High RAM usage
Hi I play on a 256x256 map with 150 beavers and 500 bots and for a while it wasn't too bad but last week I exploded half the map to prepare for a big construction project and now the game is using about 20GB ram while it used to use about 5GB (which is also kinda high imo). this is pretty crazy for this size of map and number of beavers. I think there is a significant memory leak, there just is no way you can justify 20GB of ram for this game.
The map has about 2 million voxels each one 10KB? the texture aint that big, the coord is not that much data, even if there is additional data it can't be that much, yet it must be more per voxel since a large portion of the map is untouched/underground/air. Perhaps something else is leaking..
anyone else experience this high ram usage?
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26 Jul, '25
MatthiasHighlighted comment
Right now, my MEAGA Map has ca. 1.6k beavers and 1.4k robots. Since some weeks I register that Timberborn is lagging on my big map and sometimes crashing when I speed up. After checking my System performance, I recognise 18GB RAM Use, CPU and GPU are nearly not used in Timberborn. First, I thought it might be a hardware Problem and started to improve my system performance. After that game was more stable and enjoying the game was possible again. Now the RAM use is sometimes up to 20 GB and the game crashes from time to time. This only occurs in my MEGA Map smaller maps and cities run without any issues. Do you have any suggestions to solve this? Loading time of the game is up to 5 minutes now on my big map, you must be patient.
CPU: Intel(R) Core(TM) Ultra 9 185H
GPU: NVIDIA GeForce RTX 4070 LAptop GPU
RAM: 32252MB