Using red/green as indicator of district path is bad for red green color blind users

8 votes

When viewing the district paths, they are color coded red/green to indicate if they are too long. This causes difficulties for users with red/green disorder as the difference between the paths aren't distinguishable.

Possible fixes:

- Ideally don't use red/green as an indicator of game status.
- Add an option to for color blind users that changes red/green to say light blue/dark red.

There are 3 types of colorblind, red/green is the most common, but if you do make a fix investigate the types.

Under consideration Accessibility Suggested by: Eric Upvoted: 07 Jan Comments: 1

Comments: 1
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