Add Erosion System
Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. This in turn would allow for the water to change course over time. This could be merged with the Soil/fertility suggestion. Soil that erodes would collect at the end of that water way, increasing its fertility of building up into an island or new river bank were the eroded material collects.
Comments: 10
-
22 Sep, '21
JacobI really like this idea and think it meshes well with multiple factions. For example, the Folktails could develop denser root systems along water way edges, while the Iron teeth would reinforce them with levy structures.
-
09 Oct, '21
Stephen MergedAn idea for later game diaster, Flooding currently stops buildings working once their entrance is blocked but what about fast flowing water damaging terrain Having a canyon wall gradually collapsing from fast flowing water and threatening to change the course of a river entirely or bypass a dam would give players a reason to head upstream to fix the problem. Or an overtopped leve might be bypassed spilling the contents of a resevoir requiring urgent fixing. Might want to make logpiles immune from flooding so it is possible to get the resources to build a dam and fix the problem.
This might be best implimented in the map editor as a special terrain type similar to the blockage which shares a skin with the normal terrain but when water flows over it it is destroyed as if it has been dynamited. -
11 Oct, '21
Gin Fuyou Admin"Fast Water disasters" (suggested by Stephen on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
-
23 Oct, '21
Kenneth FerlandDeposition needs to exist in combination with errosion, which means a full system of suspending material into moving water making some kind of 'muddy water' which can then self clear by becoming stagnant or slow moving again. Solid stone would be immune to errosion as well natural or built stone levies won't errode.
-
16 Sep, '22
JoshThis would encourage the use of the new terraforming system. And would require me to revisit old districts and fix the terrain and reinforce it once I unlock it.
I love the idea that erosion could accumulate and clog waterways! -
28 Nov, '22
magermhMaybe this opens up a challenge mod.
-
04 Jan, '23
MarkI really like this idea, currently the game becomes too easy during the mid/late game when you've got sufficient water and food to weather the droughts
-
07 Feb, '23
Mike SchmditI love this idea. I would say it should definitely be an option, not an always. I would love to see this based on the amazing water flow. blocks should deteriorate over time based on how quickly the water is flowing.
-
10 May, '23
MrBuissonwould add some end game fun. main reservoir is BREACHING would be a good attention hog on a save turning boring.
-
13 Aug, '23
Jcheung Admin"add errortion" (suggested by meh on 2023-08-13), including upvotes (1) and comments (0), was merged into this suggestion.