Using red/green as indicator of district path is bad for red green color blind users
When viewing the district paths, they are color coded red/green to indicate if they are too long. This causes difficulties for users with red/green disorder as the difference between the paths aren't distinguishable.
Possible fixes:
- Ideally don't use red/green as an indicator of game status.
- Add an option to for color blind users that changes red/green to say light blue/dark red.
There are 3 types of colorblind, red/green is the most common, but if you do make a fix investigate the types.
Comments: 1
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23 Dec, '25
ColinHighlighted comment
100% agreed. The attached file shows what the color gradient looks like if you have deuteranopia (the most common red-green color-blindness). I highly recommend Sim Daltonism for checking how things look - I use it for accessibility checking at my work.