Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Update 3: Please make LIQUID storage default to water
Every single liquid, aside from water, is not even available untill much later in the game. Its really tedious and makes no sense that i should have to click the tank ...
Offset the Early Access Information "Start" Button from the "Exit Game" Main Menu Button
The "Start" button on the Early Access Information page lines up exactly with the "Exit Game" button on the Main Menu. This means if I double-click, or otherwise am ...
add tool that mimics terrain block build restriction
add tool that can apply the "arrow" from terrain blocks to other 1x1x1 blueprints like power shafts
ideally would be able to apply to larger things too, but i'd ...
Let distribution beavers grab a snack and a drink
Let them grab a snack and a drink at their destination points if they get hungry or thirsty before leaving the district for home.
Update 3 Experimental - UI Quality of life changes
There are two MAJOR quality of life improvements that can be added to the new UI features that ould drastically improve accesibility and functionality of the UI. ...
One Hand Gameplay - mouse-only controls
Everything can be done with the mouse alone. The keyboard is only required for rotating buildings. It would be great if this could also be done with the mouse, for ...
CHange in-game mouse to reflect being in-game
When alt-tabbing, or playing with multiple monitors, it would be a quality of life addition to make the game's mouse, or cursor, use a built in game icon, rather than ...
pause building on done
sometimes I want to build something like housing but I don't want them to use it quite yet. a "pause on complete" would be helpful.
Changes to block descriptions to make building-on-building placement rules more clear
The current system of labelling things as having the quality of Solid or Ground-only is alright, but it's unclear that you:
Can place platforms on pathways, ...
fix for clicking on ? mark in district distro limits suppressing popup
suggest click open the same diologue instead of doing nothing/stopping popup on hover
Keep the max workers adjustment button static
It happens to me all the time where i go to drop the max workers on the Hauling Post and i just go 10-9-10-9-10 cause the button moves
Toggle warehouse labels off with tab key when the UI is turned on
The tab key does not toggle the warehouse labels off when labels are in an on position (as set in the UI), as it does turn them on when the UI has labels turned off. ...