Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Bug: oscillating Water / waves
Servus, After finishing a dam on a levee, and after the following draught, the water started oszilating erratically. In the screenshot the bay overflows regularly and ...
Water wheel keeps running during dry season
No current visible, but the 2 water wheels keep generating power during the dry season.
Can't delete platform without deleting neighboring windmill
I can't delete this platform without deleting the neighboring windmill.
Clicking Stopped Working - problems with mouse button control input
Repro:
One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel.
When a visitor is inside, click the mouse button down on the ...
Water visual bug - water in corners, "leaking" diagonal levees
It seemes like when water is like this(shown in the picture) it bugs a little
Beavers stuck and stranded inside of slopes, buildings, constructions or midair
One of my Beavers got stuck inside of a water wheel after building it while swimming in the middle of a river. There is a path near it so it should be able to get ...
Beavers don't drink and eat at the nearest - needs fullfilment pathfinding and proximity issues
The Beaver at my farmhouse and gristmils (red crosses) go drinking at the water tank in the right upper corner (green circle) instead of the one direct besides the ...
Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]
The issue is simple, I have two compact water wheels inside the main river of the map "Waterfalls". There is no obstruction or anything else (see screenshot attached) ...
Incomplete levee barrier (dam, floodgates) blocks water anyway, unfinished dam on watefalls
I had the beavers build a 2 level levee barrier (not sure if that's the correct term), they just built 3 blocks and water already started flowing above what the final ...
Beavers dying of thirst because they prefer to work
After a drought the beavers collected water but then ran to do chores like chopping wood instead of drinking from the water tanks. I had 3 beavers to die from thirst, ...
Bug, Mouse wheel Zoom not responding
Mouse wheel Zoom not responding. Page up and down work for zooming. I think the most recent action I took in the game was placing a 3rd district building, in an ...
Distribution Post doesn't work (distibution limits are set correctly)
I'm playing with the Iron Teeth.
I have 2 Districts, one of which has an abundance of logs. I tried setting up a route to transfer those logs to my Main District, ...
Huge FPS Drop on Fast Forward - even with a fresh start colony
Clean Install. Ran fine for two weeks until a few days ago and now Fps drops to 1FPS with no background processes interfering on super fast forward. It was running ...
Steam not Closing Game (steam shows game as running after exit)
When I exit the game, Steam does not recognize Timberborn has closed down. In order to open Timberborn again I need to close Steam completely, restart it, then start ...
Rooftop Terrace and Camp Fire lighting problems
Illumination from the Rooftop Terrace is inconsistent and flickers during camera motion. This affects beavers sitting around the light and nearby buildings and ...
Deletion under Suspension Bridge deletes suspension bridge
I had built some platforms as scaffolding under a suspension bridge I had constructed. When selecting to delete those platforms, there was no way to avoid selecting ...
occasionally loose the ability to zoom with the scroll wheel
normally when I am zoomed in I sometimes loose the ability to scroll zoom back out, inverting the zoom direction in settings scrolling out then changing back works, ...
Edge pan doesn't work properly for multi-monitors setup (lock for dual display)
A minor inconvenience, but still important for a game like this where edge pan is how most people will navigate the map.
As a multi monitor user, edge pan does not ...
Beavers stuck at pile or warehouse re-arranging (take and put back) logs or other items
Builders are stuck at entrance of Large Pile (Logs), just standing there and picking up and dropping off logs for the whole workday, when the next building in the ...
[Bug] Camera clips through ground
When fully zoomed in and moving the camera with the right mouse button, you can clip through the ground
dirt excavator's drill head fell off - drill moves away from it's axel
The drill head appears to be out of alignment with the rest of the assets. I have no idea when or how it moved. It still spins when the machine is running, and stops ...
Game starts constantly lagging after some time independetly on new or old colony
Hi there, this just started today. On speed 2 and 3 there is lag and it doesn't matter if I am on a saved game or start a new one. I tried multiple times through out ...
Floating logs in stacked storage
just a visual bug but i found if you stack industrial storages on top of each other sometimes the logs will show as strapped to the ceiling of the lower storage.
[Bug] Beavers and haulers only carry min amount of supplies
I've notice in my game, that the hauler beavers will go pick up water from a pump station, but they only grab 1 water worth about 2/23kg leaving the building with ...
Save and Load issue, including "illegal characters in the name"
Timberborn looks for save games in the C (C:\Users\*myname*\Documents\Timberborn\Saves\) directory. I have Timberborn saved to a different drive (my F-drive), so my ...
Game startup hang issue
While initializing, timberborn froze and wouldn't move forward nor close. Tried alt+f4, ctrl alt del, alt tab, etc. Uniquely an issue I've never experienced before. ...
Unemployed Beaver not working
There is an unemployed beaver who won't join a new job (see arrows in screenshot). The beaver in question was one of the settlement's original children who just ...
Irrigation Towers effeciency
It'd be nice to see a few different irrigation systems, and they should all be more efficient than poking a hole in the dirt and tossing water in. Reasoning being, ...
BUG: Random item name on screen - tooltip stuck
I was just casually playing Timberborn when I suddenly saw a small window with "potatoes" on it. This happened multiple times and gets kind of annoying.
Endless scrolling bug
Was a bigger annoyance in the demo but have come across it in the early access briefly as well.
Directional keys lock, leaving you to endlessly scroll in one ...
Folktail Beaver Statue is broken in Experimental build v0.2.1.0-73b43cf-xsw
As Folktail I've build Beaver Statues, Scarecrows, Roofs and Shrubs next to some housing units. However, my beavers living in the housing do not benefit from the ...
Latest patch broke water distribution
Latest update broke water distribution! My beavers are dying!
I deleted all routes and added new drop-off point with just water route and they still die. (There was ...
Flood Gate Slider sliding with mouse button off
I believe it's something to do with the amount of button inputs the game allows at once, but sometimes when you click/drag the floodgate slider, it will stay sliding ...
Crashing on Loading Screen (Unity pop-up)
For the past week I have been crashing on the loading screen. (See attached picture).
It happens in all the following scenarios:
1. Starting a new game with a ...
[U4 Experimental]IT food buildings use power when paused and no worker
Fermenter uses power even when paused or has no worker in it. No difference to overall demand for power on the system if the fermenter is working or not.
mod edit: ...
The environmental sound slide (in settings) doesn't work
I've moved it all the way to zero but there are still environmental sounds.
waterwheel isn't spinning in fast water
so i noticed my waterwheel wasn't spinning, i also noticed a post about the water being slow for someone, and decided, i made sure there was only 2 blocks of space ...
Floodgates not letting water through as expected
Built a double flood gate. Figured this would work like a dam on top of a levee when set to 1.5. However it doesn't seem to be letting the water through at the same ...
Waterfalls map has portion ruins placed in a pit, misleading with scavengers "Nothing to do"
Attached a screenshot of problematic spot with ruins removed. See merged topics as well
Interface flickers after update 4 (GUI blink / flashing / jitter)
Since the last update the GUI flicker
Autosave Tanks Game, auto-saving is too slow (lag \ freezing)
When it autosaves it tanks my game. then i have to first pause and unpause the game to work fine again
Pausing production building results in lost resources
Pausing the berry gatherer while the beavers carry back the goods => boxes they carry dissapear => resources lost. Boxes should not dissapear into thin air.
They ...
Opening Steamoverlay breaks scrolling
When i open the Steam Overlay and go back to the game, I can't scroll anymore. Everything else seems to work fine. Alt+Tab out of the game and coming back in fixes it ...
Edge scrolling on MacBook Pro (with notch)
Edge scrolling for top edge doesn't work as expected on my MacBook Pro (2021) with notch. The full screen mode adds a black bar up top (which the mouse could go). ...
Dam water flow is inconsistent
I'm on the mountain's level and made a mega damn just down river of the starting area to fill up a good portion of the canyon. I've run into a glitch where the water ...
Explosives Disappearing When Using Distribution Posts
I have tried sending explosives from two different districts to a third, and they keep vanishing from the global inventory.
P.S. I have now tried shipping from ...
Battery causes connected power shaft animation even if there is no power usage in network
it seams that the battery animates even when noting is connected to it
[Bug] All my water pumps suddenly stopped pumping - river is full - not dry season
Maybe I went a bit overboard, but all my 14 pumps suddenly .. stopped. Without a reason. I have enough beavers to work them, plenty of water storage, and water in the ...
Water Flow issues
I have been playing on the Waterfall map and build tier 3 floodgates, but now its causing some pulsing issues with the water flowing over the sides during the wet ...