Glowtail Clan (Badwater-loving Beaver Clan)
Now that you have implemented badwater, how about a clan that thrives on it instead of water? The Glowtails have adapted to radiation and need it to survive. They need to plant irradiated crops within the badwater infected lands and waters, and can use badwater in place of regular water. Unfortunately, due to the high levels of radiation needed for their metabolism, they catch colds easily from swimming in regular water. Give them an eerie, nuclear glow and you've got a great jumping off point for other interesting mechanics and even a possible multiplayer mode, like player vs. player, where a water clan can try to divert water to ruin the badwater sluices, and the Glowtails can do the reverse with badwater, or coop where they work together with the different water types. Even if you don't mess with anything multiplayer, I think this is still a solid concept for another clan.
Comments: 9
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11 Feb
TomVI like the idea about clan that use badwater instead of water. It would be interesting challenge as maps are designed around water. I see it possible you would need clan specific trees or have some kind of building that would allow trees to grow on bad soil.
I hardly can imagine co-op multiplayer and pvp doesnt sounds good at all. Reasons:
- pvp is usually short, people dont want to lose long time TB is long game, just basic setup take hour.
- multiplayer is not simple task, its like 2y of development, with speed of implementing local ideas 2+y
- imagine the gameplay, you build your base and just die because some one build dam 2 spaces before yours?
This is my opinion, you can contradict with your opinion. -
25 Feb
Isabelle Mergedwhat do you think about a species of mutant beavers that would live only with the infected water, use it to grow mutant crops, etc.? for them clean wather could be a poison.
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27 Feb
Gin Fuyou Admin"mutant beavers living from infected water" (suggested by <Hidden> on 2024-02-25), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Mar
LukasBI think the idea is cool. I only see a problem if they only get their supplies from Badwater, how do they get it in the beginning when there is only clean water. Therefore, I would suggest a pump to start with that turns clean water directly into badwater, although it is then only half as efficient as when it takes in badwater directly.(Translation via Google)
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05 Jul
TheBeaverBuilderWhat if they die of regular water, kind of like the opposite of other factions?
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07 Sep
jimmy MergedThese beavers have adapted through years of evolution have managed to acclimate to badwater and are now 100% dependent on it.
- Can only grow crops on polluted soils.
- Toxic Potatoes, Corroded onions, and Weeds for processing.
- Radioactive Fungi for special use (see below)
- If the soil becomes unpolluted (clean water nearby) the crops will die.
- Waste Algae and Chemical moss grow in badwater (Aquafarm).
- Will still need regular trees for wood, so must make use of some good water.
- Can only drink and swim in badwater. Swimming in clean water will get them "sick"
- New technologies:
- Piping systems (sewage) for badwater only. Pipes will require a water pumping system with limited range. further piping will require a new pump to be added to the system.
- irrigation towers to fill with badwater and spread the soil.
- Radioactive powerplant (mixing Rad Fungi, Waste Algae and Badwater yields X% power) Must be periodically replenished. -
14 Sep
Gin Fuyou Admin"Faction idea: Badwater Folks" (suggested by <Hidden> on 2024-09-07), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep
Dom MergedA race of beavers that are 'addicted' to the badwater. They need to be contaminated to work productively, they have buildings that take advantage of badwater, they even have crops that need to grow in bad water.
(this game is dope, btw) -
23 Sep
Gin Fuyou Admin"Race idea - Bad Water Beavers" (suggested by <Hidden> on 2024-09-21), including upvotes (1) and comments (0), was merged into this suggestion.