More settings and interaction with unstable cores
The Unstable core is a good hazard but the player has no incentive to interact with it or to take a chance to build near it. If the player can utilize it for a substantial amount of power or some other benefit, maybe a 100% boost to the surrounding crops, the incentive to interact with the hazard goes way up and makes it a greater part of the gameplay. In addition: add so a mapmaker can make it have a random activation instead of a fixed. ex. set a timer for 3 cycles and after that the chance for it to activate is 20% every cycle and 10% for it to go off once it has activated. You can even set if to 0% so you can make it activate but it will never go off.
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03 May
CruddlyHighlighted comment
I don't think beavers should be able to fathom unstable cores in any meaningful way. It's tech way beyond their reach. Hey, dolphin, disable this nuclear bomb for me please. Yeah, not gunna happen. Maybe at best they should have a "Destroy" option, which prematurely detonates it, killing anything attempting to do so.