Return science and input materials into the mine

17 votes

The recent change in the U7 experimental branch not only removes science generation from the mines, it makes metal too easy to obtain and kills the utility of treated planks and gears.

Regarding the science generation option, it's nice to have the head canon that there are not only astronomer beavers staring at the sun all day, but geologist beavers studying rocks and such underground. It was a nice feature and is missed.

Making 5 scrap metal per cycle with no input resources in an infinite metal source oversimplifies the production chain in the mid to late game. From being an industrial chain involving lumber jacks, gear makes, pine resin harvesters and treated plank makers feeding the mine and then into the smelter, it is now basically an infinite metal ruin with 10 scavengers. Pine resin and treated planks are now basically useless investments and metal too easy to obtain. The challenge has gone.

Please revert to the recipes as at the original U7 release to experimental.

Under consideration Balance Experimental Suggestion Suggested by: Bruce Upvoted: 03 Nov, '25 Comments: 2

Comments: 2
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