Custom key bindings
Ability to customize key bindings.
[mod edit]: keybind, hotkey, shortcut, key mapping, keybinding
Comments: 89
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15 Sep, '21
Havilland MergedIn future update or not in plan ?
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16 Sep, '21
pmduda Admin"Rebinding Key ?" (suggested by Havilland on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"hotkeys" (suggested by Guvnoh on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Add keyboard shortcut customization & keyboard shortcut options for build menu navigation" (suggested by Lotus on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
pmduda Admin"Hotkeys?" (suggested by joe on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '21
Jason BergmanI just posted this suggestion before I saw this one. But yes, we spend way to much time going through icons and menus for simple things like adding/removing a path just give path a hotkey of "p" or something. Planting trees, planting crops, building houses. all could be done with a keystroke rather than scrolling back and forth between all the menus.
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19 Sep, '21
Felipe MergedCould be a step phase, like:
Press B -> Open a menu with the two different options ( Actions {blue icons} and Buildings {green icons})
-- Then, if 1 pressed, open Actions {blue icons}
-- -- Then, if 1 pressed, open the Cut Tree action
-- -- Else, if 2 pressed, open the Plant Crop action
And so one...
Examples:
To build a simple house (the one that costs 12 lumber), the key order would be:
B -> 2 -> 5 -> 1
To Priority Selector, Top Priority:
B-> 1 -> 5 -> 5
To build a farm:
B -> 2 -> 7 -> 2
I know that there are 14 options to buildings, but you can work arround it with sub menus, like, agregating the last used ones, for instance the last 4 ones... -
19 Sep, '21
MuppetRatI would specifically like to rebind the Rotate Building keys to MB3&4 pls. That would put all my controls onto the mouse (freeing my other hand to fuss puppas :-D )
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19 Sep, '21
DawnI would really love to see a shortcut for pause/unpause of building. For example if there is low water i always turn of the water pumps. All the clicking if you have some pumps is really bothering. Another option could be to "group" these buildings togehter somehow... Thanks for the great game!
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20 Sep, '21
pmduda Admin"Enhanced hotkey bindings" (suggested by Felipe on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
Joachim MergedI'm particularly missing the ones for building roads and bulldozing areas.
All building/action categories should have a customizable hotkey, as well as all buildings/actions in that category. -
20 Sep, '21
Bruce Anderson MergedTo assist with speedy and clever gameplay:
1. Cycle Through Play Speed (3 levels - Normal, Fast, Fastest) - Alt+Space
--Reason: Speed and Convenience
2. Cycle Through Menu Choices (like under Wood,: Lumberjack Flag, Lumber Mill, Forester, etc) - Tab
--Reason: Speed and Convenience. It would be great if I could click the water, wood, and other tabs then his "Tab" to quickly
highlight and select paths, flags, etc
3. Quick Top Down Camera Snap - X
--Reason: You've assigned z and c for rotating 90 degrees. Another key for snapping the camera to a top down view at the level of zoom the player is already at would be helpful. r
4. Paths Hot Key - R
--Reason: If there is one item I am constantly going back to...its paths. A hot key would make gameplay progress more smoothly and quickly.
Thank you for your time! My wife and I can't wait to see what you do with this game! -
20 Sep, '21
pmduda Admin"Hot Key and UI Suggestions for Adept Keyboard Users" (suggested by Bruce Anderson on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
pmduda Admin"Add Customizable Keybindings For All Actions" (suggested by Joachim on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
Zack Kinnaman Mergedoops caps. I like the game a lot. Maybe add a keybind system for the different building tabs, or a keybind system for the most commonly used buildings and what not. Or a customizable hot keybind system.
Another feature that would be nice is to see what task each individual beaver is doing. Like where they are carrying wood to and from or if they are socializing and what not. Thanks, good game. bye -
21 Sep, '21
pmduda Admin"GOOD GAME" (suggested by Zack Kinnaman on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Sep, '21
CalixtusAs a left hander can we please have custom key binds. (at least you have given us the arrow keys - thank you!) Being able to map to the keypad would increase my game experience a lot. Keep up the great work! This game has lots of potential
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26 Sep, '21
TilnerWould also be really nice to have option to use the “Y/N” keys for the yes/no prompts.
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27 Sep, '21
Uncle Buum MergedIt would be very helpfull if you could change the keybinds as you prefer it by yourself.
For example i would like to change "Rotate" to the middle mouse button and "move map" to right mouse button -
27 Sep, '21
Gin Fuyou Admin"Option to change Keybind" (suggested by Uncle Buum on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
ZeirlynnYes please allow full customization of all keybindings. Having your push-to-talk key spin your camera view, for example, is game breaking.
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01 Oct, '21
DoctorKerganThe ability to change keybinding is both critically important and often dismissed as trivial. In reality, being able to customize a default keybinding goes beyond personal preference and extends to Accessibility.
Above, Calixtus asks, "as a left hander can we please have custom key binds", and talks about wanting to bind to the keypad. Some people (most probably right handed) might argue that left handed people can just use it the way it is, so it's fine. It's not "fine." Using your non-dominant hand is awkward is best; try it. Left vs right handedness is not the only issue.
Not all the world is QWERTY likewise not all the world is W-A-S-D. While a QWERTZ user is unaffected by Timberborn's current bindings, a AZERTY user or, like myself, a Dvorak user ( [QWERTY] == [',.pyf] ), is immediately and profoundly impacted.
Even the subideal option to edit a configuration file, is better than no option at all.
*Inaccessible* design hides in plain sight because we don't think about it. -
07 Oct, '21
SyratoPATH need a Hotkey or other important "buildings", up down priorito and and and, i hope we finde a 100% custom Hotkey after EA ;)
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11 Oct, '21
Tony MergedLet us ctrl or alt-click a building to turn it on and off.
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13 Oct, '21
Gin Fuyou Admin MergedIt's [P], custom keybinding is in the works
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14 Oct, '21
Eric MergedClicking everything is a pain in the neck. I would like to turn off a building by pressing the spacebar or another hotkey.
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15 Oct, '21
Gin Fuyou Admin Merged"More hotkeys" (suggested by Eric on 2021-10-14), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '21
Gin Fuyou Admin"Hotkey to pause and unpause buildings [merge pending]" (suggested by Tony on 2021-10-11), including upvotes (2) and comments (3), was merged into this suggestion.
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23 Oct, '21
David WhittakerAnother lefty here. I almost returned the game for lack of this key feature. I'd like to be able to swap mouse buttons so I don't have to click with my middle finger, move with ijkl, and map the remaining actions to the right side of the keyboard.
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13 Nov, '21
Diogo MergedRotation is the only reason I have to reach the keyboard and if I could do rotation using mouse button 3 it would be awesome.
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14 Nov, '21
Zam! Admin"Key mapping" (suggested by Diogo on 2021-11-13), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Nov, '21
Usain_Colt MergedMy laptop has an issue where my "r" key will not register as being pressed any longer. In most cases, I can remap the function to a different key. I love playing this game; I have put quite a few hours in so far, but I have to use an external keyboard just to play.
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18 Nov, '21
Gin Fuyou Admin"Key Binding Remapping" (suggested by Usain_Colt on 2021-11-16), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Nov, '21
TI'm on my keyboard *a lot*. The de-facto WASD layout for games drives me nuts. Custom key bindings has got to be the simplest thing to implement in software, yet often seems to be the bottom of priorities for pre-release games. Yes, UI is non-trivial, but I'm sure many of us could live with editing a config file during beta and I'm sure you've got a handle on template strings for tutorial text and tooltips.
I have refunded this because I consider games with hard-coded WASD bindings to be unplayable. I love the type of game you've built, but it's outweighed by my inexhaustible hatred of forced WASD key layouts. -
09 Dec, '21
MichaelCame here to say hot keys for paths. I'm always looking to get paths and I feel like it's an endless frustration be unable to just hotkey to it.
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07 Jan, '22
NilsAbsolutely necessary! I am not able to use the keybindings properly due to uncommon keyboard layout.
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29 Jan, '22
ClaytonHIn addition to changing the current keybindings (e.g. remapping pause from P to something you can type with your fingers on WASD), plenty of other tools could use hotkeys as well.
"Path" would be lovely. -
02 Feb, '22
Gin Fuyou Admin"キー設定の変更" (suggested by taku on 2022-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb, '22
Mark TaylorA big YES! to this one. I had it on my own running list of things that NEED to be fixed. One key to rotate in one direction, but it takes two to rotate in the other?
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11 Mar, '22
Albin MergedIt would be very nice to configure the controls and the camera movements.
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12 Mar, '22
Gin Fuyou Admin"More setting" (suggested by Albin on 2022-03-11), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Mar, '22
TylerI would also like to see a key binding for setting building priorities... It is really annoying to click on each structure and then have to click on each level of priority when I am wanting like 50 dynamite items to be prioritized over other things.
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14 Apr, '22
Tannaid MergedI play a lot with my hands on the keyboard. So it would be nice to have some of the building options with shortcuts, like 'Housing' is bound to the 'H' key, 'Food' to the 'F' key. And maybe they could be adjusted by the player if they feel more comfortable with other key binds.
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14 Apr, '22
Gin Fuyou Admin"Keybindings" (suggested by Tannaid on 2022-04-14), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Apr, '22
Mikael MergedYou should be able to assign hot keys to your own prefered settings. Especially the Pause Button P is very annoyingly set on P because it's very far from wasd for the camera.
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16 Apr, '22
Gin Fuyou Admin"Hot Keys should be changeable" (suggested by Mikael on 2022-04-16), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Apr, '22
Andara MergedI often find myself building a certain thing multiple times over a long period, for example placing platforms and paths, or levees, or dynamite and stairs.
It would be nice to maybe hover over the dynamite symbol, press CTRL+1 and each time you now press 1, the dynamite would automatically be selected (or path/stairs etc.) -
22 Apr, '22
Gin Fuyou Admin"allow to add keyboard shortcuts to building menu items on the fly" (suggested by Andara on 2022-04-21), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Jun, '22
Jay ConverseLefty here, still waiting for the basic keymapping that every other modern game has.
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25 Jun, '22
MartinCustomizing the standard keys is a feature that is more or less required in any building game. In this case I instinctly tried to rotate buildings using E and Q.
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27 Jun, '22
villainous MergedIf you're using a keyboard layout that's not standard Qwerty, the keyboard bindings end up being incorrect. Easiest example would be a layout like Dvorak. The "move" commands end up being in the right place, but they are ',aoe' rather than 'wasd'. This is generally fine, but when it becomes a command such as "Rotate building", it's much less obvious where 'r' might have been. On a Dvorak keyboard, the binding ends up being 'p'.
This issue could be corrected by the implementation of custom key bindings, but my suggestion would be to show the actual keys that are bound in both the "Key bindings" list and the game UI. -
03 Jul, '22
Alex Grady MergedI thoroughly enjoy this game, but the inability to re-map my controls makes it hard to play. I am an amputee and am missing all but my thumb on one of my hands. While I am able to play for short periods of time, it becomes painful and frustrating after a while. I would appreciate it if you could make it possible to change the control setup, for both keyboard and mouse.
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05 Jul, '22
Gin Fuyou Admin"Accessibility issue: Remapping Keys" (suggested by Alex Grady on 2022-07-03), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Jul, '22
zRiiVestx MergedIt would be ideal if you could adjust the key assignment in the menu.
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10 Jul, '22
Gin Fuyou Admin"key assignment" (suggested by zRiiVestx on 2022-07-09), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Jul, '22
Kevin MergedNoticed that when pressing pause on my keyboard it did not pause the game. Would be nice to have this as a default behaviour!
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14 Jul, '22
Gin Fuyou Admin"Pause key doesn't pause game" (suggested by Kevin on 2022-07-12), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jul, '22
HabasiIt would be great if there is an option for opening the build menu that could be added as well, I am thinking something like how Surviving Mars how you can click 'B' to open the build menu.
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09 Aug, '22
Steven FuchsI’d like to be able to tab through all instances of a building or item. So if I was looking at a water gauge I could tab to the next gauge, and cycle through them, or district centers, storage facilities, etc.
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09 Aug, '22
Gin Fuyou AdminSteven Fuchs, that sound more like this: https://timberborn.featureupvote.com/suggestions/203889/more-links-between-items-cycle-buildings-switch-through-buildings
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27 Aug, '22
Eklabiaanbuilding a path and building a stair is very common. In my playstyle and that of many others. A shortcut for these would be excellent!
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01 Oct, '22
BrittI'd just like the ability to customize the key bindings period. Everyone has different playstyles/preferences so making one-size-fits-most bindings isn't ideal.
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02 Oct, '22
Centipede1600 MergedUsing Ctrl+# group assignment RTS style to assign a key from the number row on the keyboard to a building of my choice to quickly jump around to specific buildings, such as flood gates and pumps during and after droughts to control water reservoirs and water flow.
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03 Oct, '22
Jcheung Admin"Assign number keys to specific buildings of my choice" (suggested by Centipede1600 on 2022-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Oct, '22
RobIn addition to customizable keybinding. it would be great to have directional panning with mouse when cursor is touching the edge of the screen, for users who don't like to or for whatever reason can't use keyboard and/or both hands, thank you
Edit. Just found the edge scrolling button -
18 Oct, '22
Mitchell MergedI'm a lefthanded player and honestly it's maddening that I can't rebind the keys
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31 Oct, '22
Gin Fuyou Admin"KEYBINDS" (suggested by Mitchell on 2022-10-18), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Nov, '22
Morrigan Marie MergedMake it so you can use the middle mouse button to both rotate and tilt the screen
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23 Nov, '22
Jcheung Admin"Use middle mouse button to move screen around" (suggested by Morrigan Marie on 2022-11-17), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Dec, '22
João Rodrigues MergedIt would be important to add the ability to change the key settings. As a person with a physical disability, it's so much easier for me to be able to assign the keys myself. Since I use a trackball without sroll wheel, I am unable to zoom in and out. It would be nice to be able to set the zoom in and out to the (+) and (-) keys, for example.
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05 Dec, '22
Gin Fuyou Admin"Options to set key controls" (suggested by João Rodrigues on 2022-12-03), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Dec, '22
villainous MergedLove the new changes, but also want to bump this cause it would be a huge improvement. Really frustrating to have to remember random letters for the keybindings!
If it's any help, the start of this article contains the information needed to add such a thing in Unity: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4/manual/Keyboard.html -
08 Dec, '22
rvalue MergedFor me the layout actually isn't in the right place and I need to quit the game and reset the system keymap to QWERTY for my Timberborn session.
Please add the ability to rebind the controls, if not from the UI then from a config file, thank you. -
20 Dec, '22
NGrey Mergeddigits 1 to 5 set priority of selected build/production
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21 Dec, '22
Jay Converse MergedWith a left-handed mouse, for example, "R" to rotate means I have to either take my left hand off the mouse, or take my right hand off the arrow keys. On other building games that I play like No Man's Sky, Factorio, and Satisfactory, I can remap Rotate to Page-Down, and never move my hands.
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21 Dec, '22
Jcheung Admin"Left-handed mouse still no fun - need to be able to rebind keys" (suggested by Jay Converse on 2022-12-21), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Dec, '22
Gin Fuyou Admin"digits 1 to 5 set priority of selected build/production" (suggested by NGrey on 2022-12-20), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Jan
Douglas MergedYour game is awesome, though i have a bit of a gripe with the pathing system, But i realize that's a core function of the game.
What isn't a core function, however is the keybindings, and how horribly clunky they are.
Deleting and rearanging is something a lot of us do, especially when you're planning.
So if you're not happy with something, you have to either move your hand to delete button on your keyboard then press enter on every single item, or move out of your tab, into the destroy tab that has two different kind of destroy for some reason, highlight what you want, press enter, and then go back to planning.
This is horribly frustrating when you know a simple keybinding would solve all of this.
Also, why are roads seen as buildings?
Hope this isn't too rude, i really do enoy the game otherwise.
It's just a super easy solution to a very annoying problem.
Have a good one.
// Douglas -
17 Jan
Gin Fuyou Admin"Please for the love of god, make the keybindings both extensive, and more importantly, customizable" (suggested by Douglas on 2023-01-06), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jan
WutizdeletePlease make key bindings customizable. In this particular situation I can't use my delete button in game. With how my keyboard is set up, I need to hold shift and then press delete to make it work. The game does not recognize this. Therefore I cannot use my delete key in game. Having to click the demolish button and then enter every time is infuriating. If we were able to customize the key bindings, this would not be an issue.
Not sure if it's considered to be the same thing, but customizable mouse buttons as well. Can't stand the "scroll drag" being the center mouse wheel. I would like to use that feature as a thumb button. -
24 Jan
Murray MergedHi I always rebind my keys from WASD to ESDF since those are the home keys, I know I'm in the minority of fans of this style of keybinding but it would be great if there was a pre-packaged binding profile with this setup.
But failing that just let us set our own key binding manually. -
26 Jan
Jcheung Admin"ESDF keybindings" (suggested by Murray on 2023-01-24), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
Jcheung Admin"Key bindings don't reflect actual keyboard layout" (suggested by villainous on 2022-06-27), including upvotes (4) and comments (2), was merged into this suggestion.
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04 Feb
King MergedAllow users to modify default key bindings for things like multi button mouse would like to use extra buttons for things like rotating buildings, etc
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10 Feb
Viciane MergedPlease excuse my bad english, I hope you'll can understand what I mean.
Many games offer the players to choose the keys with them it's better to enjoy the game.
We can't choose in Timberborn
For instance :
1) It's difficult to use the keys A to turn left and E to turn right. (A on the azerty keyboard, Q on the qwerty).
2) Each time the cursor is over an icon on the low side of the screen, a very great pop up picture appears immediately, on the center, and its very displeasant.
3) Most of games show a mini-map in a low corner, very useful when we search the city, and they have a button to turn north the map. We can see on the mini-mah where the center is, wi click ane we are on the good place.
Timberborn is a pleasant game, I've discovered it last month.
Viviane / Paris. -
12 Feb
RiganSame as Wutzdelete (18. Jan)
you can build streets, but when you delete the street, you must delete each street alone. But it's hard for my fun, because i must click with mouse and then i must click <shift> + <del>, or a must agree the delete. When i can change this on my mouse with one click, it's easier. But best way, i can mark more streets to delete.
Hope you can understand, my english is not the best. -
06 Mar
Gin Fuyou AdminRigan, that's wrong you can delete path in area with demolition tool from bottom bar
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10 Mar
Gin Fuyou Admin"Default key bindings modification menu" (suggested by King on 2023-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Mar
Gin Fuyou Admin"Commands by the keyboard" (suggested by Viciane on 2023-02-10), including upvotes (1) and comments (0), was merged into this suggestion.