Warehouse (U3) superthread

135 votes

suggestions:
-revert to old system and add hard max
-segmet warehouses into blocks, ie small warehouse = 2 100 blocks or 4 50 blocks
-adjacent warehouses merge into warehouse complex
-medium pile
-naming warehouses
-add tool to mass set content
-default tank to water
-1x2/2x2 warehouse
-cycle warehouses when interacting with resource counts in the ribbon
-display accepted goods
-reduce overlap on warehouse overlay

gripes:
-hate it
-miss the power transfer
-miss the shapes of old large
-people are counting the boxes in the warehouse and they don't match 1:1
-need more space, forced to go vertical
-too complicated
-too much micro
-underground change

likes:
-piles aren't ground only
-can see visuals of goods
-simplifies the 1 resource/warehouse they were already doing
-more control
-grown on people (like mold)

Under consideration Suggested by: Jcheung Upvoted: 29 Jan Comments: 151

Comments: 151