunker: Odd T-shape, 12 beavers, ground-only, non-solid.
Cistern: Water storage; High capacity (600L?), ground-only.
Small Geothermal: Reliable but limited power; ground-only, requires spacing, no beaver required, 40hp?
Large Geothermal: Reliable power, requires water for steam, ground-only, requires spacing, requires a beaver or hauler to operate? 250hp?
Cave hangout: Roof-top terrace replacement, ground-only (could also replace campfire instead)
Small geothermal is like small windmill, more reliable but less power.
Large geothermal is like engine, requires water instead of logs and less power.
However geothermal require a minimum spacing between buildings (if the game permits) -
04 Apr, '24
Tofikdark nose faction could have longer nights than other factions that they would work through and sleep during the day(or work much slower in the day when work days would be longer). Additionally to drougts and bad tides dark nose faction could have heat waves, where days would get longer and nights shorter.