Trees regulate moisture level on ground tiles, plants propagate irrigation

16 votes

Strategizing your building and farming plans, a more bound to nature approach, should be advantageous and rewarding. To achieve this, I suggest including trees into the moisture level calculation of nearby ground tiles.

1. reduce watering radius of water tiles (canal) drastically, maybe from 15 to 4.
2. if trees are planted near water sources and fully grown, they will spend shade and increase the moisture holding capacity of nearby ground tiles and therefore “drag” water inland. A row of trees could give an additional 5 tiles radius of watered ground, 9 in total. Leave a gap for a road, plant a second row of trees and increase the usable area even further.

Nicely placed decorative trees are not just eye candy, but actually important for the wellbeing of a beaver.

To improve the implementation of trees even further, I would also propose to implement a "bound to nature" Bonus, if beavers work, sleep, or recreate near trees.


Addendum:
3. irrigation tower will bypass the 3 tile limit

Under consideration Game mechanics Suggestion Suggested by: Into Upvoted: 25 Oct, '23 Comments: 4

Comments: 4