Suggestions for improving Timberborn – Bugs and Suggestions

Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:


🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.

🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.

🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.

🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.

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Thank you for your feedback!

Launch Earth Repopulator and Recultivator Wonder with automation

Dear Creators of Timberborn, I really like the new automation update! However I have noticed that it is still not possible to automatically send launch signals to ...
Suggested by: Bernhard (03 Mar) Upvoted: 24 Apr Comments: 6

[1.0.11] add "ANY" / "ALL" / "NONE" logic to relay, multi-input relays

Technically you can chain together relays to achieve this, but in order to eliviate the automation selector becoming a 100+ dropdown, it would really help. mod ...
Suggested by: WhiteRoo (04 Mar) Upvoted: 10 May Comments: 10
Under consideration Automation Suggestion

Sensors should transmit actual values instead of on/off, target buildings should process them

Please make sensors send the actual values they read instead of just on/off, and let other buildings process those values. The current implementation requires you to ...
Suggested by: Qodvux (31 Mar) Upvoted: 30 May Comments: 0
Under consideration Automation

Sensors, valves, automation structures don't round measurements leading to issues

Sometimes fill valves will display a target height value that's just the tiniest bit away from the standard .05 increment (i.e., 0.6500001 instead of 0.65).
Suggested by: Nate (26 Mar) Upvoted: 04 May Comments: 6
Under consideration Automation

warning for logic missing input, automation disconnected \ broken issue notification

I removed a weather station I thought I didn't need, or it was removed for another reason but some of my logic broke without me noticing until near-disaster. It would ...
Suggested by: Pieter van der Star (13 Mar) Upvoted: 27 Apr Comments: 5
Under consideration Automation QOL

Ability to switch production recipe of a production building with automation

Curretnly you can turn on/off a building with automation, which is already great :) But you still have to build multiple bakeries if you want to automate all types of ...
Suggested by: Dmitry (14 Mar) Upvoted: 31 Mar Comments: 2
Under consideration Automation Suggestion

Tootips for automation structures and settings

I noticed, especially with the new logic buildings, that they have settings that are not intuative. I would appreciate a tooltip when I hover the mouse over a UI ...
Suggested by: Joseph Richmond (17 Mar) Upvoted: 22 Mar Comments: 0
Under consideration Automation Suggestion

Extend the HTTP API to cover all automation components readings

Greetings Beaverlords The 1.0 HTTP API is a fantastic foundation — HTTP Levers and Adapters open up real creative possibilities. But the API currently only covers ...
Suggested by: Simon Homer (26 Mar) Upvoted: 08 May Comments: 0
Under consideration Automation Suggestion

Allow multiple (batch) levers trigger and colors setting on HTTP API

Allow setting state and colour of multiple levers in a single request to game's API to increase throughput for specific cases
Suggested by: Gin Fuyou (12 Mar) Upvoted: 01 Apr Comments: 6
Under consideration Automation Suggestion

[1.0.11] add deficit to power meter

Hi there! I've been loving the automation update but I do have one suggestion for the power meter. It is currently only possible to set it up with raw HP numbers, but ...
Suggested by: Florian van Beers (09 Mar) Upvoted: 11 Mar Comments: 3
Under consideration Automation Suggestion

Add average well-being to population counter, or add well-being sensor

I would like to automate Earth Recultivator to auto-launch whenever average well-being falls below a given value, since that is my condition for manual launches as ...
Suggested by: Qodvux (14 Mar) Upvoted: 30 Mar Comments: 0
Under consideration Automation Suggestion

Allow Population Counter to distinguish beaver workers from bot workers

I’d like to be able to set a Population Counter to count the number of unemployed beavers or the number of unemployed bots. I think this would be best done by ...
Suggested by: Kevin (09 Mar) Upvoted: 15 Mar Comments: 0
Under consideration Automation Suggestion

Population Counting Functionality for births and deaths

Dear Timberborners ! i would like to trigger Fireworks on every Birth. Therefore i wish for an additional " +1 " Function in the Population-Count-Sensor; Or a ...
Suggested by: Ulrich Seidemann (15 Mar) Upvoted: 17 Mar Comments: 2
Under consideration Automation Suggestion

Http Adapter request rate throttling?

I completely respect not wanting to let players accidentally DOS themselves (or others), but the current delay between setting an HTTP Adapter and it writing to the ...
Suggested by: Danielle (01 Apr) Upvoted: 03 Apr Comments: 0
Under consideration Automation

Automate storage mode (set to prioritize/obtain/supply/empty)

Setting storage mode by automation would be an improvement. For example to shift a colony location depending on weather. Also, together with other suggestion not ...
Suggested by: Juraj (18 Mar) Upvoted: 04 Apr Comments: 0
Under consideration Automation

Automation Signals Based on Plantable / Gatherable Resources

This was a feature in the Automation Mod, allowing Farmhouses, Foresters, Flags, and Tapper Shacks to turn on and off based on whether there was work available. ...
Suggested by: Jacob (12 Mar) Upvoted: 18 Apr Comments: 0
Under consideration Automation Suggestion

automation is bugged and resets

For some reason several water depth sensors keep resetting to their lowest possible value. It happens on every reload, but more annoyingly after a few minutes of ...
Suggested by: Boukensha (29 Mar) Upvoted: 29 Mar Comments: 1
Under consideration Automation Bug

Add sensor to monitor building status

Add a sensor to be able to check status on buildings (if they are paused or not), this would enable us to do more complicated prioritizations.
Suggested by: Christian (10 Mar) Upvoted: 10 Mar Comments: 1

Timer delay: Allow zero as valid input

Sometimes a timer is only intended to delay either the on or the off condition, while the other condition is still supposed to be transmitted instantaneously. You can ...
Suggested by: Qodvux (03 Apr) Upvoted: 03 Apr Comments: 0
Under consideration Automation