Lanterns do not really "shine", lamps don't give a light source
Hi,
i am enjoying the current v5 beta and i've built a couple of the newly introduced lanterns in my new town.
Nice to have such thing, but in fact, they kinda don't work. yes, they turn "on" at night, by turning yellow. but they do not emmit any kind of light. (same for Brazier)
I don't know if you really have the option to make it work, but in comparison to the old fire place an the newly introduced exercise plaza, where there is some sort of radiated light, those two new buildings are pretty pale and hard to even recognize as light source.
love your game though ^^
k r
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09 Apr, '24
SSmithHighlighted comment
i concur, hopefully in the future all lighting will have an area effect. That would be awesome to see the contrast between bot buildings and living beaver. If not that granular with the lighting, than the bigger pieces like the lanterns, braziers, fire monument, etc would be truly nice to look at as the beaver scamper off to bed.
Best of luck with these challenges. Maybe someday. -
01 Oct, '23
Gin Fuyou AdminYes, it's intended, regrettably there is engine issues with lighting so light sources in game are cut to minimum and some still have bugs. Hopefully it will be resolved eventually and we'll see the light.
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03 Oct, '23
QuaxI guessed someting like that, as the currently existing illumination (camp fire) only illuminates "itself" and do not interact with other assets of the game. My vote and hope that the lanterns will in the end really illuminate.
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12 Nov, '23
tweek MergedI have already seen that we had proposed improving the brightness of the lamps.
if you have already read me, you must have understood that I go far (perhaps, sometimes too far! ^^)
I therefore wonder if it would be possible not to make them clearer, but to actually adjust them yourself?? ...
with a notch, increased, or decreased for each type of lamp. This would allow us to showcase our beautiful works! and illuminate me a little, the darker corners...
we could make dark alleys! bright neighborhoods, and small towns just lit up!
that would make everything even more customizable..
and would give a more real touch to everything. -
15 Nov, '23
Jcheung System"Personal adjustment of lamp brightness" (suggested by tweek on 2023-11-12), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Oct, '24
RaederleI noticed this too. I thought perhaps the dark night was something you're supposed to alleviate by building lots of fires and lamps like one does in StoneDeep (a dwarven underground 2D city-builder). But the lamps do virtually nothing!
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06 Nov, '24
Christian MergedHello programmers
Could you please add a light function for lamps, campfires etc. to illuminate the settlement differently. Thanks Isl. -
12 Nov, '24
Gin Fuyou System"Streetlight" (suggested by <Hidden> on 2024-11-06), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Nov, '24
Kranot Mergedi just think its sad how the buildable lightsources light up but dont illuminat ethings around them
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25 Nov, '24
Gin Fuyou System"lamps and braziers should actually create dynamic lights" (suggested by <Hidden> on 2024-11-23), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan, '25
Gin Fuyou System"better lighting" (suggested by <Hidden> on 2025-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Mar, '25
BeaverPrincess MergedPlease use the orange-yellow light glow effect that you used on the bonfire building to the lanterns, to give the towns pretty orange lighting to compliment the blues of the night time :))
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19 Mar, '25
Gin Fuyou System"Make the lanterns glow" (suggested by <Hidden> on 2025-03-19), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Oct, '25
Andrew MergedI'd like to see lanterns be a bit brighter, almost like campfire type of light. This way, your map really looks medieval when at night. Night time right now is just kind of drab but it would be nice for our decorations to add some value to night and give it that extra special feel.
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31 Oct, '25
Gin Fuyou System"Brighter Lanterns" (suggested by <Hidden> on 2025-10-31), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Nov, '25
Kylie MergedRight now, night cycles don’t change much visually or functionally outside of buildings with work hours. Adding decorative lighting that improves nighttime navigation and beaver well-being would expand both creativity and gameplay depth.
What it adds:
-Lanterns, lamp posts, and hanging lights that illuminate paths and districts
-Visibility benefits: boosted movement speed or reduced nighttime slowdowns
-Morale benefits: beavers feel safer and happier in well-lit areas
-Faction style variations:
-Folktails: rustic lanterns, glow-flower planters, firefly lamps
-Ironteeth: electric lamps, neon signs, industrial beacons
-Creative control: players can theme districts using light color or placement
-Waterfront bonuses: light reflected off rivers could enhance scenic areas
This would help cities look more alive after dark and give decorations meaningful purpose — a natural evolution for players who love building aesthetically pleasing coloni -
20 Nov, '25
Gin Fuyou System"Functional Decorative Lighting for Nighttime City Design" (suggested by <Hidden> on 2025-11-20), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Nov, '25
PunchMuffin MergedWe have lanterns, but they don't light up at night? I understand if performance is a concern, maybe have it be something we could toggle in the settings? I would LOVE to see my cute little beaver town to be lit up at night. I spent so much time decorating, small details are a nice touch :)
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01 Dec, '25
Gin Fuyou System"Lanterns light up at night" (suggested by <Hidden> on 2025-11-27), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Mar
Rawen MergedTitle, please make the lanterns have a small dynamic light emitted from them, that would look so cozy and cool I BEG YOU!
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18 Mar
Gin Fuyou System"Add Dynamic Lantern Light Please!" (suggested by <Hidden> on 2026-03-18), including upvotes (1) and comments (0), was merged into this suggestion.