Suggestions for improving Timberborn – Bugs and Suggestions

Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:


🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.

🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.

🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.

🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.

🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.


Thank you for your feedback!

Bug: oscillating Water / waves

Servus, After finishing a dam on a levee, and after the following draught, the water started oszilating erratically. In the screenshot the bay overflows regularly and ...
Suggested by: Myricaulus (18 Sep, '21) Upvoted: 03 May Comments: 90
Under consideration Bug

Beavers don't drink and eat at the near storage - needs fullfilment pathfinding and proximity issues

The Beaver at my farmhouse and gristmils (red crosses) go drinking at the water tank in the right upper corner (green circle) instead of the one direct besides the ...
Suggested by: Max (31 Oct, '21) Upvoted: 08 May Comments: 123
Under consideration Bug

sluice does not keep settings after loading the game (new patch 11.7.24)

Hello - i set my sluces to auto and a stop at hight of eg 0,95 - after the new patch and loading the game the are all set to max higth (eg 5) to stop. this causes of ...
Suggested by: clawigom (12 Jul, '24) Upvoted: 13 Jan, '25 Comments: 44
Done Bug

Beavers stuck and stranded inside of slopes, buildings, constructions or midair

One of my Beavers got stuck inside of a water wheel after building it while swimming in the middle of a river. There is a path near it so it should be able to get ...
Suggested by: XeroJoy (20 Sep, '21) Upvoted: 04 May Comments: 125
Under consideration Bug

Water wheel keeps running during dry season

No current visible, but the 2 water wheels keep generating power during the dry season.
Suggested by: Steven Roest (19 Sep, '21) Upvoted: 22 Sep, '24 Comments: 103
Done Bug

Unable to drag and move camera or selection with mouse button hold on Linux (Steam Deck)

I am unable to do any "click + drag" action. It began randomly and neither restarting the application nor restarting the computer help. I am able to right click on ...
Suggested by: Richu (14 Oct, '25) Upvoted: 30 May Comments: 51

Can't delete platform without deleting neighboring windmill

I can't delete this platform without deleting the neighboring windmill.
Suggested by: David McKennirey (19 Sep, '21) Upvoted: 26 Apr, '23 Comments: 88
Done Bug

Water visual bug - water in corners, "leaking" diagonal levees

It seemes like when water is like this(shown in the picture) it bugs a little
Suggested by: Taavi (22 Sep, '21) Upvoted: 13 Mar Comments: 28
Under consideration Bug Visual

Incomplete levee barrier (dam, floodgates) blocks water anyway, unfinished dam on waterfalls

I had the beavers build a 2 level levee barrier (not sure if that's the correct term), they just built 3 blocks and water already started flowing above what the final ...
Suggested by: Lorenzo Bertolino (17 Oct, '21) Upvoted: 14 Jul, '25 Comments: 126
Under consideration Bug Visual

Clicking Stopped Working - problems with mouse button control input

Repro: One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel. When a visitor is inside, click the mouse button down on the ...
Suggested by: RedTide (05 Oct, '21) Upvoted: 19 Mar Comments: 62
Under consideration Bug

Beavers dying of thirst because they prefer to work

After a drought the beavers collected water but then ran to do chores like chopping wood instead of drinking from the water tanks. I had 3 beavers to die from thirst, ...
Suggested by: Richard (25 Sep, '21) Upvoted: 04 May Comments: 10
Under consideration Bug

Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]

The issue is simple, I have two compact water wheels inside the main river of the map "Waterfalls". There is no obstruction or anything else (see screenshot attached) ...
Suggested by: Luca (04 Jan, '22) Upvoted: 19 Aug, '24 Comments: 66
Done Bug

[1.0 release] Water is behaving oddly compared to older versions

I have 500 hours in the game, and Played as recently as a few weeks ago. Water is behaving very differently than it was even a few weeks ago. Here is a recording of ...
Suggested by: Andrew (12 Mar) Upvoted: 13 Apr Comments: 12
Under consideration Bug

Update 6 - new water gives linear or blocky artefacts

Weird artifacts appear when you look at the water just right when there is an adjacent terrain tile. It appears in all water tiles, no matter the contamination. It is ...
Suggested by: Jj Mn (25 Jun, '24) Upvoted: 05 Aug, '24 Comments: 29

Bug, Mouse wheel Zoom not responding

Mouse wheel Zoom not responding. Page up and down work for zooming. I think the most recent action I took in the game was placing a 3rd district building, in an ...
Suggested by: Brad (17 Sep, '21) Upvoted: 07 May Comments: 44
On our radar Bug

Update 6 - Water is not visible, invisible river, fluid not rendered

As title, water is not showing, except lower down. Pump and water wheel are working, the water is just visually not there.
Suggested by: Jan-Roelof (26 Jun, '24) Upvoted: 29 Nov, '25 Comments: 31
On our radar Bug

Huge FPS Drop on Fast Forward - even with a fresh start colony

Clean Install. Ran fine for two weeks until a few days ago and now Fps drops to 1FPS with no background processes interfering on super fast forward. It was running ...
Suggested by: John (26 Sep, '21) Upvoted: 23 Jan Comments: 7
Under consideration Bug Performance

Steam not Closing Game (steam shows game as running after exit)

When I exit the game, Steam does not recognize Timberborn has closed down. In order to open Timberborn again I need to close Steam completely, restart it, then start ...
Suggested by: Mike Mersereau (18 Sep, '21) Upvoted: 09 Apr Comments: 31
Under consideration Bug

[Bug] Beavers and haulers only carry min amount of supplies

I've notice in my game, that the hauler beavers will go pick up water from a pump station, but they only grab 1 water worth about 2/23kg leaving the building with ...
Suggested by: BigfootMSR (13 Oct, '21) Upvoted: 20 Apr Comments: 21
Under consideration Bug

Distribution Post doesn't work (distibution limits are set correctly)

I'm playing with the Iron Teeth. I have 2 Districts, one of which has an abundance of logs. I tried setting up a route to transfer those logs to my Main District, ...
Suggested by: Alex (30 Sep, '21) Upvoted: 08 Jul, '23 Comments: 40
Under consideration Bug

Rooftop Terrace and Camp Fire lighting problems

Illumination from the Rooftop Terrace is inconsistent and flickers during camera motion. This affects beavers sitting around the light and nearby buildings and ...
Suggested by: Night (20 Sep, '21) Upvoted: 31 Oct, '25 Comments: 31
Under consideration Bug Visual

Crashing on Loading Screen (Unity pop-up)

For the past week I have been crashing on the loading screen. (See attached picture). It happens in all the following scenarios: 1. Starting a new game with a ...
Suggested by: Astrimas (09 Jan, '22) Upvoted: 22 Mar Comments: 9
Under consideration Bug Crash

windmills and other buildings with complex model is not placeable around edges or platforms

after the latest pathes on apr 16, i found that both small and big windmill can not be built upon any structure that is not at least 3*3 horizontally, and if its 2*3, ...
Suggested by: fluffington (16 Apr, '25) Upvoted: 18 Apr, '25 Comments: 56
Done Bug

occasionally loose the ability to zoom with the scroll wheel

normally when I am zoomed in I sometimes loose the ability to scroll zoom back out, inverting the zoom direction in settings scrolling out then changing back works, ...
Suggested by: Caleb (25 Sep, '21) Upvoted: 06 Apr Comments: 13
Under consideration Bug

Autosave Tanks Game, auto-saving is too slow (lag \ freezing)

When it autosaves it tanks my game. then i have to first pause and unpause the game to work fine again
Suggested by: Christopher Koen (28 Sep, '21) Upvoted: 13 Apr Comments: 23
Under consideration Bug Performance

Game starts constantly lagging after some time independetly on new or old colony

Hi there, this just started today. On speed 2 and 3 there is lag and it doesn't matter if I am on a saved game or start a new one. I tried multiple times through out ...
Suggested by: Tristian (20 Sep, '21) Upvoted: 22 Mar Comments: 15
Under consideration Bug Performance

Deletion under Suspension Bridge deletes suspension bridge

I had built some platforms as scaffolding under a suspension bridge I had constructed. When selecting to delete those platforms, there was no way to avoid selecting ...
Suggested by: Roland (18 Sep, '21) Upvoted: 27 Sep, '23 Comments: 10
Done Bug

Beavers stuck at pile or warehouse re-arranging (take and put back) logs or other items

Builders are stuck at entrance of Large Pile (Logs), just standing there and picking up and dropping off logs for the whole workday, when the next building in the ...
Suggested by: Aaftorn (12 Dec, '22) Upvoted: 06 Feb, '25 Comments: 41
Done Bug

Edge pan doesn't work properly for multi-monitors setup (lock for dual display)

A minor inconvenience, but still important for a game like this where edge pan is how most people will navigate the map. As a multi monitor user, edge pan does not ...
Suggested by: NC (20 Sep, '21) Upvoted: 18 Oct, '24 Comments: 18
Under consideration Bug Gameplay

Endless scrolling bug

Was a bigger annoyance in the demo but have come across it in the early access briefly as well. Directional keys lock, leaving you to endlessly scroll in one ...
Suggested by: Sare (17 Sep, '21) Upvoted: 28 Mar Comments: 6
Under consideration Bug

Route finding between workplace and resource shouldn't use paths, forester takes long road to tree

I'm aware that paths are generally necessary to reduce route finding complexity. However, in the case of beavers traveling between workplace and a resource ...
Suggested by: Qodvux (09 Aug, '25) Upvoted: 31 Mar Comments: 24
Under consideration Bug

Impermeable floor is invisible in some cases

When I was building an aqueduct with the new overhangs some of the impermeable floors where invisible unlit I reloaded
Suggested by: Daniel (10 Sep, '24) Upvoted: 26 Mar Comments: 8
Under consideration Bug

[Bug] Camera clips through ground

When fully zoomed in and moving the camera with the right mouse button, you can clip through the ground
Suggested by: Josef (18 Sep, '21) Upvoted: 09 Jan, '25 Comments: 23
Under consideration Bug

Floodgate leaking midway visual glitch - water clips through gate or dam body

Floodgate appears to be flowing trough the middle, even though it's actually flowing over the top. Only visually wrong.
Suggested by: Moss (13 Jul, '24) Upvoted: 18 Feb Comments: 32
Under consideration Bug

negative beavers counts: unemployed, homeless, etc

I had two districts. I paused the game and then accidentally deleted one of the district centers. So then I placed another district center at the same location. after ...
Suggested by: blax (29 Dec, '21) Upvoted: 02 Jan Comments: 27
Under consideration Bug

dirt excavator's drill head fell off - drill moves away from it's axel

The drill head appears to be out of alignment with the rest of the assets. I have no idea when or how it moved. It still spins when the machine is running, and stops ...
Suggested by: Aaron (16 Sep, '22) Upvoted: 01 May, '24 Comments: 16

[1.0.11] automation and beaver task interaction

currently, when a workplace is paused, if workers are in the middle of a task they abandon their task. this likely affects builders, haulers, flags, potentially all ...
Suggested by: Jcheung (04 Mar) Upvoted: 19 Apr Comments: 8

Edge scrolling on MacBook Pro (with notch)

Edge scrolling for top edge doesn't work as expected on my MacBook Pro (2021) with notch. The full screen mode adds a black bar up top (which the mouse could go). ...
Suggested by: Art (10 Dec, '21) Upvoted: 13 Mar Comments: 7
Under consideration Bug macOS

Floating logs in stacked storage

just a visual bug but i found if you stack industrial storages on top of each other sometimes the logs will show as strapped to the ceiling of the lower storage.
Suggested by: Toofsman (17 Sep, '21) Upvoted: 29 Nov, '22 Comments: 14
Under consideration Bug Visual

Save and Load issue, including "illegal characters in the name"

Timberborn looks for save games in the C (C:\Users\*myname*\Documents\Timberborn\Saves\) directory. I have Timberborn saved to a different drive (my F-drive), so my ...
Suggested by: Rebecca (17 Sep, '21) Upvoted: 22 Oct, '22 Comments: 35
Under consideration Bug

Game startup hang issue

While initializing, timberborn froze and wouldn't move forward nor close. Tried alt+f4, ctrl alt del, alt tab, etc. Uniquely an issue I've never experienced before. ...
Suggested by: Gwen (16 Sep, '21) Upvoted: 05 Apr, '24 Comments: 15
Under consideration Bug

Dam water flow is inconsistent

I'm on the mountain's level and made a mega damn just down river of the starting area to fill up a good portion of the canyon. I've run into a glitch where the water ...
Suggested by: Cody Davis (01 Oct, '21) Upvoted: 25 Oct, '25 Comments: 2
Under consideration Bug

Unemployed Beaver not working

There is an unemployed beaver who won't join a new job (see arrows in screenshot). The beaver in question was one of the settlement's original children who just ...
Suggested by: wbooth (04 Mar, '22) Upvoted: 07 Feb, '24 Comments: 21

Interface flickers after update 4 (GUI blink / flashing / jitter)

Since the last update the GUI flicker
Suggested by: Todd (29 May, '23) Upvoted: 17 Nov, '24 Comments: 11
Under consideration Bug

Pausing production building results in lost resources

Pausing the berry gatherer while the beavers carry back the goods => boxes they carry dissapear => resources lost. Boxes should not dissapear into thin air. They ...
Suggested by: Evangeline (11 Jan, '22) Upvoted: 15 Mar Comments: 11
On our radar Bug

Music plays when sound is turned off

When I have the music volume set to 0%, it sometimes will play music. I can turn the music off by raising and then lowering the music volume, but a suggestion is to ...
Suggested by: Tim (19 Dec, '21) Upvoted: 07 Mar Comments: 8
Under consideration Audio Bug

Irrigation Towers effeciency

It'd be nice to see a few different irrigation systems, and they should all be more efficient than poking a hole in the dirt and tossing water in. Reasoning being, ...
Suggested by: Vas (04 Feb, '22) Upvoted: 22 Aug, '23 Comments: 7

BUG: Random item name on screen - tooltip stuck

I was just casually playing Timberborn when I suddenly saw a small window with "potatoes" on it. This happened multiple times and gets kind of annoying.
Suggested by: ThatMCBuilderNL (16 Oct, '21) Upvoted: 03 Sep, '22 Comments: 6
Done Bug

Folktail Beaver Statue is broken in Experimental build v0.2.1.0-73b43cf-xsw

As Folktail I've build Beaver Statues, Scarecrows, Roofs and Shrubs next to some housing units. However, my beavers living in the housing do not benefit from the ...
Suggested by: Brian (07 Jul, '22) Upvoted: 22 Jul, '22 Comments: 5

Latest patch broke water distribution

Latest update broke water distribution! My beavers are dying! I deleted all routes and added new drop-off point with just water route and they still die. (There was ...
Suggested by: Kyrre (07 Oct, '21) Upvoted: 19 Apr, '23 Comments: 4
Under consideration Bug