Faction: Red Furs
A group of busy beavers made an alarming discovery: fire! The red furs are all about burning the land for their benefit, and though they are careful, it can get out of hand. They have a few minor changes, but the biggest change is that they can burn trees to harvest faster. They use a special building called the firestarter to light the forest, which can spread to other trees. Once a tree is burnt (or just dead) they can chop it down almost instantly, and they naturally can haul logs from these trees faster. The logs lose this property when put down, but getting them to the woodcutters is faster. They also have a firefighter hut, which can help keep fires from spreading too far, and provides a unique buff: safety. Safety is applied when a beaver working at a hut walks within 3 spaces, and gives +10% work speed. Fires can also spread from trees to buildings. They take a long time to burn down, but it would be like deleting the building, in that you lose everything on top of it too.
Comments: 4
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20 Sep, '22
SampsonA couple other ideas: The red furs are a vertical faction. They are the skyscraper builders, and with this they have invented the metal frame. This works like a platform, but it gets stuck onto non-solid buildings, at the cost of metal blocks per square, perhaps 40 each. This lets them build on top of practically anything, which makes them great for compact cities, but also makes them a massive fire hazard, so firefighters will be needed. Firefighters carry water on them as they walk, and pick it up from the firefighter hut, which holds 150 water, 15 per job. They can use their water to put out any fire within 3 spaces of them, so they can reach areas without path access. They also have the compact water pump, a 1x3 building that's cheap, but not as effective, needing 2 to be as good as a normal pump. Their bots, the tankbelly, are also able to put out fires without needing to be employed as a fighter, though they do have a special water loading building.
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20 Sep, '22
SampsonAs they are the skyscraper makers, they have powered lifts, which take planks, gears, and treated planks to make, but allow transport vertically without the need for stairs, though they do take 50 hp each. Their unique power source is the flatwheel, a power wheel on it's side. this 3x3x2 structure has power connections on top, bottom, and every middle side, with a door on the second floor. Able to employ up to 8 beavers, each beaver provides 35 hp, giving up to 280 hp. it does not start as a full solid building, but with their metal framework, you can easily integrate it into any structure. Their houses also follow the vertical idea. As a start, they have the stackhouse, a 1x3x2 building that holds 5 beavers. after that is the wide stackhouse, 2x3x2 that holds 10. then it gets tall: the tallhouse is a 1x4x5 that holds 18 beavers with a second story entrance, and the supertallhouse is a 1x5x8 that holds 22 beavers with a third story entrance.
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26 Sep, '22
LachlanCould also have a unique resource "Charcoal". Not sure what it'd be used for - perhaps an energy source or a more effective cooking source? Unique cooking buildings? Little coal boats / trains?
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30 Sep, '22
Sampsonyeah, they could have charcoal powered lifts, it could be an automated hauling system for buildings. they could get charcoal from a steam engine similar to the iron teeth, though not as effective as theirs. charcoal is generated as a byproduct that has to be stored, destroyed (by deleting the warehouse), or used in things like charbooster which is a consumable for golems like the control tower for the iron teeth. they also can re-process it into 5 logs using 4 logs and 4 charcoal. this makes resource management a slight issue, as you will need power to reprocess, almost as much as what the steam engine produces.