Please don't turn all storage into 1 good per building storage
I just read the Dev blog 6 about the upcoming update 3 (https://steamcommunity.com/app/1062090/eventcomments/3497635791227923645).
I know the idea is subject to change, so I want to put this out there in the hopes it will change from what was posted: please do not change all warehouse storage into storage units that only accept 1 good per building.
While I do sometimes store only 1 good per building, I also sometimes store multiple per building and I don't want to lose this option. Being able to store multiple goods into 1 building helps with your overall footprint for storage with goods that you only produce or need a few of at a time. Or around the beaver's housing, I'm able to put only a few storage units for all the different food types for the beavers to eat from, then excess is stored off elsewhere and moved back in during the day.
Regardless of how we use it, I think complete removal of the ability to store multiple things in one building is the wrong way to go.
Comments: 15
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13 Nov, '22
Zam! AdminI think that this can somewhat be solved by adding these small 1x1 warehouses that can easily fit multiple kinds of goods in the same footprint/volume as the warehouses we have right now, but I understand the arguement. Maybe having a "universal storage" could be an option left in the game that can be unlocked by research?
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14 Nov, '22
FuryoftheStars> I think that this can somewhat be solved by adding these small 1x1 warehouses that can easily fit multiple kinds of goods in the same footprint/volume as the warehouses we have right now, but I understand the arguement.
Only up to how ever many buildings could fit in its footprint, which is going to be -1 on 3x3s.
> Maybe having a "universal storage" could be an option left in the game that can be unlocked by research?
Perhaps that or making the largest storage be that (like underground warehouse for folktail), but even doing that means the player is saddled with non-universal storage until that point. My preference is still towards leaving that piece alone.
Forgive me, but in my personal opinion, changing storage like this would be a regression. The parts that I'm aware of that everyone has been asking to be addressed are the "desired" storage setting to be made into a "max" and sorting of what is displayed in the UI. -
14 Nov, '22
Nando@Zam! : not the same footprint/volume at all. While I have a few single item storages, I tend to do a very basic form of segregation on my map, with warehouses containing food and food-related items on the one hand, and non-food-related on the other, resulting in storages with around 18-19 and 11 item types respectively. And sometimes, I don't segregate at all. Even so, 18 times 1x1 is much larger than the footprints of the larger type of warehouses, not to mention that these 18 1x1 warehouses, stacked or not, will require a lot more space just for access, or do they somehow magically combine to form a single unit with a single access?
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14 Nov, '22
A beaverHere is my proposed solution if we were to do both universal and single storage - a choice allowing simple one-item management OR all-in. The all-in option would be useful for having a single central massive warehouse. While clicking the dropdown straight away would instantly check the "Store one item here", not adding any extra clicks for lovers of one-per-warehouse.
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14 Nov, '22
YdhflxCurrently, the folktails' underground storage can hold 4000 units with a footprint of 3x3. In this footprint you can have 6 (six) 1x1 storages, which will be much much less regardless of their size - all the food stuff for instance is 17 different goods. The footprint of storing everything separately will be enormous.
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14 Nov, '22
A beaverMore good discussion about the storage system here https://www.reddit.com/r/Timberborn/comments/yux1hi/update_3_my_proposed_solution_for_the_two_types/
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14 Nov, '22
Gin Fuyou AdminThere is an alternative suggestion: https://timberborn.featureupvote.com/suggestions/342279/alternate-way-to-do-the-will-now-only-store-a-single-resource-picked-by-the-play#comment446693
I'm also quite not in favour of forcing single resource per warehouse -
15 Nov, '22
stwfI'd rather just see a few warehouse types, food, materials, robot parts. etc. Then you could use the existing mechanics to narrow them down to a single resource if you wanted. A separate warehouse for each item is going to be cumbersome, villages will need 1 warehouse for everything they make. I also don't care for the divided blocks option. Looks ugly and seems like a real PITA to manage.
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26 Nov, '22
FuryoftheStarsAs this thread doesn't seem to be getting merged into the other the admins created, for anyone who happens upon this, make sure to vote here, too: https://timberborn.featureupvote.com/suggestions/344335/exp-u3-if-you-dislike-the-warehouse-changes-come-here
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16 Dec, '22
Chris HinsonI'm really disappointed by this change to storage. It makes the early game much more complicated. I would be okay with storage by category, but this makes storage management illogical and tedious. Not a fun change.
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18 Feb, '23
FangMuffinI've just come back to the game after a while, and this is an absolutely terrible change. I can't overstate how much I hate this completely game-breaking change. I found this thread after googling to see if this was an error and I had something turned on by mistake - it never occurred to me this was something someone would do on purpose. What kind of warehouse can only store one kind of food? Have these beavers never heard of shelves? I got 30 minutes into playing and had the dawning horror of needing like 20 different warehouses *just for food* and closed the game. Won't play again until this stupid change is reversed.
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28 Feb, '23
Nick7I'll echo what FangMuffin said. I thought I broke something and once I found this page, just uninstalled. What a waste of a fun game.
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29 Mar, '23
JKHaven't been playing this for years and I'm back to try out what's new; it makes me immediately abandon playing because of this change! :(
Absolutely stupid that you need to build one storage per food type -
29 Apr, '23
MI hate the new storage system. Played for less than an hour after 4 months because I wasn't a fan of some changes, but those pale in comparison. Complexity does not mean it is fun.
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28 May, '23
kaszThis would be the ONLY town development game I have ever played that the warehouses don't have the capability to hold multiple types of items in the storage. The new update that has made all warehouses, inc large warehouses into single item storage is insane. This is a complete kill of quality of life, especially in early days.