Irrigation Towers effeciency
It'd be nice to see a few different irrigation systems, and they should all be more efficient than poking a hole in the dirt and tossing water in. Reasoning being, that there is a water table, and the ground will soak up water and pull it down through the porous dirt, and they use pipes with small holes to help control the water flow where it needs to go.
1x1 irrigation tower, loaded purely by unemployed or laborers, has no workers, and stores enough water to keep a small area irrigated.
2x2 irrigation tower, has a dedicated worker to keep it full, but can also be toggled into an unmanned version, having enough water to last two days when full.
3x3 irrigation tower, a heavy duty late game metal infused system with or without worker (as above), that covers a very large area and stores enough water to irrigate for 3 days when completely full.
2x2 and 3x3 should use scrap metal for pipe networks. Water loss depends on amount of ground being fed by it, over natural sources.
Comments: 7
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07 Feb, '22
VasI'm not sure this qualifies as a bug. I posted it as a way to re-balance the Irrigation tower that exists and a way to improve upon them further.
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30 Dec, '22
Jundiyy MergedSuggestion to improve the Irrigation Towers by slowing down their depletion to the same speed as Water Dumps (when turned off, this means they should last longer as they hold a lot more water). Possibly could say even slower than that and also extend their range a little. Their downside should just be that they are quite big, which is fair, they hold more water.
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02 Jan, '23
ihsoft MergedAs of today the tower takes 48 units of water EVERY DAY. However, a simple pit with a Water Dump can supply water to a larger area with much less (order of magnitude) consumption. It seems the tower was made as a benefit for Folktails to get the irrigation earlier in the game due to the pit/dump approach needs explosives. However, it creates a technology controversion: an assembly of pit+waterdump is significantly less technologically advanced solution than an irrigation system. I'd like to propose to reconsider the role of the tower to make it more attractive later in the game. As of now, it makes no sense to keep the tower once the explosives are invented.
Ideas (in any combination):
1. Give a greater coverage range compared to the pit.
2. Make the irrigated range adjustable (+consumption rate).
3. Do not spend water to the tiles that are irrigated by the other means (conserve water).
4. Increase the rate of growth in the covered area.
5. Dramatically reduce the consumption r -
08 Jan, '23
Gin Fuyou Admin"Irrigation Tower improvement" (suggested by Jundiyy on 2022-12-30), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jan, '23
Gin Fuyou Admin"Irrigation tower doesn't seem well balanced" (suggested by ihsoft on 2023-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jul, '23
FerreThe irrigation towers are just worse then a hole with water.
After I got TNT, I just made a few canals inland and i placed a relativly high floodgate on the mane river.
every 5 days (or more) I flood all my canals during the night and by the morning they are full again.
I like this and this is fun, making floods happen and effective use of my floodgates makes my brain go yipeeee!!!
But I placed 1 irrigation tower in 40 hours of playing and i still regret it.
MAYBE irrigation towers work beter on hills and custom canals better on flat lands (that way both are in the game and have relevancy). -
03 Jul, '23
Gin Fuyou Admin"The Irrigation Tower is effectively useless compared to dumping water into a levee-d off tile" (suggested by Spunky McGoo on 2023-06-26), including upvotes (1) and comments (0), was merged into this suggestion.