Bring back wind sound in paused state
0.7.9.3 made wind volume controllable with the "Environment" slider (good), but now if music is set to 0 %, the game is totally silent when paused. I play without music, and having the game go from a nice, subtle symphony of environmental sounds to nothing at all is VERY uncomfortable (and immersion-breaking, so to speak), especially so since I spend long time periods just planning out stuff in paused mode.
The wind sound has no relation to any actual goings-on, so there really wasn't any reason to pause it with the game, and it provided continuous sound. Please bring that back!
(Until then, I'll have to revert to 0.7.8.9, it's that uncomfortable for me.)
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13 Jun, '25
NobodyHighlighted comment
Please no, please no, please no. I have my computer muted because of the wind sound. If you bring it back give it a separate slider or a check mark. -
24 Jun, '25
QodvuxFunny how differently people perceive this. Though with 0.7.9.x, you shouldn't need to mute your computer—just set the "Environment" audio slider to 0.
Anyway, yes, an option to "Play wind sounds when paused" might make sense then.