Minor visual model clipping and misalignment - objects touching and merging, animation issues
This is a topic for reports about 3d objects and animation visual issues that are relatively minor and not immediately apparent without zooming or placing camera on specific angles.
Comments: 47
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
07 Jun, '25
Castoridae MergedHighlighted comment
All the workouts I remember, even if the memories are painful, the coach mirrored the exercises. -
17 Apr, '23
Ben MergedBeaver tail appears (clips) underneath wood leftover. In the last experimental branch
(update 4, 2023-04-13) -
29 Aug, '23
Tree gnawing animation pls :( MergedWater drops too early and visually passes through the wood
-
06 Sep, '23
Gin Fuyou System Merged"Visual Bug" (suggested by Ben on 2023-04-17), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '24
Alcator Mergedthe game allowed me to build an overhang of length 4 with its base 2 units above the edge of an Underground Mine (so the overhang itself was 3 units above the UM). The wheel at the top center of the Underground Mine is clipping into the overhang platform.
-
01 Oct, '24
Gin Fuyou System"Animation issues, clipping, misalignment, visual bugs" (suggested by <Hidden> on 2023-08-29), including upvotes (3) and comments (2), was merged into this suggestion.
-
01 Oct, '24
Gin Fuyou System"Bug/Glitch: 4-units long Overhang allowed over Underground Mine at Height 3" (suggested by <Hidden> on 2024-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
-
10 Oct, '24
some MergedNew update (6) on Gog.
I have a levee, on top of which is a dam. On top of that is a 1 height platform, and on top of that a Mechanical Fluid Pump.
While the pump is pumping, there is water flowing out of the levee. See screenshot.
Turn off the pump, the water stops flowing. -
11 Oct, '24
Gin Fuyou System"Water pouring from levee below a dam" (suggested by <Hidden> on 2024-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
-
11 Oct, '24
Gin Fuyou System"bug" (suggested by <Hidden> on 2024-10-11), including upvotes (1) and comments (0), was merged into this suggestion.
-
09 Jan, '25
Sam MergedOverhangs cannot be built over district crossings with a 1-tile elevation, despite looking like it has considerable room; overhangs can only be built with at least a 2-tile elevation.
This feels like an error, as you can build a 1-elevation overhang over a printing press, which is taller than the district crossing. -
17 Feb, '25
Quax MergedIt seems that there is "any" kind of bug at this flood-gate (see image).
It has actual height 0.80 but the water flows through it. It's not completly open, it's hard to describe. in short "movie" you would see how the water is damming, an then flows through the flood gate. The visual seems not correct at all. For some time the water seems correct be dammed, but the over-water just flows (visually) "below" the dam on the other side instead of some kind of waterfall, as shown in the screenshot.
Please check! :) -
17 Feb, '25
Gin Fuyou System"experimental 7: flood gate near the map border" (suggested by <Hidden> on 2025-02-17), including upvotes (1) and comments (0), was merged into this suggestion.
-
30 Mar, '25
Gin Fuyou System"水坝Bug反馈" (suggested by <Hidden> on 2025-03-28), including upvotes (1) and comments (0), was merged into this suggestion.
-
04 May, '25
Doomsday MergedWhen building ziplines, the algorithm does not properly calculate the free space required below a zipline for beavers to travel safely.
Poor FT are crushed by terrain when building zip lines that are too close to terrain (or other structures) below! -
13 May, '25
Gin Fuyou System"Zipline bug - beavers getting crushed by terrain! - U7 experimental" (suggested by <Hidden> on 2025-05-04), including upvotes (1) and comments (0), was merged into this suggestion.
-
22 May, '25
Robert MergedAs of now it is possible to build buildings (in my case: levees) very close to the zipline so that beavers seem to travel through the building. This is probably because of the zipline leaving the rectangular grid system, so buildings like the levees that fill the whole 1x1x1 block block more space visually than the game deems necessary for their placement. The poor beavers probably now have headaches. Please make helmets mandatory when riding a zipline.
-
26 May, '25
Gin Fuyou System"ziplines can be run through buildings" (suggested by <Hidden> on 2025-05-22), including upvotes (1) and comments (0), was merged into this suggestion.
-
26 May, '25
Alcator MergedI've managed to connect these two Stations in the Hollows map -- the zipline itself goes through one of the sculpted terrain bits.
-
31 May, '25
Gin Fuyou System"Bug - Zipline through terrain overhang" (suggested by <Hidden> on 2025-05-26), including upvotes (1) and comments (0), was merged into this suggestion.
-
11 Jun, '25
Gin Fuyou System"Exercise Plaza" (suggested by <Hidden> on 2025-06-07), including upvotes (1) and comments (0), was merged into this suggestion.
-
29 Aug, '25
Gin Fuyou System"Dead sticks clip through beavers." (suggested by <Hidden> on 2025-08-16), including upvotes (1) and comments (0), was merged into this suggestion.
-
30 Oct, '25
David MergedThe level of water is low on both sides, but the flowing water surface ramps up the input of the sluice and then down on the output side. sort of: >> _/[ ]\_ >>
-
02 Nov, '25
Sam MergedI built a Grill on top of a Warehouse that requests 'taters, but I didn't have a hauling post up yet. So the red "No haulers in district" icon shows up, but as I pan the camera it flickers between being in front of or behind the smoke, sometimes dozens of times per second.
-
08 Nov, '25
Gin Fuyou System"Visual glitch water flow up hill at sluice. 1.0.0.0" (suggested by <Hidden> on 2025-10-30), including upvotes (1) and comments (0), was merged into this suggestion.
-
09 Nov, '25
Gin Fuyou System"[1.0] [BUG] Smoke z-fighting with HUD icons" (suggested by <Hidden> on 2025-11-02), including upvotes (1) and comments (0), was merged into this suggestion.
-
16 Dec, '25
GamingKatze MergedIn my Dam, the Water rises at the sluices, even though it should be able to go right throu them. This looks strange, and it should get fixed/changed.
-
19 Dec, '25
Gin Fuyou System"Sluice visual bug" (suggested by <Hidden> on 2025-12-16), including upvotes (1) and comments (0), was merged into this suggestion.
-
29 Dec, '25
Stephen Mergedthe dams in the game currently have no texture for when water flows through them, and sometimes water goes straight through floodgates, (Mainly double and triple)
-
30 Dec, '25
Gin Fuyou System"Dams/water" (suggested by <Hidden> on 2025-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
-
04 Jan
Garlicatom MergedWhen a shower is placed on top of a terrain block, part of the structure clips through the sides of the terrain block underneath it.
-
13 Jan
Gin Fuyou System"Shower clips through side of terrain block." (suggested by <Hidden> on 2026-01-04), including upvotes (1) and comments (0), was merged into this suggestion.
-
12 Feb
Gin Fuyou System"Zipline Hitbox Bug" (suggested by <Hidden> on 2026-02-12), including upvotes (1) and comments (0), was merged into this suggestion.
-
10 Mar
James MergedIt seems the gear workshop should be one block taller for collision purposes because a platform built only two blocks above it clips through the rotating gear.
-
11 Mar
Gin Fuyou System"Platforms clip through gear workshops" (suggested by <Hidden> on 2026-03-10), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Mar
Gin Fuyou System"Overhang clearance, incorrect or overfit buildings and structures models collision box" (suggested by <Hidden> on 2025-01-09), including upvotes (1) and comments (0), was merged into this suggestion.
-
26 Mar
Legeres Mergedi tried some of your new automation in my recent play thru and found that the power meter does not read the charge of gravity batteries (when not connected - which works for resource meters, for example)
furthermore the weather station does not change early when set. -
30 Mar
Stoooff MergedI think there's a problem with the display showing the water flowing under the dam instead of over the top. It works correctly everywhere else in my colony; it's only doing this on this large structure.
-
01 Apr
Gin Fuyou System"bugs in automation i found" (suggested by <Hidden> on 2026-03-26), including upvotes (1) and comments (0), was merged into this suggestion.
-
02 Apr
Gin Fuyou System"Bad display water on dam" (suggested by <Hidden> on 2026-03-30), including upvotes (1) and comments (0), was merged into this suggestion.
-
10 Apr
Jackson MergedThis is just for visuals, but I would love to see my dams have even water flow throughout the spillway, not just one or two. Great game though. :)
-
10 Apr
Gin Fuyou System"Water should go through dams better" (suggested by <Hidden> on 2026-04-10), including upvotes (1) and comments (0), was merged into this suggestion.
-
29 Apr
Sideshow MergedThis seems to happen when I load my game and when I am refilling resevoirs. Instead of water flowing over the top of my floodgates, it just spawns through the middle of the gate. I can fix it by just moving the level up and down and then it begins to flow normally again. I cannot tell if it is affecting the total flow of the water or now.
-
05 May
Gin Fuyou System"Water is flowing through the middle of floodgates" (suggested by <Hidden> on 2026-04-29), including upvotes (1) and comments (0), was merged into this suggestion.