mouse over injury to see how beaver got injured
I would like to be able to see how my beavers got injured!
Comments: 23
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10 Oct, '23
Dio MergedHighlighted comment
It would be nice to be able to click on a beaver that is injured to find out how they were injured or what work station they were at when it occurred so that one can prioritise unlocking bots at this location. -
18 Oct, '22
PouffyPlaceboYES THIS! When beavers start getting hurt I want to know WHY so I can maybe stop it. Put it in the beaver information window too.
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27 Jun, '23
Gin Fuyou System"First Aid Records Tab" (suggested by Austin on 2023-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Oct, '23
Gin Fuyou System"Injured beavers- have a note saying how/where they were injured" (suggested by Dio on 2023-10-10), including upvotes (2) and comments (0), was merged into this suggestion.
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19 Oct, '23
Alisa Mergedjust a cute little description of whats injured (eg Olkath sprained his ankle while carrying berrys)
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20 Oct, '23
Jcheung Mergedi'd personally be more interested in the bit in () where it lets you know where the injury is from :D
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25 Oct, '23
Tweek MergedI like the idea, but above all I would like to know if it is possible to remedy this.
for example: Thing-thing (his parents didn't like him very much!)
So, Thing-thing injured a tooth while cutting a tree, BECAUSE he hasn't found a tooth file for 2 days.
Franck, injured an ankle while carrying berries: because the journey between the harvest site and the storage site is too far: or more simply: because he travels too much every day... (and in this case we come back to the idea of a “life zone” which would make it possible to define a maximum air of life.) -
07 Dec, '23
eleazzaarThe injury system is very opaque. With 100s of hours, and wiki searching i've figure a lot of it out, but that shouldn't be necessary to understand why things are happening.
Injury messages (both the little log on the left, and when you click on an individual beaver) should say in which building the beaver was injured. -
09 Feb, '24
Peter Hazlewood MergedI have a thriving community with high living standards and plenty of medical beds but have a continuing large number (albeit fluctuating) of injured beavers. I'd like to know what's causing these injuries (and possible ways to mitigate them) and more details, maybe per injured beaver, about how they're healing, when they'll be available for work etc.
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13 Feb, '24
Gin Fuyou System"Injury report" (suggested by <Hidden> on 2024-02-09), including upvotes (1) and comments (0), was merged into this suggestion.
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18 May, '24
Andris MergedWhen you select an injured beaver, its profile page tells only "Injured" at the bottom.
It would be really useful to know the workplace where it got injured.
(Suggested in a comment already in https://timberborn.featureupvote.com/suggestions/502847/injured-bever-injury-chart. Also as in that suggestion, as a decorative element it could get a bit more "personal" by adding several injury types per workplace, like "injured in the smelter, dropped a metal bar on his leg". But I'm unsure whether it is part of the game targets.) -
21 May, '24
Gin Fuyou System"Let injured beavers tell us what happened to them" (suggested by <Hidden> on 2024-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Sep, '24
Icelock MergedWhen a beaver becomes injured it is also unemployed so you can't tell which building caused the injury. If the beaver info page could show which building the injured beaver previously worked at, with a clickable link to focus on it, it would be easier to know which buildings to first switch to bot employees.
Of course it would need to take into consideration demolished buildings in some way. -
14 Sep, '24
Gin Fuyou System"Show last employment for unemployed/injured beavers" (suggested by <Hidden> on 2024-09-07), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Oct, '24
Petr MergedI am in the lategame trying to perfect my beavers wellbeing, yet constatly I see that my beavers are injured. It takes a good while for a bewaver to heal and by the time they are healed, a new beaver or two are injured. I do have medical beds so they do heal faster but I don't know what building is causing the injuriy to happen. Since I am not able to have all building filled by bots yet I wanna know what building has the most chance of injurying a beaver so i can have that one staffed by bots first. Sadly, outside of the wiki or other external info I do not have a way to see how injury prone the building is.
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10 Oct, '24
Gin Fuyou System"Injuries, I wanna know what is the source without the Wiki" (suggested by <Hidden> on 2024-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Oct, '24
RaltzShowing where they got the injury in a persistent manner would be nice, but I would appreciate if the log feed just had "<beaver> was injured in "<building>"
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18 Oct, '25
Luigi B MergedI am very late game (cycle 49, day 15) and can touch nearly every part of the map I'm playing on. Of 46 beavers in my primary district, 14 are currently injured and I have no idea why. I don't know how they're getting injured, where the injuries are occurring, or how I can address the situation to prevent more injuries.
My recommendation is whenever you hover over the injury statistic in a beaver overview panel it should show a waypoint where the injury occurred with a description as to why it happened. Because as of right now, I've got nothing. -
03 Nov, '25
Gin Fuyou System"I have no idea why my beavers are getting injured and what I can do to stop it" (suggested by <Hidden> on 2025-10-18), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Nov, '25
Gin Fuyou System"injured bever injury chart" (suggested by <Hidden> on 2023-10-19), including upvotes (13) and comments (2), was merged into this suggestion.
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13 Feb
DoubleAOh I would love to see this. When I start making bots, the first places I want them to work are the jobs causing the most injuries. I know buildings have a high/mid/low rating. That doesn't mean the high chance buildings are causing the most injuries though. I might have a lot of low chance buildings and one or two high chance buildings. It would be great to have a way to see what's causing the most injuries somehow.
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04 Apr
AndyThis. I {presumably} swap all the buildings that have a chance of injury listed over to bots, still occasionally have a beaver show up injured, and drive myself nuts trying to figure out WTF happened to them. I'd LOVE to be able to see some sort of information window listing the cause. I even looked for mods to do that and couldn't find anything, so it's kind of wild.