Third faction pretty much solid idea - Steam beavers, Fava beavers, Hotheads, Steamheads
Housing: free tier is non-stackable, second tier is semi-stackable ("partially solid"), but requires planks, third tier is fully stackable ("solid"), requires planks and paper (japanese paper walls).
Faction-specific buildings:
Advanced gear workshop (like IT industrial sawmill, but with gears)
"Forge of knowledge" - does science, requires metal blocks (not scrap metal) and fuel
Unnamed third tier monument - requires fuel to give satisfaction
Solar-powered hot air turbine - gives energy only at daytime
Beaver statue - requires a few gears to be built
Bots:
Basic source of energy: stationary boilers that require water and fuel, generate steam that cannot be stored elsewhere
Boost: additional parts vel robot cookies - made in bot parts factory from refined planks and gears
Food: (incomplete ideas)
Strawberries - can be eaten both raw and as a processed food
Fava beans - need to be cooked eg. boiled in water
Apples - same as strawberries, but trees
Rice (?) - water-based plant
Comments: 2
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09 Sep, '23
Jaco3011Temporary names: Steam beavers, Fava beavers, Hotheads, Steamheads
Forge annotation: requires 2 smiths - master and trainee.
Food ideas:
Kitchen
Nearly the same as grill, but requires water and fuel.
Can cook fava beans and rice.
Mochi maker
Requires water, fuel, rice and jam from some kind of fruit (strawberries? berries?)
2 workers
Other ideas, optional:
Free tier living quarters may have two versions: one solid, but needs to be built on ground, one not solid.
Third tier monument may require water and fuel, and be steam-powered.
Basic inventor may require logs, used up slowly to be tinkered with.
Beavers may receive happiness from final tier paper-walled living quarters.
Sauna/onsen:
Requires water and fuel to run, refined planks to be built, onsen design similar to mud bath.
Tea
Works like coffee, doesn't require power to be brewed, can satisfy thirst (therefore water:tea ratio should be 1:1). Should be depleted faster than coffee. -
26 Sep, '23
Jaco3011Got an idea for rice mechanics:
To grow rice, a rice paddy (jap. tanbo) is needed. It is 1x1 structure built on ground with one or two planks, just to keep the water inside. It needs to be flooded with water to get the mud for planting the rice, but it has to be un-flooded to gather the rice. Unlockable with low science cost (200?). Farming is done by regular farmers.
Irl it looks a little bit different, but this is a game.
In case alcohol is added, this faction will make nihonshu (commonly known as sake).
Housing ideas:
Basic tier is 3x3, 1 high, houses 6 beavers, non-solid, has to be build on ground.
Second tier is like FT's triple lodge, but the entrance is on ground level and the balcony part isn't solid. Houses 8 beavers.
Third tier is 3x3x3 cube. Houses 16 beavers.
The more advanced housing types may have well-being benefits.