Catastrophes, disasters: earthquake, tornado, volcano, tsunami, landslide, etc.
see title. Catastophes toggled mode on/off like in sim city 2000. Earthquake, fire, crop plague,disease in the water tank so you need to pour it all in the river, poachers, you name it. Adjustable parameters for severity and how often it happens. Or something that scales over time, like the drought scaling.
Comments: 56
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16 Mar, '24
tweek MergedHighlighted comment
D !
Disaster :
earthquake = Architect-Geologist.
an earthquake destroys small buildings, and damages large structures: now "BREAKDOWN!!" which is in its area of effect and which has not been visited and "*reconstructed" by a geo-architect group... (*reconstructed: in 20-45 seconds! with just the appearance of two or three reinforcements, here, and there for the visual!)
Could we add “tremor zones”?
adding places more difficult than others!...
the geo-Architect group goes everywhere (I imagine a triple duo: a geologist + an Architect x3)
Who would work on the selected buildings? the most dangerous first? etc ?? ...
I'm talking about geology and architecture.... I would like to make the link with my other idea: it divides the points of science! .
points of science: for remedies and others,
architectural points: for buildings/walkways and others!
technology points: for energy, and others!
impossible to find the idea so... I'll put it back here!
culture -
27 Sep, '21
Mason MergedI think that floods, high winds, etc. would be fun to survive along side with droughts!
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28 Sep, '21
Gin Fuyou System"More environmental disasters" (suggested by Mason on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
MrDeafwater related disasters, like heavy rainfall, mudslides, landslides, and sinkholes.
The latter three could change the landscape, and where the water flows. Unless the beavers fix it. -
29 Sep, '21
Jope Bona MergedA lot of city building games have natural disasters (volcanoes, earthquakes, tornados, etc.), which really just end up being a nuisance. However, with the unique water and block mechanics of Timberborn, I think that earthquakes specifically could actually provide a real and interesting challenge.
Rather than just the ground/screen shaking and buildings being destroyed, I think that realistic fault movements would be the best implementation. Take a plane with a random position and orientation on the map to act as a fault, and have all of the blocks on one side move along the plane (laterally or vertically). This could shift a river, create a natural dam, waterfall, or chasm, or even completely cut off water from your city. What better way to utilize all of your technology and resources than to solve this new problem? I think it adds just the right kind of fun for late-game, and could make or break the early/mid-game. -
02 Oct, '21
Pieter Mergedwe already have droughts. wouldn't be a cool idea to add disaters/great things like a rain season(crops grow faster) or snow (Bevers get very cold and need a home/warm place).
this way thet user needs to be prepared for anything, not just drought. -
03 Oct, '21
Losnachos MergedFlood, Vulcano, or even Icy Days to bring some more elements into the game. Vulcano could create underwater River Connections or change the Waterflow of a river.
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05 Oct, '21
Gin Fuyou System"More disasters" (suggested by Pieter on 2021-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Oct, '21
pmduda System"Natural Disasters" (suggested by Losnachos on 2021-10-03), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Nov, '21
MathewExpansion of this concept:
A mechanic that makes mid-late game more challenging. Things like lightning storms that start fire (idle beavers automatically put out) but it uses water. Dust storms and heat waves that slow work and increase water consumption respectively. (Weather is already mentioned elsewhere but this might be a good concept to bundle with weather (rain, wind, etc)
Other ideas include Floods that break dams and can sweep away beavers. :'( or even introduce pollution or barrier tiles that need cleaning(demolishing) afterwards.
Windstorms that destroy wind or faction specific power. -
08 Dec, '21
Locane MergedIt would be really great if we had more "villains" in the survive-despite-but-also-because-of-nature game. More varied disasters means more varied buildings / counters to them, which means more to do, more choices, more complexity, and more game.
Disaster ideas:
* Tree blight - Trees are afflicted with a disease; one type of tree might be reduced severely or wiped out completely. A system of infection from tree-to-tree would be interesting too, making mixing tree species placements a good idea, or research to make them more resistant
* Locusts - A swarm of (edible) bugs descends on crops and tries to eat them. Maybe potatoes are immune, maybe there are buildings to catch the bugs and eat the effers
* Smog storm - Leftover from the humans, enormous horrible pollution clouds descend on and envelop the area briefly, poisoning beavers who are outside, slowing them down, and acidifying the river and any water in open containers, making it useless to drink. Maybe countered by -
09 Dec, '21
Gin Fuyou System"Consider adding more varied disasters: tree blight, locusts, smog storm" (suggested by Locane on 2021-12-08), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Dec, '21
Gin Fuyou System"my opinion" (suggested by source-k2009 on 2021-12-30), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jan, '22
A.Bear MergedRandomize disasters more, instead of just droughts, there can be other disasters such as blizzards, earthquakes, wolves, wildfires, flooding, etc. With the water cycle feeling a little Nileish with periodic floods and droughts, wild grasses would grow like gangbusters, and be very susceptible to fire.
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01 Jan, '22
Gin Fuyou System"Random Disasters" (suggested by A.Bear on 2022-01-01), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Mar, '22
Andrew MergedThe problem is that i have now built three self sustaining towns, and now there is nothing else to manage, if tornados were a thing, that damaged buildings and possibly killed beavers, it will be that extra threat, something i would have to look out for.
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15 Mar, '22
Gin Fuyou System"Tornado" (suggested by Andrew on 2022-03-14), including upvotes (1) and comments (0), was merged into this suggestion.
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08 May, '22
AlistalBuildings should be able to be damaged, reducing their productivity or effect (number of rooms in houses and beauty for monument) relative on the damage.
Floods damage buildings, either at a fixed rate or at a % of the building cost (fixed rate mean small buildings would be destroyed faster).
Add heavy rains that can make the dams overflow and create floods.
Add earthquakes that damage buildings, and depending on their intensity, create rifts and destroy dams, creating floods.
Fires should appear but only around where it makes sense, temples have torches, explosive factory, firecamp ; or from thuder, in Rimworld there are dry thunderstorms that ignite fires on the map. -
24 Jul, '22
Gake MergedAdding the ability for buildings to be destroyed adds to survival gameplay. If beavers are inside or on a destroyed building they should get injured or killed.
Causes:
-Fires: be it work hazard, lightning, or Firestorm.
-Acid: acid would be able to eat at buildings. Acid produced from Acid Rain if added.
-Flood: a giant wall of water (3 high) should be able to destroy most buildings. Would need slight changes to water system simulation to allow depth to determine rate. Would give value to sturdier building materials.
-Wind: giant stacks of platforms would be most vulnerable. -
28 Jul, '22
Gin Fuyou System"Disasters destroy buildings." (suggested by Gake on 2022-07-24), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Oct, '22
Chris L Mergedfires, floods, earth quakes, tornados, Locusts who attack crops, raiding parties from squirrels? creates a challenge later in the game.
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01 Nov, '22
Gin Fuyou System"Natural Disasters" (suggested by Chris L on 2022-10-20), including upvotes (1) and comments (0), was merged into this suggestion.
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26 May, '23
T MergedOnce you get started (even on hard) there is really no challenge to the game. This leads to all games turning into a slog of slowly progressing through the tech tree with no real problems or challenges.
To fix this I propose a disaster system similar to the one in Banished but obviously adjusted to suite the theme. Perhaps dams could have a chance to burst, building catch on fire or even perhaps even tornadoes or the plague.
It should probably be opt-in as there are those players that prefer the slow slog without challenges ( I will never understand you, but I respect you). -
30 May, '23
Gin Fuyou System"Disasters (randomly occuring problems that challenge your ability to adapt and survive)" (suggested by T on 2023-05-26), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jun, '23
Jacob MergedThe game gets a bit respective after so many cycles. I was thinking after 5 cycles there could be a chance of you having a random weather event every cycle sometimes nothing would happen or other times an event will trigger. My first idea is storm that makes it rain for 2 to 3 days cursing everything to flood and making it so that have to make your districts flood proof. Another weather idea is a wind storm/hurricane that damages things so you have to plan for that by making sure you have extra materials encase anything gets damaged. The wind storm/hurricane would probably last 1 or half a day. My final weather idea could be extra harsh draughts that cores fires that spread damaging buildings, kill beavers, burn crops and trees this would be the rarest of the events because of how bad it is. The warning for these events could be audial sounds like thunder or strong wind. I hope you read my idea and I like how the development of the game is going so far.
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03 Jul, '23
Gin Fuyou System"Adding in random weather." (suggested by Jacob on 2023-06-23), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Aug, '23
Josh MergedAnything from random rainstorms, seasonal weather, heat waves, disease outbreaks etc would add some dynamic gameplay. With the awesome water physics you have you could even have random tsunamis and stuff.
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28 Aug, '23
Gin Fuyou System"World Events" (suggested by Josh on 2023-08-21), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Nov, '23
Gin Fuyou System"Earthquakes" (suggested by Jope Bona on 2021-09-29), including upvotes (6) and comments (0), was merged into this suggestion.
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09 Jan, '24
Aixseul MergedI think it could be fun than sometime, some rain arrive, changing the deep of the rivers, or a storm coming, like a "hurrican", breaking some stuff on the way ? ,
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10 Jan, '24
Jcheung System"Incidents" (suggested by <Hidden> on 2024-01-09), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Mar, '24
Gin Fuyou System"Propose (Fr to Eng Trad): Fires / Firefighters -- Landings / Geologist -- Unemployed/Security (2)" (suggested by <Hidden> on 2024-03-16), including upvotes (1) and comments (0), was merged into this suggestion.
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23 May, '24
kansas jonesan earthquake type event could be really cool, higher structures could require reinforcements ( treated planks, metal, special coatings made from pine juice and bad water extract. fires could also be great, spraying/misting towers, fire proof coatings. rolling the dice on building structures without reinforcement and protection vs a more resource intensive structures.
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22 Jul, '24
Darnook MergedMaybe that's weird, but I had a dream about a season - I thought it's drought, when I looked closer, I saw it's an eruption of Volcano. With dynamite, possibility of building with metal, Player could escape the eruptions, secure goods and beavers. (BTW as a Polish guy I must say bober kurwa ale bydle, thank you for making beaver game <3 )
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13 Aug, '24
Gin Fuyou System"Volcanos, maybhe Geothermal power, eruptions" (suggested by <Hidden> on 2024-07-22), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Sep, '24
Pavan Kumar MergedStop all productions temporarily due to rains, hail storms, or solar flares etc...so that beavers now should stay indoors for sometime.
Houses to store food of all types of very limited quality for 2-3 days worth. -
17 Sep, '24
Gin Fuyou System"Stop all productions temporarily" (suggested by <Hidden> on 2024-09-12), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Nov, '24
Demo MergedHope you'll consider different types of challenges alongside draught and badtide, like ones that can target storages.
For example,
- Swarm. An event that will have a wave of insects that eat away at your food storage supplies and severely hinder crop growth. Later game you could get nets that protect storage for limited time for when they last longer or something.
- Winter. Time where water gets pumped a lot slower as water freezes, Storages turn to ice restricting use, wet fur becomes a debuff and could lead to getting sick. Maybe layers of still water become ice and can't be pumped, but can be used as temp bridges. -
25 Nov, '24
Gin Fuyou System"New survival challenges suggestion" (suggested by <Hidden> on 2024-11-24), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Feb, '25
STG MergedSomeone suggested focusing on floods, but I believe landslides are also a significant type of disaster. The muddy yellow flow of a landslide shares similar characteristics with a flood; it can submerge riverbanks or lakeshores, causing damage to buildings or crops. The landslide contains sand and gravel, which reduces the efficiency of water pumps, leading to a certain degree of water scarcity. Additionally, the areas submerged by landslides might randomly form new land, altering the terrain and potentially raising the riverbed.
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10 Feb, '25
Gin Fuyou System"Water disaster, landslide" (suggested by <Hidden> on 2025-02-08), including upvotes (0) and comments (0), was merged into this suggestion.
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05 Apr, '25
李先生 MergedI think that in addition to optimizing game performance and enriching the variety of buildings, the developers should introduce disasters beyond the current ones like contaminated water and drought. This could include volcanic eruptions, earthquakes, meteorite falls, floods, tornadoes, heavy rain and other extreme weather events. These would cause impacts and damage to the beavers' constructions and development. Additionally, a shelter - like structure could be added, allowing beavers to take refuge before a major disaster hits, protecting them from injury and death. This would make the game more diverse and engaging, rather than relying solely on contaminated water and drought scenarios.
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05 Apr, '25
Gin Fuyou System"Add various disasters." (suggested by <Hidden> on 2025-04-05), including upvotes (1) and comments (0), was merged into this suggestion.
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24 May, '25
Gin Fuyou System"more disasters" (suggested by <Hidden> on 2025-05-24), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Nov, '25
YouDontCB87 MergedFor now, as long as I'm able to automate the main water system that affects beavers' living, which normally within 10 cycles, other than that, there is nothing challenging anymore, all players left was massive planning and building.
Thus, I'm suggesting "Minor Disaster" that randomly happen from time to time. For instance:
1. Raining/Heavy Rain/Flooding(*consider toxic rain option if you're evil):
>normal day: increase water volume, or submerge entire map with 0.01 water level, then let the water flow by itself, which could cause flooding for bad planner
>drought: could help out water storage and irrigation
>badwater: clean water mixed with badwater from main sources
2. Extreme Sun: to reduce water volume from water sources, make water evaporate faster
3. Earthquake: damage building's health, could collapse if building's hp below 0%, could damage if beavers on/in the building
4. Any other reasonable minor disaster/weather -
18 Nov, '25
Gin Fuyou System"Suggest "Minor Disaster" to make the game more interactive and challenging" (suggested by <Hidden> on 2025-11-13), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Jan
Queter/Efeu PumaSchildkröteI would do Earthquakes/fires like in Northgard.
Just a "Random, gotta fix this quick or it get's completly destroeyd" Task.