Use buildings as programable logical controllers (automation hubs) instead of many relays

5 votes

Automation in game is a gamechanger. Now however in game i have a looots of lights (counter relays etc).
To automate the grill for example (grilled potatoes) I need two counters (raw potatos available & grilled potatoes amount) and one "AND relay" to check if both counters are true. So three items. Also sometimes i need to check two different conditions from one meter - in this case i need to create two separate meters for that.
My suggestion: remove relay and move the relay function to each building where all conditions can be placed with "+" button inside the building automation menu itself. see screenshot attached.
Thanks for nice game!

Under consideration Automation Suggestion Suggested by: Victor Upvoted: 04 Jul Comments: 4

Comments: 4
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