More things to do in a drought
We need more things to do in a drought, some kind of seasonal work. Drying preserves, refining sap and maple-syrup, clay bricks production from the dried mud, watering critical trees and crops to "keep them from being lost to drought", etc...
Possibly create another "issue"... Sunburnt-exhaustion. Workers consume more water, you lose foods not stored underground, and you work slower when over-exposed in the sun. (Making shaded traversal more important. By use of covered walkways and doing less "outside work", except where "needed". Time to cover those walking paths with all that wood and possibly "leaf-covered tops". It's not like there is a shortage of wood and leaves available.) We could also have "drying racks" as extra protection on our homes and work buildings that are "stackable", but on top and "the most exposed". Though, Roofs would also work, but they provide no function.
Comments: 1
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27 Apr, '22
DelugeI think that it's a fundamental flaw in the game. Storing water behind dams is done mainly in order for the beavers to have something to drink during droughts. Which is very boring to watch and maintain from a game play standpoint. Each drought you shrug and say to yourself "well I hope I stored enough water this time" and place your hands in your lap while you max speed the game and cross your fingers.
The fact that creating and using power is such a big part of the game, and that it mostly stops for a considerate part of the game, seems counter intuitive to me. Why isn't power a vital part of beaver survival? So storing water is required because you need power during a drought in order for your beavers to survive. It adds another complexity level than "Beaver be thirsty!".