add tool that mimics terrain block build restriction
add tool that can apply the "arrow" from terrain blocks to other 1x1x1 blueprints like power shafts
ideally would be able to apply to larger things too, but i'd settle for power shafts.
Comments: 18
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12 Aug, '22
Gin Fuyou AdminHaven't yet played the update, does it set the building priority sequentially or something like that?
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13 Aug, '22
JcheungBasically, if an arrow points at another block on the same level, it effectively pauses that block until the arrow finishes building and goes away. Then the block auto resumes construction.
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13 Aug, '22
Gin Fuyou AdminCool, I'm on. Possibly devs were testing that feature to apply it later for other uses as well.
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24 Sep, '22
Joachim Zeitlinger MergedWhen you build a damm or something else the beavers don't always bild it like they could, leading towards to bilding unnecesary stairs ect...
It could be fixed by automaticaly prioritising the farest away building item reahable. -
24 Sep, '22
Gin Fuyou Admin"Improve the inteligent building" (suggested by Joachim Zeitlinger on 2022-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '22
Blakmoon MergedI really like the new feature of terraforming, and the idea to be able to give direction of the building order is very useful too.
Using it make me think that I would really like to have the same feature for levees, especially when building a dam with long row of levee. -
27 Sep, '22
Jcheung Admin"Levee with arrow like terrain block" (suggested by Blakmoon on 2022-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Oct, '22
Asx Mergedit often happens to me, that i want them to build s.th. in a long line.
but they often cut of their own way by for example building the first piece
on a small wall right after the stairs and then they can't get to the rest.
is it possible to make them automatically start on the other side, so they don't
block themselves? -
07 Oct, '22
Jcheung Admin"intelligent building - beavers build smart" (suggested by Asx on 2022-10-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Oct, '22
tharbad MergedWhen they build stuff in the wrong order stuff is being blocked. Let's fix that please.
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09 Oct, '22
Jcheung Admin"Something is too far from district center because the beavers built it in wrong order" (suggested by tharbad on 2022-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Nov, '22
Nérodal MergedI noticed a few things while playing and mostly building.
First, when several buildings are to-be build in the same area, it happened several times that my beavers build first something that would make another thing unreachable for my beavers to build. The only option is to destroy and rebuild, so i was wondering if you could implement some kind of priority with a criteria of "does it prevent other buildings to be built"
Secondly, I would really like to have cornered staircases in a 1x1 building, it would be very useful.
Well, that's all, thank you very much for your hard work and all the care you give to our feedback !
Have a good day -
27 Nov, '22
Jcheung Admin"Quality of life : building conflicts and staircases" (suggested by Nérodal on 2022-11-26), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Jan, '23
Simon MergedWhen building energy pipelines in cramped spaces, even after setting the pieces in different priority, beavers regularly finish lower prio pieces earlyier, disrupting the pathway or even trapping other beavers. It would by nice to be able to ad optional finishing-slots (e.g. numbered slots) where a building of a higher number cannot be finished before a building of a lower number. If finished buildings would automaticly drop out of the queue, and the next building in line would take it's slot the numbers would never be too high, too
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15 Jan, '23
LeoI would throw in just making it so that beavers will recognise that building something will block access to something else or strand beavers and will not build that something until neither of those conditions is the case; I swear sometimes they will actively ignore the priority system just to make things difficult for themselves.
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19 Jan, '23
Jcheung Admin"more refined building priority order" (suggested by Simon on 2023-01-15), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '23
Tweek MergedProblem: these beavers who build illogically and in the wrong direction of the plan! :
far too often, my beavers block! they finish building, for example, the SECOND electrical joint...blocking access to the construction of the previous one!
and on complicated constructions, it happens all the time!
the beavers would have to manufacture IN THE ORDER OF CONSTRUCTION... I can create my route with electric joints, stuck between two machines.. in general I have to take all the joints, and put them back, ONE A ONE.. because these beavers don't necessarily build the first thing asked of them...and when you have lots of projects in progress...actually the "degree of importance of construction" is more disabilities. or in any case, it should not replace the last CLICK! ^^ the last ORDER...well, the FIRST...do you understand me? I'm not sure ^^ -
21 Sep, '23
Jcheung Admin"Problem: these beavers who build illogically and in the wrong direction of the plan!" (suggested by Tweek on 2023-09-20), including upvotes (1) and comments (0), was merged into this suggestion.