Advanced (Drinking) Water pump alternative
Currently, water pumping to get fresh drinkable water are still limited and you need around 10% of your labor force to handle water pumping without buffs. Hence I would suggest late game tech;
FT have the Evaporation Collector; they can build a special water station on top of special tilable platforms that cost a small amount of paper to make but passively collect the lost water from evaporation and sends it to the station. No power or beavers need to run this but covering a whole river will recycle a lot of water.
IT have the WellTower. A 3x3 structure that has a gap in the middle with a drill well below the earth. It uses HP power to suck a ton of water and filters them but uniquely generates a small amount of water from deep aquafiers even if the reseviour completely dries out.
Lastly, expensive luxury lodge for both factions. With the entrance on the 2nd floor, it gives out a higher comfort bonus and have inbuilt water filters so thirst is statisfied automatically if in rivers.
Comments: 7
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10 Feb, '22
dantaeusb MergedWhen playing for a relatively long time, at around 100+ beavers in one district, it's really hard to get all of them hydrated, not because there's no water, but because there's no space to build pumps. At a city of 100, there are at least 4-5 active pumps needed. So on a river map, instead of using space for water wheels (which are fun), the player is required to take almost all suitable space with similarly-looking pumps (not fun).
I suggest adding power-aided water pump (and/or suited with more workplaces) with more efficiency for the same, or slightly bigger, space.
As an alternative, I ended up building terraformed zones for water storage with Mechanical Water Pumps (which purpose is different), and filling zone with a dozen basic pumps. But I consider this a late-game tech, whereas the problem appears in mid-game. -
11 Feb, '22
Baum MergedYou're kidding? Build water pumps on platform in the river, if you don't have space. But why wouldn't you have space for more than 5 pumps?
sincerely -
02 Jan, '23
Callie MergedSo, I went to make a mechanical water pump, thinking logically that it was the upgraded version of our early water pump - and discovered pretty fast I was wrong (thankfully because I saw the lack of pathing). Even the description makes it sound like its an upgraded version of the existing water pump ("More efficient than a regular water pump") even though it serves a different function (which yes, the description also says - but its description is, overall, a little confusing).
It'd be great to have an upgraded version of the water pump itself, even if it does rely on power etc - in part because I end up using almost all of my river space with pumps to support the colony as I move more and more inland (I'm still learning irrigation, I'll admit, but I'm sure I'm not the only person who'll run into this)
Anyway thank you for reading my essay :) -
05 May, '23
Brian MergedI'd like to suggest a change to the large water storage tank. It needs to be powered for automatic filling. Which will help free up population mid-late game, and will help with recovery after a drought.
If not the large water tank, then please consider adding a powered filling station or drinking fountain of some kind for automatically getting water. -
15 May, '23
Gin Fuyou Admin"Improved water pump (not mechanical)" (suggested by Callie on 2023-01-02), including upvotes (2) and comments (0), was merged into this suggestion.
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15 May, '23
Gin Fuyou Admin"Need More Powerful Water Pump" (suggested by dantaeusb on 2022-02-10), including upvotes (3) and comments (1), was merged into this suggestion.
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15 May, '23
Gin Fuyou Admin"Automatic water filling" (suggested by Brian on 2023-05-05), including upvotes (1) and comments (0), was merged into this suggestion.