Aqueducts - elevated water transport
Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. placed on platforms and solid buildings) gutter. Opposed to channels that bring water below ground level, but in greater amounts.
See some inspirational wooden "aqueduct" images attached.
Comments: 158
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08 Sep, '21
Zam!As well as powered pumping wheels or achimedes screws to supply aqueducts with water please!
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15 Sep, '21
Ncc1702I think aqueducts would be better than pipes too as they'd fit the aesthetic more and could provide interesting mechanics like filling water barrels from above one high for small water barrels, two high for big, and three high for the irrigation tower. For simplicity the filling mechanic could be from the side instead of above.
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16 Sep, '21
DerekI'm surprised this is not in play considering all the work that is done for the verticality and criticality of water. This also would allow pumps to push water up into reserviors and offer a new aspect of gameplay that ties into the water handling.
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16 Sep, '21
Thaina YuAnything that could use power to transfer water uphill is great
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16 Sep, '21
EphoraThis so much!
I actually built one in the demo but it was... bulky to say the least lol.
They should be expensive enough to make the player still consider the dynamite and natural terrain option as well.
I Also like the Archimede's screw idea, it could be a more advanced alternative to the current water outlet that would require power. Specifically, 50HP would be nice as you'd be able to use a dedicated worker if you want. -
16 Sep, '21
Maniacthese would also serve as a nice way to power water wheels without a dedicated river flow as done in our history
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16 Sep, '21
SirMichaelArchimedes screws to raise water 1 tile at a time, so you need to daisy chain them..
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17 Sep, '21
Thaina YuActually I have propose similar idea but I was focused more about building adjacency
https://timberborn.featureupvote.com/suggestions/214920/ -
18 Sep, '21
AnakhaI'd be happy with the ability to place levees/dams/floodgates on top of platforms to make my own "aqueducts" that are passable underneath (personally would prefer this option over a single size aqueduct implementation). As it is now you can forcibly transport water around by building stacks of levees, but you're also building a huge wall if you're going any distance.
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18 Sep, '21
Gin Fuyou Admin"Allow putting Levees on top of platforms" (suggested by Sam Barkes on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
_CJ_This was first idea I had after playing for a while. Prefer aquaducts over pipes where possible. Also with this terraforming should become more expensive.
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20 Sep, '21
Causal_Gamer MergedI just got off from playing for about 6 hours straight. I had a blast. One suggestion I do have is an enhanced irrigation system. I would like a plumbing system, that could be modeled off a power system. For example, adding pipes and maybe sprinklers, a reworking the pump to be able to move water uphill. Basically, I would like a better way to accomplish my goal of turning the whole map green. The only current way of doing this is by having an insane amount of pumps, haulers, water storage, and districts, which is very inefficient or, by using dynamite, which isn't full proof either.
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20 Sep, '21
mrtankmanNot being able to reliably get power from the Folktails without a million beaver wheels feels like a major debuff. Careful water management really seems like the way to be able to do that, and it seems incredibly challenging to achieve.
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20 Sep, '21
Yonish Admin"Irrigation Rework" (suggested by Causal_Gamer on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
MerkhadiaI agree with the suggestion of making levees on platforms possible.
For that matter, levees on dams should be possible too. (so we can create rivers with alternate spillovers.) -
21 Sep, '21
Admiral Rummy thought is that a limited area around the aqueduct gets some green. Then instead they only lead to loutron which then needs to be transported to storage barrels and is a high level research building. maybe instead of a green area around the aqueduct, The buildings don't make a green area, but you could have a third research called an irrigation canal and must be near the aqueduct or loutron (designer's choice). They have a build width of 1 and can irrigate two tiles to either side. this way you don't have to dynamite the canals and can control water usage by closing off the canal when you are low on water
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22 Sep, '21
Mathew PooleI have done some experimenting with the LEVEEs to achieve this. The 3 major issues are as follows:
1) structurally, you must build 3 blocks wide. If a single block could be used to achieve the same result, it would makes things more aesthetically pleasing.
2) levees can only be built on the ground or on top of each other. this means that you will need to essentially build the next great wall of china to feed water from one end of the map to the next. Catwalks will also need to be built up and over the system as openings can not be made in or under the system.
3) due to the current water physics in the game, overflow/flash flooding is a very regular occurrence. To offset this, you need to build the system 1 block higher than the required water depth. Even with a flood gate or dam controlling the water flow at either end, the water will still pulse through the system.
Suggestions for Aqueduct design on next post... -
22 Sep, '21
Mathew Poole... Suggestions for an aqueduct system.
1) have modified pump stations or water wheels that can suck/lift water up X blocks high.
2) have aqueducts be available in the same sizes as the bridges (1x1-6)
3) aqueducts could be built on the ground or connecting to support columns (see Roman designs that have archways under the aqueduct system) or existing platforms to support the system instead. -
22 Sep, '21
naniI also think some mechanic that lets you manipulate water vertically would be a great improvement. I was greatly disappointed when I realized that I couldn't stack the dams vertically, without needing to build what is essentially the great wall of china across the whole map.
Maybe adding some simple water aqueducts like the main suggestion, that function similarly to the power "wires", but also adding something to build BIG ones manually. -
24 Sep, '21
Slipstream1993just met me place levees on top of any "solid" building, then i can place any levees, dams, floodgates ect i want ontop of them
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24 Sep, '21
Gin Fuyou AdminSlipstream1993, game system doesn't allow that at the moment
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24 Sep, '21
David C Bollingerjust out of curiosity, what is actually stopping the implementation of levees on top of solid buildings? I think part of the reason that so many people are asking for it is that is seems so simple, and also useful both for moving water around and for filling in holes in a more aesthetically pleasing way than with platforms. It would be a lot less annoying, at least for me, if I knew why this wasn't a simple change to implement, or why the dev team doesn't want to.
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24 Sep, '21
Gin Fuyou AdminDavid C Bollinger, you can check latest dev's stream (https://www.youtube.com/watch?v=ZXn0VWV_rnI), they talked about it briefly. As developer (not game one) I can assure some things only appear simple on surface.
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24 Sep, '21
Alex DooleyI would like even just the ability to build levees on top of platforms, and create a Roman style aqueduct. This way it would not need to be a new building, but could still allow for transport of water over top of buildings and paths. Water then needs to be brought down in a given location to make it arable.
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25 Sep, '21
ChrisFor the relevant section of the stream that Gin Fuyou mentioned, it's at 36:16, timestamped link here: https://youtu.be/ZXn0VWV_rnI?t=2176
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25 Sep, '21
Gin Fuyou AdminAlex Dooley, as was just said game mechanics doesn't allow it (yet), important side of this suggestion was that aqueducts may have own independent and simplifyed water simulation that *might* be easier to implement. But devs are ones to decide and know better.
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25 Sep, '21
BobsTo be fair The game gives you everything you need to build an Aqueduct system already...
Yes as the game currently stands it will require an Absolute Ton ( a **** Ton ) of Logs and game-time to make... but its possible to Transport water anywhere on the map that you feel like sending it.
You can also Transport water uphill with a minimalist district setup made up of a combination of Water Pumps, Water Dumps & a Hauling post or two.... Although I'd personally opt to build an Aqueduct from source with the Levee blocks available, rather than use the Beaver Power required to move water uphill by hand. -
26 Sep, '21
mrpilipoMix of powered water screws and pipes/aqueducts (with selection similar to shafts) would allow to create gravity batteries, commonly used in hydro power generation. The longer it gets, the more power it requires (uphill). Relying on efficiency and water units per time unit would make it easier to implement than something based on water simulation (water "dumping" is already in the game).
Also please check my suggestion for finer control of floodgate levels:
https://timberborn.featureupvote.com/suggestions/218638/finer-control-of-floodgate-level-water-level-alert-feature-for-measuring-stick -
26 Sep, '21
Peter DI was thinking irrigation ditches, so it's distinct from what you can already do with the levees.
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26 Sep, '21
Gin Fuyou AdminBobs, that is not quite true, at the moment you can't transport water above water, some maps will have a limit how high water source can fill it up.
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27 Sep, '21
Upsilonic MergedAddition for landscaping blocks.
Add an aqueduct or similar flume block set for allowing water to flow overhead.
(Building system similar to gears shafts)
1. 1x1 Block (Straight, L-shape, 3-way, 4-way, and Control Gate)
1. Can be built on platforms or ground.
2. Water in flume does not cause surrounding land to be irrigated.
3. Overflow is possible. -
28 Sep, '21
Gin Fuyou Admin"Water Control (Landscaping) Blocks Update" (suggested by Upsilonic on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
HKL Mergedhad been nice to do something else with the water, like an aqueduct to spread it around the map
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29 Sep, '21
Gin Fuyou Admin"aqueduct" (suggested by HKL on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Oct, '21
Eager Beaver MergedNeeds a way to move lake aside from drains (Which end up in a cycle of abuse between water pump and drain which end up killing the beavers because all the water were send to the drain to fill the man-made lake) made settling in an area with non-natural occuring body of water extremely hard). Suggest a Roman Style Aquaduct, which is a frickin cool concept that links body of water together. Maybe a new faction that specialize in Clay or making bricks, that can have this as a special building perhaps. Please do so cause I would love to try build this in a heartbeat.
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03 Oct, '21
mmekJust noticed this topic now, sorry! I'll paste the suggestion I made elsewhere here as well:
I'd suggest a shaduf, which is a simple way of lifting water from the source up to irrigation canals. There are also norias, and, more interesingly, foot-powered water wheels in Japan (search for 足踏み水車). these lift the water just a tad higher (1/2 a meter maybe?),just enough so it reaches the irrigation canal.
We could have 3 "tiers" of water lifting mechanisms, a slow-small-cheap shaduf, a bigger foot-powered water wheel, and a endgame noria, requiring power but being able to lift water higer (maybe 2-3h) but taking equally impressive ammounts of power.
I also agree that aqueducts would make more sense than pipes, aesthetically and gameplay-wise. Otherwise the game could be optimized as "rush for pipe>rush for pump>build 15x15x10 tank anywhere>build pipeline>problem solved", diminishing a lot the need for earthen structures, water capturing and smart use of terrain. -
04 Oct, '21
WaldoWould love to see this. Able to move water and not block off another water source underneath it. Been trying to avoid cutting off a few points of flow that are running the water wheels.
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04 Oct, '21
Montana WilliamsWorth noting many early US underground water mains were wooden. But yes, aqueducts and/or underground supply as well as a shaft-driven pump would be excellent! I'm surprised they weren't already in the release.
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04 Oct, '21
UkanaA new please could be made using the aqueduct. It makes that sound of clik like in Japanese old houses then a barrel is fild with to much water it levreges and makes that clik sound before emptying and starting the scythe again. It could be a special please for bevers to relax.
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04 Oct, '21
DactrinThis would be awesome!
* Elevated Aqueducts
* AND irrigation ditches as an option over the irrigation tower,
You could connect the two and allow gates to monitor flow! -
05 Oct, '21
pmduda Admin"Proper Aquaduct system (Maybe for the new faction)" (suggested by Eager Beaver on 2021-10-03), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Oct, '21
Gin Fuyou Admin1000 votes! Impressive! Thanks everyone for supporting the engineering greatness of an Aqueduct!
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07 Oct, '21
KyrreAqueducts and verticality for water pumping would open up a lot of fun in the game. Imagine being able to pump water up into high reservoir and use it for power as well. Would be more reliable than wind and the construction would be fun!
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11 Oct, '21
ArielWe need sth more efficent or a pre electricity burning wood
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15 Oct, '21
mjevansIt would be very nice if the endpoint could have a height-flap (should probably require wooden gear tech) to only allow water out to a given level. Think a 'flood gate' but the set level is based on the height at the bottom, not at the top. (yes, different height models for dropping water down a cliff.)
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15 Oct, '21
david gearhart MergedAdd an Aqueduct into the game similar to a bridge but with the ability to have flowing water pass over it. You can make one out Levees but they currently must be placed on ground and will block off water flow underneath of it.
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16 Oct, '21
Gin Fuyou Admin"Add ability for an Aqueduct" (suggested by david gearhart on 2021-10-15), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Oct, '21
Dave WI think there is room in the game design for both pipes and aqueducts.
Pipes lead only to certain buildings (which require the labor to manage use) like irrigation tower, enclosed water pumps (inaccessible for drinkers), and water dumps. Max throughput would be small but cuts the need for haulers to move it. An Archemedes screw pump would be needed to actually get water flow, which should require at least 120 hp.
Aqueducts would not connect to buildings (except irrigation towers and the water pumps as normal), but would have all of the higher throughput normal water channels have. I don't think making them ontop of wooden platforms is a good idea. Theyshould require support of the larger and more expensive platform structures (though I think the metal platforms are way too expensive right now). The real challenge is not making power generation trivial with water wheels from aqueduct exploits. -
18 Oct, '21
Blackbunt MergedI'd like to see an Aqueduct for High Level Water Transportation. Right now i am using a 3 Block wide Dam with 1 lower Block in the middle. it is very expensive an is also blocking everythin beneath it.
An Aqueduct with Arches would be great, to add more capacity one could built another lane of a Aqueduct on top of a already existing one. That keeps a beautiful narrow style of this building. -
19 Oct, '21
Gin Fuyou Admin"Aqueduct from Metal and Wood" (suggested by Blackbunt on 2021-10-18), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Oct, '21
Kenneth FerlandA 'flume' is a related transport system that uses water to move logs, rather then the water being the main thing moved. Log flumes could also be a ride for the beavers to enjoy. Aquaducts and Flumes should have a mandatory slope with something like 30-40 horizontal tiles before they must decend 1 level to maintain the flow.
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25 Oct, '21
S. M.The game is incomplete without aqueducts. I have heard that it is hard to do technically, because the water simulation only allows one height of land (terrain + levies) and one height of water (on top of the land) per tile. You cannot do water passing under other water. I suggest a workaround like this:
1. A new tile "levy with horizontal pipe drilled through it" which acts just like a regular levy to increase height of land. The difference is that tiles on either side of the "levy with a hole" are considered adjacent for water flow calculation. Every tile is still adjacent to only 4 others, but this levy allows the "adjacent" tile in one direction to be further away.
2. A new "suspended horizontal pipe" that works like a suspension bridge, but requires a "levy with a hole" on either side. This connects the two sides for water flow calculations, without impacting any of the tiles under the suspended pipe.
These 2 additions would improve water management immensely. -
25 Oct, '21
DanielI suspect, based on the way the water is rendered, that having multi-level water will require a significant rework of the water system. As it's a core feature of the game though, I think any way to make more use of water would only enhance the experience so a significant rework would be worth it.
Powered water pumps would be great too but could lead to infinite energy loops with water wheels. Again, a rework of the power system is probably due. All great ideas but probably not a priority as the storage systems and path finding are still game-breakingly bad and require far less effort to resolve. -
27 Oct, '21
AdamGreat idea!! Also being able to tunnel would be amazing (though I know that would be tricky, display-wise)
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28 Oct, '21
MarconoxI totally disagree to this. But consider this to a new or existing faction, not a common build.
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30 Oct, '21
Stephen MergedI am at the point where I am looking at aqueducts to carry water to higher elevations. Unfortunately, you can't build levees on top of platforms... and there is a 3x3 elevated metal platform which would be good for an aqueduct if it wasn't so expensive. Can you work on allowing a water tight platform for use for aqueducts? That ore maybe have a water pumping station of some kind that can move water to a higher elevation. Building massive levee aqueducts is a good way to box yourself in, and it really isn't practical.
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30 Oct, '21
Gin Fuyou Admin"Water for higher elevations" (suggested by Stephen on 2021-10-30), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Nov, '21
Chris Mergedplease allow Dam, Levee, and floodgate to be place above platform or add new structure that will allow water to pass above platform and allow beaver to pass under it
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03 Nov, '21
Gin Fuyou Admin"for aqueduct" (suggested by Chris on 2021-11-03), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Nov, '21
Simon BoucherI don't know if it comes here, but allowing to build levee on dam to create a water passthrought
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07 Nov, '21
Gin Fuyou AdminSimon Boucher, it doesn't, game mechanics doesn't allow it.
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10 Nov, '21
BirtI see no need for aqueducts personally. I feel like it would imbalance the game. I spent hours building a giant dam to raise the water level to be able to dynamite a stream where i needed it. It feeds into a beaver made lake. Yes it was a lot of work but it definitely makes expanding water transport more of an effort. Aqueducts would be nice aesthetically but considering the size of maps creating a large reservoir to raise water levels is easily doable it takes time but i found it made me more engaged with playing later on. Perhaps aqueducts can be available on only one of the factions.
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11 Nov, '21
Wilmud MergedCan we put some dike on plateform for make aqueduct?
Could you make a bouton for enabled or disabled some batiment automatically during drought period?
Thanks you and great job!!! -
11 Nov, '21
Chris LuitenFrom the suggestions posted, I agree the most with suggestion to expand the options on how to handle water. It is the most impotent feature, so the more the better.
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11 Nov, '21
Zam! Admin"Make aqueduct and option for batiment" (suggested by Wilmud on 2021-11-11), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Nov, '21
NickPlease allow us to build Levees on top of Platform and Dam blocks. Being able to build levees on those blocks would open the door to building Aquaducts (when built on platforms), and building proper reservoirs (when building on dams). The part about the reservoir I had in mind was I had the idea that if I hollowed out a mountain with TNT, I wanted to Aquaduct a river to the top of the reservoir I hollowed out. Then dam it up at the bottom enough to let some water out to power watermills, but constrain it enough so that it filled the reservoir during the living season. But in order to do that, I would need to be able to build Levee blocks on top of the Dam block. Then at the top of the reservoir I would have another dam block to direct the excess into a waterfall down back down to the river. So once the drought season comes, the reservoir would drain, but continue to power the water mills, then refill in the wet season (provided it's balanced right).
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15 Nov, '21
Gin Fuyou AdminNick, please read the discussion. Game mechanics doesn't allow it and it's whole purpose of the suggestion
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15 Nov, '21
Nick@Gin Fuyou, I'm not sure I understand what you mean. I know the game mechanics don't currently allow it (I know, because I tried). And I'm aware that this suggestion thread is here for the very purpose to request the devs to add this ability. Which is the whole reason I "contributed" to this (your) thread by upvoting it and commenting in it, in order to support yours and the communities request for this functionality to be added to the game. I've read the discussion, and it seems like my comment reflects the sentiments of most in this thread, so I'm not quite sure what you want me to find by "reading the discussion" again. Are you assuming my comment was a question? Because it wasn't. It was a request (or a contribution to the same request). We may be getting our wires crossed somewhere because I'm not sure what you're trying to get across to me with your reply and seems to be responding to something outside the context of my post.
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15 Nov, '21
Gin Fuyou AdminNick, for example my comment from 25th September. But I'll elaborate anyway. It was not fully confirmed by devs (reference is also mentioned above): but there is solid evidence water mechanics at the moment simply won't work with levees on dams or platforms and aqueduct this way is not possible without considerable overhaul of game engine. Purpose of the suggestion was that this limitation could be possibly more easily worked around by providing dedicated aqueduct block that may have own simplified water mechanic.
What you've said is suggested in another topic, which is marked as unlikely to happen by devs: https://timberborn.featureupvote.com/suggestions/215151/request-allow-levees-stack-atop-dams-to-make-more-functional-and-larger-dams -
16 Nov, '21
J PI would be happy with just being able to build levees on top of raised platforms and be able to build an aqueduct out of levee tiles Minecraft style. But along these same lines, I really would like to have floodgates taller than 3 tiles or some way to make these types of reservoirs functionally deeper. As it currently is, any reservoir deeper than 3 tiles is only useful if you want to submerge water pumps.
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19 Nov, '21
KrupamDue to the way water wheels work, the ability to elevate water would make it relatively easy to generate infinite energy. Depending on how much energy transporting water would use, it would either be too easy to exploit, or too energy-consuming to use unless you exploit it. I definitely would like to see some form of transporting water upwards, but there are some balance issues to consider.
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22 Nov, '21
Asekhan@Krupam
You're right that in the current state it would be too easy to exploit, but there's ways to make it more interesting!
There's multiple proposition about "simply" expanding the fluid simulation to allow for bottom level exit (like levy on top of platforms) which would rebalance out on the other side due to how fluid pressure works. That would give nice options while being pretty safe (but hard to code)
My favorite idea would be to have the waterwheel "hinder" the flow of water, so trying to put up a bunch of them might lead to water overflowing because it can't flow fast enough. (Add a minimum flow speed?)
Having a pretty energy-consuming archimedes' screw could be fun too, there's a balance between too easy to exploit and too hard to use, can't waste the good stuff just do some people won't break the game, they will anyway
A late game version of the Falkirk Wheel would be SICK
But essentially, even a simple same-height slow aqueduct would help quite a bit. -
04 Dec, '21
MKD MergedPlumbing or aquaducts, maybe? It is really intensive to have the beavers manually fill water tanks. Also, some sort of automation for the flood gates. I only have three (to prevent water loss during droughts), and they are difficult to manage. I can't imagine having an even more complex setup.
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05 Dec, '21
Gin Fuyou Admin"Water Management" (suggested by MKD on 2021-12-04), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Dec, '21
LiteratiI agree... a "flume", we have old ones in the Sierra Mountains. Made with wood
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24 Dec, '21
RAS MergedCould you allow levees to be built on top of platforms so that we could, effectively, build aqueducts? Speaking of which, could we be able to build wooden arches that have solid surfaces on them? Both to allow for more buildable surfaces and to make more truer aqueducts.
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24 Dec, '21
Gin Fuyou Admin"Effective Aqueducts" (suggested by RAS on 2021-12-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '21
IonDragonXI really don't want these to be called "aquaduct". I much prefer the term "flume".
* It should require only planks & logs, not gears
* you can build 1 voxel as the starting point which catches some falling water in the voxel. E.G. in the waterfall, off the end of a dam or off the end of a 1 voxel floodgate.
* every alternate voxel can be unsupported (mid-air) like a suspension bridge. This way, you can save 50% on the required platforms. -
31 Dec, '21
Gin Fuyou Admin"AQUADUCTS" (suggested by Mike H on 2021-12-31), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jan, '22
Joseph LippertIf a flume can fill a water tank, then there should be a new model added that needs a level connection to flow, not a vertical waterfall into the top. And they should work like bridges, i.e. build in units of 1,2,3, etc and each size needs science to unlock.
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01 Jan, '22
Joseph LippertIf water mechanics is a sticking point, then the flume could be a covered 1x1 cube that needs a valve or floodgate block to eject water.
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01 Jan, '22
Gin Fuyou AdminJoseph Lippert, I don't see how it help if main problem that "normal" water can't flow on them
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04 Jan, '22
GwidoTo bring the water up a hill, the standard beavers could use the "machine de Marly" : https://en.wikipedia.org/wiki/Machine_de_Marly
Invented by Marly, it's the system used to pump water for Versailles. ;)
A wooden technology. :P -
05 Jan, '22
Laura Smallwood MergedIf we could place levees on top of platforms we could create aquaducts.
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06 Jan, '22
SirMichael Admin"Aquaducts" (suggested by Laura Smallwood on 2022-01-05), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jan, '22
RecoverForestActually there is an easy and compatible way to do aqueducts and stuff with the water physics. make a building that equalises the water on both ends passively like a tunnel, the physics can allow for that because water is never IN the tunnel.
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13 Jan, '22
Joe Mergedhello, I'm really enjoying the water mechanics but I've noticed that you can't place the dams on top of pillars, I feel like it would be easier in some aspects to be able to do so like channeling the water flow somewhere else. thank you also an amazing game
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13 Jan, '22
RecoverForestIf only said tunnel could have water flowing over it using normal physics and through it with a transfer mechanic(Should be easy to program) and then make it possible to build on top of that tunnel building it would satisfy most requests for aqueducts and such.
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14 Jan, '22
Gin Fuyou Admin"viaducts and dams" (suggested by Joe on 2022-01-13), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Jan, '22
GregersenpaiIf Programing open air aqueducts is difficult due to the way the game tracks water, how about pipes instead?
Metal, late game content, requires power to pump. -
22 Jan, '22
DardomorDidn't read through all comments here (yet), as there are many.. but I see people want to build levees on top of platforms or dams. Initially I wanted this too, for aquaduct purposes. But thinking of it, this doesn't seem sufficiently realistic to me because of the weight: platforms would be supporting an enormous weight of water..
Of course, platforms are now also supporting a huge stack of buildings on top of them, but still.. that seems less unrealistic and I'd prefer an aquaduct block (1x1x1) and/or bridge (1x1x2-7) over being able to build levees on platforms or dams.. also for esthetics reasons by the way.
I.m.o., platforms should be able to support these aquaduct 'blocks'. Possibly also aquaduct 'bridges', but in that case (due to the weight of water, compared to just a walkway) maybe they should require a stronger building (so also more expensive), or more support below it (have shorter span, and/or a building that is supported on both ends). -
22 Jan, '22
DardomorI'd prefer it to be working like the bridges: a aquaduct building with a certain span (i.e. bridging 1-6 tiles), but when also building one from the opposite side, you can in total have an aquaduct of 2-12 tile span, per 'arch'. What spans should be possible is of course up to the developers :) Thanks for reading!
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22 Jan, '22
Gin Fuyou AdminDardomor, that's kind of what this suggestion is about, having aqueducts by levees on platforms is also technically impossible with current game system, so we hope for a separate block and simplified water system.
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22 Jan, '22
Joshua SpringerGame is great except for none stop water issues, Once my districts get too large, everyone starts dying from lack of water. Should be an option to upgrade pumps, and also to upgrade transporters so they can carry more.
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22 Jan, '22
Gin Fuyou AdminJoshua Springer, if it happens during drought, it's probably not an issue with pumps, but with storage. Maybe you have issues with haulers overwhelmed by desired amounts? Also beaver's productivity increase with well-being, even though not pumps directly.
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23 Jan, '22
Oregon Cowboy MergedHi
How about being able to build viaducts . so you can build over existing rivers or run it over buildings, You could use existing Levees ,platforms storage or houses for example 3 base platforms, then be able to build a levee on top or you could build on top of a house/storage which you can not do at the moment as it wont allow you too , example or how you would build a viaduct on top of something is attached . Thank you -
23 Jan, '22
Gin Fuyou Admin"viaduct" (suggested by Oregon Cowboy on 2022-01-23), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '22
Yasmin FodyI came here exactly just to say this. I think we could add a new resource called "clay" with it we could make "adobe" Adobe can be used the the construction of aqueducts in addition to wooden pillars. Elevated water transport is a mechanic that is severely lacking and I hope gets added soon.
(Also Adobe can help prevent the spread of fires if yall want to add in disasters at some point). -
29 Jan, '22
Aaron ClymerThis could easily be accomplished by letting us build levees on platforms.
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29 Jan, '22
Gin Fuyou AdminAaron Clymer, no it can't be https://timberborn.featureupvote.com/suggestions/215151/request-allow-levees-stack-atop-dams-to-make-more-functional-and-larger-dams
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01 Feb, '22
Kevin MergedScotland had these elevated canals early in the industrial era. these would fit right in in Timberborn
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02 Feb, '22
Gin Fuyou Admin"elevated canals" (suggested by Kevin on 2022-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Feb, '22
FluddyWooden aqueducts for the first beaver class, because there nature oriented, and pipes for the Iron Teeth?
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20 Feb, '22
Mark TaylorHave these work in conjunction with the pumps and some new water-pipes, so you don't need Beavers doing all the manual labor constantly. I suppose it would make the most sense to have these only available to the Iron Teeth (or maybe just better versions). And maybe some water-wheels BUILT-IN to the flood-gates themselves, much like how Hydro-Electric power works (it would require a special piece that would except the mechanical component, because you normally can't get to the sides of the dam pieces).
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16 Mar, '22
Altayr NetoThe aqueducts could also be used to fill a reservoir, which could stock a large quantity of water and also irrigates the surroundings!
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16 Mar, '22
Gin Fuyou Admin"Aqueduct or Pipes" (suggested by James on 2022-03-16), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Apr, '22
RayneDefinitely agree and absolutely necessary for this game, but I think the amount of water that can be transported by water pipes must be limited. (see pipes in factorio).
Maybe the max flow rate for one tile of pipe is 1-2cms?
Otherwise the water pipes are OP.
I do not think that water pipes should render a river useless.
Even in modern cities, it is impossible to feed a large population with water pipes alone.
Rivers are still the best way to transport water.
Of course, I agree that properly restricted pipes make this game even more interesting. -
16 Apr, '22
DracoDruidWe could already build aqueducts if levees were buildable on top of platforms.
Heck. If need be, make them buildable on metal platforms only. At least then, I'd have a reason to build metal platforms. -
17 Apr, '22
Gin Fuyou AdminDracoDruid, no water mechanics can't handle it. It's not that we can't build aqueducts because we can't place levees on platforms - it's that we can't place levees on platforms, because it wouldn't make a working aqueduct.
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25 Apr, '22
WuikAqueduc are totally possible with the platforms..but buid levees on a platforms is forbidden ...
no more comments ... -
25 Apr, '22
Gin Fuyou AdminWuik, no, please read the comment just above.
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26 Apr, '22
WuikSo, i am sorry but i don't understood...
Platforms are flat and solid like ground ... no ?
i was able to buid an "aqueduc" on the ground ...
Does that mean That two platforms ,or more ,adjacents, are not able to be "waterproof"or "watertight"? -
26 Apr, '22
Gin Fuyou AdminWuik, water system is implemented that way, so it can't pass on multiple levels. Every tile just can be "above water" and "below water" - That's why it's OK when it's on ground (same reason we can't have caves at the moment). And it's not because it's designed poorly, water simulation is a complex task, so there are consideration of work hours and end-user PC performance.
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26 Apr, '22
Wuikokidoki!! I am not a "dev" but i understood now why that is not possible actually ..
thanks for the answear.. -
26 Apr, '22
Gin Fuyou AdminWuik aqueducts are still potentially possible. Devs might decide to rework water system all together, or roll a separate simplified system for aqueducts specifically - but it's for them to decide, all we know they considering the topic in general.
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02 May, '22
SethId like to bump the Archimedes screw concept as well. It would be an interest tool because its limitation is that it must operate "up one, over one". Make it subpar to pumps for collecting and transporting water to tanks and baths, but superior for the very specific goal of getting water up a hill when compared to haulers, pumps, stairs, etc in terms of space, resources, or both.
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03 May, '22
Gin Fuyou AdminSeth, better create a new topic for it. There was once a suggestion for it, but it was marked done by implementing mechanical pumps, because general idea was just moving water up, which pump does fine.
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05 May, '22
Cameeb MergedCannot place a Levee on top of a platform even though both are marked as solid.
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06 May, '22
Gin Fuyou Admin MergedThat's not explained in game, but it's intended. You can't place levee, dam or floodgate on anything except ground or levee.
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16 May, '22
Gin Fuyou Admin"基礎の上に堤防を設置出来るようにしてほしい" (suggested by ターちゃん on 2022-04-07), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jul, '22
CalybI have thought about this and one way to implement this is to allow for the placing of levees on metal platforms because it gives the elevated aesthetic and the function of an aqueduct and can be implemented with relative ease because it uses existing assets and would just have to make a mechanic where you can only place levees on metal platforms oppose to all platforms.
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01 Aug, '22
Gin Fuyou AdminCalyb, no, assets doesn't matter, it's simply impossible with current water system, there is no easy way to implement what you said, and that is point of this thread.
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10 Aug, '22
LTry to change water system to allow this?
I'm sorry but while I know water mechanics aren't easy I never saw a released game around water manipulation that removes functionality... will this be the released water system?
If you want to take some ideas Gnomoria which didn't have a water/drought theme had a water mechanic that allowed this along with water floods from rain along with evaporation, doesn't have to be perfect, just functional. -
10 Aug, '22
LIf you deem chaging water system too difficult at least come up with alternatives to its problems.
Here's one:
Make an horizontal structure like the pump that doesn't have water on surface just pulls from one end to release on another?
Functioning like an horizontal pump that can be placed above anything but requires an ending solid block, akin to bridges with different lengths. No power or manpower needed. If you want to go for realism make it 2 height, input upper block, output lower block.
This allows to have this "aqueduct" above bodies of water without actually calling any water flow mechanics nor irrigation along the way, just a static structure. -
29 Aug, '22
Gin Fuyou Admin"水道橋" (suggested by 暇なエンジニア on 2022-08-27), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Sep, '22
tompwI like the idea of "canal" or "aqueduct" tiles that carry water. The mechanic should be like paths (so adjacent canal tiles are automatically connected with appropriate junctions) rather than power (where you have different function tiles for junctions). They would also connect automatically to adjacent floodgates. The end should be capped so water doesn't come out (unless there's a floodgate next to it).
These tiles should *not* be ground only. -
14 Sep, '22
MozzarellaThe current powered water pump removes water at point A, and then fills in at point B.
Would it not be possible to use this same game mechanic horizontally? Visually, it can be a fully enclosed pipe, or open top with its own water animation, so that it doesn't need to use the water layer.
I would expect such a pipe bridge design would have a starting end that is 1 block higher than the end point, and have lengths from 1 to 6, similar to the rope bridges already in game. -
18 Sep, '22
Vantica MergedI tried to build some sort of makeshift water high way, And tried to Build embankment on platforms. Because it would look much better than a massive block of embankment from ground to high to channel water over distance.
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18 Sep, '22
Gin Fuyou Admin MergedSorry I don't understand what are you talking about
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18 Sep, '22
Vantica MergedI am not a native English speaker - so it might not be clear what i wanted. I play on the Helix map - and i tried to channel water from the top of the helix to the barren land. I can use the embankment and build a massive wall to channel the water - but it looks awful. But the game does not allow to build embankment on Platform, it would look better and more like a aqueduct. in combination with the 700PS Pump i could water the entire map XD
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19 Sep, '22
FuryoftheStars MergedThis sounds to me like Vantica is trying to build an aqueduct with platforms and dirt instead of platforms and levees like people used to try before you could excavate and relocate the dirt.
@Vantica: The game mechanics do not support that. -
19 Sep, '22
Gin Fuyou Admin MergedAh, I see now. That's is typically called "Aqueduct". So I'm merging it to corresponding thread.
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19 Sep, '22
Gin Fuyou Admin"Building embankment on platfform" (suggested by Vantica on 2022-09-18), including upvotes (1) and comments (4), was merged into this suggestion.
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20 Sep, '22
Simon MergedI suggestion wooden water pipe might be useful for keep the water flow in different location and maybe agriculture water spray? or help windmill spin faster? there are many options.
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20 Sep, '22
Gin Fuyou Admin"Wooden Water Pipe might be useful?" (suggested by Simon on 2022-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Sep, '22
MorfactionsplzI think combining this idea with that of the Water themed faction and several others would be a cool way to go. Give them unique Aquaculture structures, aqueducts, Hydroponics, hydroelectricity and sluice works.
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08 Oct, '22
tharbadThis is something that could be helpful with the mechanical pump (Pumping down stream and dumping up stream)
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16 Oct, '22
RonI agree that this should be faction specific and I would eliminate explosives and dynamite for that faction. That faction should also have a water slide for more beaver fun. (be nice to have a nice beaver splash along with a hardy "plunk" sound when they hit that water.
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01 Nov, '22
Martin TheobaldI finally found a way that seems to archive this without too much messing with the water system the following worked quite well in my trials:
If water would flow on a leeve check if leeve is on a stack of solid blocks. If so everything as usual.
If its not on a full stack of solid blocks a new "block" is created a WaterBlock. This water block would take water from the surrounding water in itself pretends to be solid and then checks for where the water could go next resulting in either a further water block or if on a solid stack or soil again result in normal water.
This seems to be the easiest way of implementing this with no rework of the current water system and no side effects of the sloped water edges as the water block is just square. Multiple water blocks can be on top of each other if "up" is the only left direction for a water block to go if more water is added beyond its holding capacity.
Please make this a feature of the main game i love this game really! -
13 Nov, '22
BDAn idea would be getting rid of the mechanical water pump and make a " Mechanical Pumping House" and then a "Bever Operated Pumping House"
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13 Nov, '22
Zam! Admin@BD the "Bever Operated Pumping House" is called a water dump paired with a regular water pump, both already in the game ;)
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19 Nov, '22
LammaWithAGun MergedWhy can't we place leeves on platforms? It seems like such a good idea, but it's not a feature. Is that intentional? I think it'd be cool if you could just make gigantic aquaducts all troughout your map, make custom floodgates and so much more!
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19 Nov, '22
Jcheung Admin"Leeves and platforms" (suggested by LammaWithAGun on 2022-11-19), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Dec, '22
Czupak MergedCould you please explain why it's intended? And why it's still not explained in the game?
I tried to create aqueduct, but was left with no option, but to pile up the Levees :/ I thought maybe you are forcing usage of Metal Platform, but it's not allowed to build on top of those neighter.
I'm hoping we will be able to building spiral water ways one day, I imagine they would look so cool :( -
04 Dec, '22
Gin Fuyou Admin MergedThe short answer is that water now implemented in a way that aqueducts are not possible in any way, and any building placement that could look like it can allow it is restricted because it would lead to unsightly effects or water falling through things. You can search through comments of the topic I'm merging it in.
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04 Dec, '22
Gin Fuyou Admin"Levee can't be placed on platform [merge pending]" (suggested by Cameeb on 2022-05-05), including upvotes (3) and comments (3), was merged into this suggestion.
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28 Dec, '22
Eric MergedI think this game needs a three-dimensional, three-dimensional waterway. Like a road we can raise it so that the beavers can go up and down two levels. And the channel should look something like this, where we can separate different streams up and down.
Specific suggestions: The dam , levee , floodgata and other landscaping should be able to be placed on top of platform, so that multiple levels of waterways can be formed, intersecting in a two-dimensional world(It can't be put on it at the moment, it's probably something to do with the evaporation of the water)
In this picture, we can think of the highway as a river, with one under it and one above it, overlapping on the Z-axis of height -
01 Jan
awsdertMy suggestion for the implementation would be to create pipes, like the shaft system you could just link the pipes to a "network" and only follow the pipes whenever something in the system is disconnected, if they don't connect to something that did connect to the disconnected pipe then a new "network" object is created, as for how to fill the system you just need an inlet levee to add to the top of a reservoir that can be made with automated pumps and normal levees/land, without that inlet the pipes don't function and the water just flows past them as if they were normal shafts
**Edit:** btw the pipes would have no up/down versions, they simply empty out into the land in front of them so the strength of water let out (like you got with water sources) would be dependent on how many inlets there are vs how many pipes lead into open air -
01 Jan
Gin Fuyou Admin"Multi-level (three-dimensional) waterways (similar to overpasses,three-dimensional roads)" (suggested by Eric on 2022-12-28), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Jan
PeterI'm not happy with pipes. It is break this game, This game for me is interesting bc you have to make dams. And this way survive. If anyone want to pipes there is too many building city game where you use pipe for houses. Pipes it is just transport water same like dams, but in small amount and it is looks not good in this game for me. Aqueduct should by possible OK, but just in small amount of water, that it watering land for 15 tiles? And it should by use for it water pump, Water pump energy consumption could by adjusted with high, how high it is need pump. Game is interesting bc, you build dams and this way watering land, makes new water road and get more land for trees or food. Pipes destroy this all. Aqueduct with moderate amounts of water for long distance as well.
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13 Jan
TherealIrontoothJust the ability to place levees on metal platforms to transport the water would be simple and awesome.
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17 Jan
Gin Fuyou AdminThat's not simple at all, please read the discussion
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19 Jan
Jcheung Admin"Aqueduc" (suggested by Arnaud on 2023-01-16), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan
Stephen VincentBucket elevator would be nice for water... would look awesome as well.
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02 Feb
Kira Resari MergedFor some strange reason, I am not able to place Leeves on Platforms. There is no in-game text that indicates that. Also, it means that aqueducts can't be built, which is really a shame because I figured doing cool things with water was what this game is about.
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04 Feb
Jcheung Admin"Leeves on Platforms ~ Aqueducts" (suggested by Kira Resari on 2023-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Feb
Kap MergedI thought, that to improve the water management, there should be aqueducts allowing for more building space as well as pathing the water under the aqueducts.
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13 Feb
Jcheung Admin"Levees placable on "solid"" (suggested by Kap on 2023-02-13), including upvotes (1) and comments (0), was merged into this suggestion.