[U4 Experimental]IT food buildings use power when paused and no worker
Fermenter uses power even when paused or has no worker in it. No difference to overall demand for power on the system if the fermenter is working or not.
mod edit: tile change from "Fermenter uses power even when paused (v0.4.0.1)" to "[U4 Experimental]IT food buildings use power when paused and no worker"
Comments: 12
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13 Apr, '23
Jcheung Admin+1 report from discord
https://discord.com/channels/558398674389172225/723435908862443592/1095844177201348698 -
13 Apr, '23
Jcheung+1
https://discord.com/channels/558398674389172225/723435908862443592/1096165533784739871 -
14 Apr, '23
MoleculorNot just when paused, but when the worker isn't in the building and no work is occurring (due to night or whatever).
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14 Apr, '23
Mircea Trifan MergedVersion number is visible in the screenshot
My single power network seemed to use more power when all consumers were turned off or the beavers were sleepeng
400 Hp was consumed before the coffee brewery was disconnected from the network
200 Hp was being consumed after the coffee brewery was disconnected from the network
Note: the fermenters may have the same problem, I have 4 fermenters in that save, all connected to the same network, adding up to the last 200 Hp, the UI looking similar to the UI of the coffee brewer in the screenshot -
14 Apr, '23
ErsiuspCame here to report this. Apologies if just commenting isn't right, have only been playing a couple weeks and it's my first bug.
Drawing power when paused immediately after building, never even had any crop put in them to ferment. -
14 Apr, '23
Jcheung Admin"coffee brewery takes power even when paused" (suggested by Mircea Trifan on 2023-04-14), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Apr, '23
Odd PogI am also having the issue with fermenters taking full power draw while no worker is in the building, while paused, and during night time.
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17 Apr, '23
Jcheung Admindev team should have this fixed next patch
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19 Apr, '23
DrKrieger@Jcheung, thanks for the update!! :)