Dynamic or progressive difficulty - game adjusting challenge level to make it more evenly hard

7 votes

This is merge of several different suggestions which address gameplay challenge being uneven through the game course.
Generally if you want challenge (maybe just a little of it or a whole lot) game might give it on early cycles and then be fully automated later.

So idea is to have options so difficulty:
- can progress beyond handicap period
- could be responsive to how good player handles bad periods
- generally be more evenly distributed between early and late game

Under consideration Gameplay Suggestion Suggested by: Gin Fuyou Upvoted: 19 Apr Comments: 6

Comments: 6