Badwater treatment \ cleaning \ curing \ filtering - continously remove pollution
There can be many ideas how and what for it can be done, but I think we should have a way.
Extract production doesn't cut it in way you'd fill warehouses with it at some point, unless you dig up dirt, place blocks and then blow them up. Alternatively we could have another continuous sink for extract, but it's a matter for a separate suggestion
Comments: 47
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28 Sep, '23
BrianmboruI was Looking at my map covered in red water looking to make it blue and green, only to think i cant completely solve it with the bad water sources. I think it would be very cool if there was some way the bad water could be made to good water, not only solving my aesthetic and thematic worries, but also making a useful way to get water to far away parts of the map. I imagine it as something like a landscape block called a filter, using continuous input of charcoal to cause bad water passing through it to become water, but i'd probably be happy with lots of different sorts of solutions.
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29 Sep, '23
zraithFolktails could have the ability of using plants to be used as a way to filter badwater and gather extract from badwater. The plants would be built on a dam like building that has plants growing on it and each row of this building reduces the concentration of badwater by a certain percentage. The plants could then be gathered and be used in a building press to extract the extract. Also, since Ironteeth are able to use extract to grow adults with their advance breeding pods, Folktails could have the ability to use extract to counteract the effects of badwater on plant life allowing them to continue to grow crops at decreased yields on contaminated ground.
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Ironteeth are a bit simpler in that they could have a water filtration plant that mixes extract/charcoal and badwater to generate clear water. Another use of the extract for them would be to increase yields of crops in the hydroponic garden similar to how beehives work for Folktails. -
05 Oct, '23
kiwibird MergedThe new mechanic of bad water is super cool, but I'd love the idea even more if I could clean the map.
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The centrifuge could make extract AND clean water instead of just extract. And then, the extract could be also used as fuel for the engines or something like that to get rid of it.
This way, we could make a production chain that allow us to pump all the bad water, filter it, and dump it into the wild again. -
06 Oct, '23
Gin Fuyou Admin"Clean Water System" (suggested by kiwibird on 2023-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '23
tweek MergedI would see it as a dike, but with a filter option.
each block costing for example 25 in energy.
this new dike would simply filter the dirty water.
why not, little by little.
--> a filter dike barrier = moderately dirty water,
two filter dam barriers = clean water. -
10 Oct, '23
Gin Fuyou Admin"for the v5. infected water filter." (suggested by tweek on 2023-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '23
A.J. Mergedcan u give us a dam block or building powered or unpowered that allows us to turn bad water into clean water allowing us to use areas that produce bad water in a different way
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23 Oct, '23
Jcheung Admin"bad water Purification" (suggested by A.J. on 2023-10-22), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Nov, '23
Frooty MergedFiltering Mechanism in Dams: Allow regular dams to have a passive capability to slightly filter badwater. The efficiency of filtering can be cumulative, meaning multiple dams in sequence would result in cleaner water downstream.
Harvestable Entity - “Badwater Contaminated Reeds”: As the dam filters badwater, it generates "badwater contaminated reeds". These reeds can be harvested and refined similarly to pumped badwater.
Resource Management for Filtering: To maintain the filtering capability of the dam, players would need to "resupply" it periodically. A specific crop or resource can be introduced which, when harvested and provided to the dam, rejuvenates its filtering capability.
Gameplay Loop: Players grow and harvest the required crop to supply the dam. The dam filters badwater and produces contaminated reeds. Players refine these reeds to extract valuable resources, potentially returning the refined waste back to the environment in a non-harmful way. -
03 Nov, '23
mak11 MergedThe following is a copy/paste of my Reddit post. I will include the link to the post at the bottom of the text, because there is some good discussion in the comments.
A late-game tech that would function like a dam, but filter any badwater that passes through into clean water. Clean water passing through the dam does not consume the resources or power required to maintain the filter.
1x1 tile, can repurpose dam asset with some added “Badwater flair”
Cost: 10x treated planks, 10x metal blocks, 10x grease, 10x gears, 10x logs
Maintenance: 200hp required, 1x grease/24hr, 1x gear/24hr, 1x treated plank/24hr
I am character limited, but the post is here: https://www.reddit.com/r/Timberborn/comments/17n2ftp/idea_badwater_filter/ -
04 Nov, '23
Gin Fuyou Admin"Improvised Badwater Filtration (Dam Filtration)" (suggested by Frooty on 2023-11-01), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Nov, '23
Gin Fuyou Admin"Idea: Badwater Filter" (suggested by mak11 on 2023-11-03), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Nov, '23
Jan MergedI miss more things to do with badtides, especially on hard mode (or even an extreme mode). A thing I have been thinking about lately is this: what if we had buildings to filter badwater into water? I imagine it as a late game thing looking something like this:
Filtration Building, requires dirt from excavating, and badwater. creates clean water and contaminated dirt.
Decontamination building: requires contaminated dirt and for example extract. creates clean dirt. (and if you want to get messy, it could even create dirty extract which could be used for bigger boom's)
This could possibly open up for an extreme mode where regular seasons too could be replaced with badtides giving you extended periods without normal access to water. -
20 Nov, '23
AMechanical pumps could pump normal water out of badwater or suck badwater out of normal water. This way you can build reservoirs of good and bad water and you are using pumps to keep them separate. If you can suck water out of badwater then there is a reason to build a badwater resoviour instead of trying to just route it off the end of the map as efficiently as possible.
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22 Nov, '23
Gin Fuyou Admin"New building to filter badtide into water" (suggested by Jan on 2023-11-17), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Dec, '23
Jj Mn MergedA passive(or active) water filter. Any water that passes through it will be filtered. A passive water filter may block the badwater but allow the normal water to go through therefore increasing badwater concentration on the non-filtered side. The active water filter may extract the badwater and turn it into the item, have one in and 2 outs(configurable for badwater on output 1 or 2 etc) so it can dump badwater into another location, or turn all of the liquid going into it into normal water.
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11 Dec, '23
Silentdeth MergedTo give the player more options in dealing with badwater, bad water should be just that: contaminated water. Meaning there would be ways to turn badwater into water.
Add ways to purify badwater (instead of just removing badwater from a mix of water/badwater)
Folk Tails: A labor intensive agriculture based method i.e. aquatic plants that absorb contaminants or pumps with filters made from cattails.
Iron Tooth: A mechanically intensive industrial based method. i.e. a big pump that requires 1000 mechanical power and consumes grease.
Add terraforming based methods to purify badwater or reduce the contaminant level. Such as making the contaminants heavier (or lighter) than water so they will fall to the bottom (or float to the top) of a settling pond. -
13 Dec, '23
Gin Fuyou Admin"Water Filter" (suggested by Jj Mn on 2023-12-08), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Dec, '23
PD MergedIt might be interesting if there was an Endgame tool/building, let's call it "Purifier", which would cap badwater sources similarly to Folk Tails' "Badwater Dome", but which would instead turn Badwater sources into normal water sources.
To prevent a situation where player accidentally caps the last BW source and loses access to explosives, this Purifier should have analogous functionality to the aforementioned BW Dome -- it could be turned on/off, to switch between 'badwater is coming out' and 'good water is coming out' (perhaps even a special state 'no water is coming out').
This might serve as a sort of "Victory on a map" moment, when all BW sources are thus purified.
10K Science Points, and 400 Metal / 400 Treated Planks / 400 Gears cost, or something similar. -
22 Dec, '23
Gin Fuyou Admin"Better Badwater" (suggested by <Hidden> on 2023-12-11), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Dec, '23
Gin Fuyou Admin"Ultimate Badwater tool: Purifier" (suggested by <Hidden> on 2023-12-15), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan
Mirana142 MergedAdding filters for badwater would be amazing. not having to worry about bad water
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21 Jan
Gin Fuyou Admin"Filters for bad water" (suggested by <Hidden> on 2024-01-20), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
idk MergedDisposable bouy you can activate and it will clean up to 20 blocks of contaminated water, this would be very usefull if you've had a badtide and Badwater leaked and is now stuck in a random terrain hole, or bad tide has just ended and you want to your floodgates but can't because there still some Badwater you're waiting to go away.
Recipe: 3 logs, 15 paper and 5 extract -
27 Jan
Henrique MergedA way to make badwater less punishing on long days (22+) would be to have a way to purify it. This could be a mid/late game building that allows, at the rate of 15 Badwater to get 3 water.
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30 Jan
Gin Fuyou Admin"Badwater residue cleaning bouy" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jan
Gin Fuyou Admin"Badwater purifier" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Feb
deterdzeno MergedI suggest the developers add some kind of badwater filtration system that can be used by both factions.
For example, the folktails have a more natural way of filtering the badwater, by using a plant species such as algae, or cattails, they're able to filter the water gradually, with each layer of plant getting rid of more contamination. The iron teeth on the other hand use some sort of machinery that uses dirt and maybe extract (due to its ability to cure contaminated beavers) to filter out the badwater and produce perfectly clean water that can be used for water pumping or irrigation.
This will add so much potential to the existing maps, and could probably give ideas for new maps that will be able to use this mechanic. -
06 Feb
Gin Fuyou Admin MergedMechanical pump already can filter out badwater, so it's basically a merge with badwater pump, I don't see much point, sorry.
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08 Feb
Gin Fuyou Admin"Badwater filtration systems" (suggested by <Hidden> on 2024-02-05), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb
SSuiI was thinking the same, like a dam with a filtration system built in would be awesome or a building of some sorts
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24 Feb
VasI assume my suggestion would end up merged here anyway.
I was thinking, we change the water sources into cracks in the ground, a structure similar to the bad water sources but it would be cracks in the ground instead of a full size block. Now, we have a building that can be built on top of this late game, that would tell you the current output speed of the water, and have some input requirements on it that can clean the water source so that during the next bad tide, it is no longer able to emit bad water.
Doing this for 10 bad tides in a row, permanently cleans that water source, each consecutive time it costs more of particular resources to treat the source.
Now, this would be complicated to add due to the fact that some maps add multiple water sources together in a small area, and the building would be unable to overlap it, but I'm sure we could find a way.
Note: This would not affect water sources on the edges, as these are river sources, same model as before. Untreatable. -
24 Feb
A.Patt MergedWhile having the pumps have an on-board filter, that doesn't help the bad tides that nail our communities of little beavers directly from a normal water source providing tile. How about making it so that the levees and floodgates also get built-in water filtration systems so that we can get in front of the problem before it becomes an issue? Placing the metal blocks to block out the bad tide is all well and good, but it doesn't help the problem of completely destroying the entire ecosystem every time it hits. I attempted to create something similar with a wall of water pumps and levees/dams/etc and it just ended up flooding the area because the pumps could not work fast enough. I feel like adding (at major research cost I am sure) these options to the levees and floodgates would really help this issue.
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27 Feb
Gin Fuyou Admin"Water Filtration Levee/Floodgate" (suggested by <Hidden> on 2024-02-24), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Mar
314159 Mergedcube can made by little hoods.Using 1unit dirt ,2 unit wood ,1 unit steel and 4unit resin,like the dam,polluted water runs in and be cleaned
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22 Mar
Gin Fuyou Admin"system to deal with polluted water" (suggested by <Hidden> on 2024-03-19), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Mar
Narendal MergedI've played both Folktails and Iron Teeth now on hardmode. I have collonies of 100+ beavers and 100+ robots however I can now only barely fill up my water resoirvoirs before the next drought or badwater season.
A building to purify badwater would help this problem immensely so that you could either use the purified water as drinking water or make the building dump the purified water. Say it uses 1000hp, 10 badwater and 10 extract to make 10 water every 2h or something like that.
Love the game so far, keep up the great work! -
31 Mar
Gin Fuyou Admin"Purify badwater" (suggested by <Hidden> on 2024-03-31), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Apr
lustforblood Mergedhow about a device that is placed on top of a bad water source and changes it from a bad water source to a fresh water source?
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02 Apr
Gin Fuyou Admin"bad to clean water" (suggested by <Hidden> on 2024-04-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Apr
Vibin Mergedas bad water has been added to the game, maybe add a way for it to be filtered in some way for mid game, like maybe a floodgate type thing where it filters the water out of badwater, that way we have a way for districts near badwater sources to make there own water, and can support themselves as much as possible
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04 Apr
Jcheung Admin Merged"a way to filter badwater" (suggested by <Hidden> on 2024-04-03), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Apr
Jcheung Admin"Mechanical water pump that filters Badwater" (suggested by <Hidden> on 2024-02-03), including upvotes (3) and comments (3), was merged into this suggestion.
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11 Apr
TonyC MergedSomething similar to dams but they simply turn any water that flows through them into fresh water. They need maintenance done by beavers at some sort of a maintenance plant or in their free time otherwise the water will stop flowing through the filters and it will flood.
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12 Apr
Gin Fuyou Admin"Water Filters" (suggested by <Hidden> on 2024-04-11), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Apr
Lisa1162 MergedJust a thought but was thinking of something to go over the badwater source to convert it to good water, so as not to lose flow and thus power, when capping it.
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24 Apr
Gin Fuyou Admin"Badwater converter" (suggested by <Hidden> on 2024-04-23), including upvotes (1) and comments (0), was merged into this suggestion.