Heightmap world generation
It would be cool if we could import heightmaps as jpeg images into the map editor and play in real world places
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14 Apr, '23
Gin Fuyou SystemHighlighted comment
"feature request for map editor, insert images" (suggested by Mike Schmdit on 2023-04-03), including upvotes (1) and comments (0), was merged into this suggestion. -
25 Jan, '22
Gin Fuyou AdminThat's already possible with 3rd-party tools, might came built-in considerably later, but no promises.
https://github.com/MattMcMullan/Timberborn-Mapper -
12 Apr, '22
NyoraiaThe Github Timberborn-Mapper looks complicated to use for non-initiated users. A simple import heightmap (only the land, not trees or water) in the map editor would be a huge help for map creation. There could even be a 16-colours (16 height levels) and 256x256 pixels max size restriction for the image if it makes implementation easier for the devs, at least for the time being.
Thank you as always! -
21 Apr, '22
Gin Fuyou AdminNyoraia, it's not that complicated, but I had plans to contribute to it, making a binary (.exe) and easier instructions
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09 Oct, '22
kide_lee MergedLike City: Skyline.
If the grayscale resolution is too high, consider reducing the resolution.
[machine translation] -
14 Oct, '22
Gin Fuyou System"When make map, Define terrain height based on the gray levels in which you imported grayscale map" (suggested by kide_lee on 2022-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Apr, '23
Mike Schmdit MergedHello! I was just playing with the map editor for the first time and I have a suggestion. I would love to be able to import an image such as a contour map, or elevation map and have that as an overlay in the map editor. I am trying to replicate Yosemite Valley for example and I am doing it all freehand and it would be great to be able to have a doc of some type as a transparent overlay. Since it is a 3d environment, I would suggest placing it at the highest level and be transparent so a top down view would be able to see the relative elevations. Thank you!
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14 Apr, '23
Gin Fuyou AdminUpdate: heightmap import-export tool is now supported by me, including windows setup-free binaries: https://github.com/GinFuyou/Timberborn-Mapper
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04 Jan
Shawn MergedTo ease the creation of maps, support loading a height map into the map creation tool. Real world terrain makes for awesome and interesting features as starting points for creating maps. Supporting this inside the game editor engine would mean we no longer need to use 3rd party too\ls!
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07 Jan
Gin Fuyou System"Load HeightMap into Map Editor" (suggested by <Hidden> on 2026-01-04), including upvotes (1) and comments (0), was merged into this suggestion.