Midgame ends up with too much waiting
Now that sluices are in the game, badwater can be fully get rid of permanently. This then means that the player can focus on all other beaver needs. This is where a strange problem starts: As the player starts to build, the storages run out, as many necessary buildings end up costing a lot of logs and planks. This then bottlenecks everything, as now the player has to wait until the storages refill.
For example, one Large Warehouse costs 140 logs in total, and one Large Pile only holds 180. I usually build stacks of these. Science points also skyrocket after this. Same with building out dinamite and earthworks. This results in a lot of waiting. I generally just leave the game running in the background.
I think there should be some other aspect the player can focus on while log piles fill back up, or perhaps different industries should rely on their own building materials, so Logs don't bottleneck everything. I could invest heavily to Logs early, but then science lags behind.
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30 Jul, '24
WhiteRooHighlighted comment
Sluices are very cheap actually, and once you understand their slightly overdesigned nature, you build a few, and badtides are droughts again.
The problem is that everything is Logs based. Planks, Gears, Threated planks, even metal production needs logs.
For example, if you are building a large dam, and you exhaust the logpiles, you have to wait to get more logs. That would be fine. The problem is, that you cannot pivot to adding a new food type or putting in more entertainment or reorganizing the roads, because all of those costs logs too.
As a solution, I think there should be -for example- 3 kinds of "logs". One for scaffoldings and stairs, one for levees, dams and floodgates and one for decorations and entertainment, so when you run out of dam material, you can do decorations until stocks are back up. -
16 Jul, '24
gemagodI haven't actually come to the point of using sluices, but if the cost of building them is so high that all you do is AFK-ing... why build them? Use floodgates... or do I misunderstand something?
Science points cost is reduced to nothing when you build Observatories...
I may be useless, but I am mostly pausing and micromanaging ALL THE TIME :-) -
13 Sep, '24
TronThe start of the game is well-paced as you need to plan and do stuff simultaneously. In mid-game, things slow down, and at least I start planning less.
It's a hard nut to crack, as more drought or bad water is more pesky than challenging (and more than anything else makes things take longer.