Badtides become tedious

7 votes

In the mid to late game badtides become nearly identical to droughts with the added tedium of opening and closing floodgates (to direct bad water away from fields and off the map. A gate house that manages floodgates according to parameters such as badtide, water level, etc. would be an amazing late game addition. Make it expensive in terms of research & materials to keep us from getting it in early game.

Done Feedback Suggested by: Spam Upvoted: 23 Apr Comments: 6

Comments: 6