sealed vs open water storage. Tanks are widely more efficient storage than dams

1 votes

at the moment, water tanks are *wildly* more effective then storing water in world; its (generally) easier, cheaper, unlocked sooner, more expandable, denser, can be moved around almost trivially, and doesn't evaporate.

this is very much a case of "your players will optimize the fun away", particularly for those that like to play challenge maps rather then design post-wonder cities.

since water-management is half of the game and creating effective in-world water-storage is more fun, I suggest the following:
1: Make water tanks "spoil" if unused for too long (I'm thinking about one full cycle, subject to map-settings), think like still water left out in mosquito season turning green kind of thing. a tank counts as "used" if it is both filled *and* unfilled a certain %. This should be pretty forgiving tho and I think this won't impact most players if they already store in-world anyway. I just want to encourage in-world engineering to survive bad seasons by making storing water through multiple cycles impossible at large scales. "I almost ran out during that drought" shouldn't be solved by slapping down a couple more tanks.

I could see some people spending the time to move water back and forth, but this would use up too much beaver time for large storage.

2: in the late game, you can unlock "sealed" tanks that ignore this, maybe entirely, but the log/plank costs are replaced with treated planks. making it *very* expensive to fully rely on sealed water storage.

3: To boost in-world storage: you can "seal" in-world water to massively reduce evaporation; roughly speaking, the fewer tiles are irrigated, the less evaporation--although sealing the bottom/top should help too.

4: Regardless of adding the above, the game should have a dedicated 'evaporation' part to the tutorial because of how important it is to understand how to minimize evaporation. ALL players should be told about it.

Under consideration Balance Suggestion Suggested by: sneak Upvoted: 26 Apr Comments: 2

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