Mushrooms and Damp-paw Faction
Fungi:
Three types of mushroom that can be farmed or potentially grown in the wild in response to certain effects, such as flooded alder or dry maple.
1. Eating mushrooms - Provides food.
2. Healing mushrooms - Refined by a herbalist into a medicine for some non-bad water related ailment.
3. Wearing mushrooms - Refined by being compressed and heated into a flexible fabric for clothing or other use.
Others:
4. Hotfoot - infects carrots and causes the beavers that eat them to dance for hours at a time.
5. Building mushrooms - used by the traditionalist faction to build waterproof buildings.
Traditionalist Faction - Damp-paw:
These beavers look back at their roots and see how they rose above the Hoomans mistakes. They love the water and build specialised aquatic lodges and storage, as well as an increased reliance on wet fur (+50% decay) but +30% speed and +5 happiness. They resent farming (-50% range) but have learned from the damp (+50% mushroom farm yield).
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17 May, '24
Gin Fuyou AdminHighlighted comment
Please, don't post group of not tightly related suggestions in one thread, it makes it less productive for everyone. Please split out faction as separate suggestion and connect them by links if you wish.
Othetwise we mark it as "Done, feedback"