Midgame ends up with too much waiting

6 votes

Now that sluices are in the game, badwater can be fully get rid of permanently. This then means that the player can focus on all other beaver needs. This is where a strange problem starts: As the player starts to build, the storages run out, as many necessary buildings end up costing a lot of logs and planks. This then bottlenecks everything, as now the player has to wait until the storages refill.

For example, one Large Warehouse costs 140 logs in total, and one Large Pile only holds 180. I usually build stacks of these. Science points also skyrocket after this. Same with building out dinamite and earthworks. This results in a lot of waiting. I generally just leave the game running in the background.

I think there should be some other aspect the player can focus on while log piles fill back up, or perhaps different industries should rely on their own building materials, so Logs don't bottleneck everything. I could invest heavily to Logs early, but then science lags behind.

Under consideration Feedback Suggested by: WhiteRoo Upvoted: 09 Sep, '25 Comments: 3

Comments: 3
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