All GatherableYieldGrower GrowthProgress can end up being 0.0 on new map
On a map I downloaded (mod.io/g/timberborn/m/emerald-gap-128x164), for all fully grown blueberry bushes, the growth progress of the berries is 0%. In fact, the map's world.json has only
"GatherableYieldGrower": {
"GrowthProgress": 0.0
}
in it, including the pine resin growth progress (for all fully grown pines).
I don't think this was intended by the map creator as he would have to edit the json file or use a mod of some kind. I recently saw the same phenomenon, too, on a map I created. Actually for the second time.
Every growth progress was random at first as it should be, but after editing my map multiple times (to take pictures, for example), it somehow ended up having the same issue. This means that from then on, in a new game, all fully grown blueberry bushes (without ripe berries) get berries after exactly 12 days. I fixed the map by replacing all berry bushes.
I wish I could tell you how to reproduce this.
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12 Jun, '25
StefanHighlighted comment
It happened to me again, and now I figured out how to reproduce it:
- Create a new map with a water source and some grown-up blueberry bushes with random GatherableYieldGrower.GrowthProgress close to the water.
- Start the simulation and make sure the blueberry bushes are watered.
- Save the map.
=> All berry bushes are alive and have a random GrowthProgress as expected.
- Switch to drought and wait for the water to disappear so that the berry bushes are now not watered anymore.
- Save the map.
=> All berry bushes are dead and don't have a GrowthProgress anymore. Since they're dead, they don't need a GrowthProgress, and if you now switched back to temperate season and saved the map again, the GrowthProgress would return. So don't do this. Instead:
- Reload the map. The editor automatically switches back to temperate season.
- Start the simulation and make sure the blueberry bushes are watered.
- Save the map.
=> All berry bushes are alive again but don't have a GrowthProgress.