Add Erosion System
Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. This in turn would allow for the water to change course over time. This could be merged with the Soil/fertility suggestion. Soil that erodes would collect at the end of that water way, increasing its fertility of building up into an island or new river bank were the eroded material collects.
Comments: 16
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24 Nov, '24
Ben R MergedHighlighted comment
Bad tide is considered dangerous, but it can be largely negated by proper planning. It could be interesting, perhaps only in hard mode, to make it so that over a period of time bad water erodes blockages (natural barriers and not ground):
Players would then have to account for this erosion as they plan their settlement.
This could enable additional interactions with natural made aqueducts -
22 Sep, '21
JacobI really like this idea and think it meshes well with multiple factions. For example, the Folktails could develop denser root systems along water way edges, while the Iron teeth would reinforce them with levy structures.
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09 Oct, '21
Stephen MergedAn idea for later game diaster, Flooding currently stops buildings working once their entrance is blocked but what about fast flowing water damaging terrain Having a canyon wall gradually collapsing from fast flowing water and threatening to change the course of a river entirely or bypass a dam would give players a reason to head upstream to fix the problem. Or an overtopped leve might be bypassed spilling the contents of a resevoir requiring urgent fixing. Might want to make logpiles immune from flooding so it is possible to get the resources to build a dam and fix the problem.
This might be best implimented in the map editor as a special terrain type similar to the blockage which shares a skin with the normal terrain but when water flows over it it is destroyed as if it has been dynamited. -
11 Oct, '21
Gin Fuyou System"Fast Water disasters" (suggested by Stephen on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Oct, '21
Kenneth FerlandDeposition needs to exist in combination with errosion, which means a full system of suspending material into moving water making some kind of 'muddy water' which can then self clear by becoming stagnant or slow moving again. Solid stone would be immune to errosion as well natural or built stone levies won't errode.
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16 Sep, '22
JoshThis would encourage the use of the new terraforming system. And would require me to revisit old districts and fix the terrain and reinforce it once I unlock it.
I love the idea that erosion could accumulate and clog waterways! -
04 Jan, '23
MarkI really like this idea, currently the game becomes too easy during the mid/late game when you've got sufficient water and food to weather the droughts
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07 Feb, '23
Mike SchmditI love this idea. I would say it should definitely be an option, not an always. I would love to see this based on the amazing water flow. blocks should deteriorate over time based on how quickly the water is flowing.
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10 May, '23
MrBuissonwould add some end game fun. main reservoir is BREACHING would be a good attention hog on a save turning boring.
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13 Aug, '23
Jcheung System"add errortion" (suggested by meh on 2023-08-13), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jun, '24
Matthias MergedI'd be cool, if over time blocks of dirt that are exposed to strong pressure from water either move or disappear. This obviously raises questions, like what If a building is on that block? Or does that remove the whole map over time? But I think it would be worth it to make the waterflow more realistic, maybe even water that has gained nutrients from such blocks make plants and trees groß faster?
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11 Jun, '24
Gin Fuyou System"Water changes terrain" (suggested by <Hidden> on 2024-06-05), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Mar, '25
Tortue MergedI was thinking of adding sedimental deposit in the upstream part of dam, making it fill the dam reservoir.
Including this in a global sedimental/erosion system could be interesting -
14 Mar, '25
Jcheung System"sedimental deposit / erosion-sedimental system" (suggested by <Hidden> on 2025-03-13), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Mar, '25
Jcheung System"Bad water erodes natural blockages over time" (suggested by <Hidden> on 2024-11-24), including upvotes (1) and comments (0), was merged into this suggestion.