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Ye, would be great if you could go down or up with stairs without the need for having a 3x3 grid
Having to use stairs one block down in a straight line hurts, adding angled or curved stairs would really help with that. However I can see that it might be intended to encourage more planning when building vertical architecture.
Only having straight stairs really limits how compact you can build your city. Having the opportunity to also build stairs which turn left or right (all while still only having a one cell footprint) would allow for more highrise buildings. Of course they also will have to be researched and should be more expensive than regular stairs, but this change would allow a greater degree of freedom, especially when building new structures in the city centre.
"Spiral staircases" (suggested by Mo on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
I had a slightly different thought on spiral stairs. Instead of 1x1, make them 1x2, so that they do a full 180 to go up a level. This would counter the slightly increased steepness of spiral stairs. You could also have them with multiple entries/exits. Have the entries/exits on each level for the two parts of the one long side, but also have entries and exits on the short sides. Then you could have a 2x2 staircase, and the beavers could jump off at any level.
I'm thinking of a staircase where the exit point is on the same (x. y) coordinate, just one level above the entry point. The flow would be enter from a path or platform, go forward up a slight rise, turn 90-degrees, go forward up a slight rise, turn 90-degrees, go forward up a slight rise, turn 90-degrees, go forward up a slight rise to a platform with a path that's right above the entry-point. These could be stacked on top of each other to produce a stairwell going up as many floors as needed. Additionally, these could be topped with 3 2-high platforms and a 1-high platform over the exit to make a flat 2x2 platform.
"2x2 Stackable "Spiral" Staircase" (suggested by A different Kevin on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
Stairs should also have an option to be 90 degrees so you can make more nicer paths and also makes it more organised.
"90 Degrees stairs" (suggested by Stxn on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
Spiral stairs should be an unlockable option for 90 degree access and compact build / late game optimisation - upvoted
I think something like this should require a massive amount of science and be end-game content.
Should be more resource-heavy than regular staircases (requires metal?), but being able to run a staircase two or more stories on a single square would be a huge benefit.
"Stackable sprial staircases" (suggested by KDM on 2021-10-19), including upvotes (1) and comments (0), was merged into this suggestion.
Personally, the biggest QOL path related frustration is a lack of a single tile staircase that allows beavers to move up a level; exiting directly above where they entered. Currently If you want this functionality you have to build a 4x4 section of path at minimum which can be quite limiting and often not possible to pull off.
I hope this an alright suggestion, thanks for making a brilliant game so far!
"[Suggestion] A 1x1 Spiral Staircase (Unlockable)" (suggested by Aerospacebeaver on 2021-10-21), including upvotes (1) and comments (0), was merged into this suggestion.
Can you look to add staircases that go up and to either the left or right? I find that having to put in straight staircases causes me to have to build rather bulky path structures. For instance if you have two stacked warehouses you need a platform to allow entrance to the bottom warehouse, a staircase and then a path tile - this effectively makes the warehouse occupy a 5 x 3 footprint. If staircases go to the left or right then you could make much tidier configurations of buildings
"Alternate Staircases" (suggested by Doubtfullemming on 2021-11-04), including upvotes (1) and comments (0), was merged into this suggestion.
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