Allow districts to be different faction, play both two beaver tribes at same time
I would love to be able to add a new district of Iron Teeth beavers to my Folktails playthrough. It even would be in keeping with the backstory. And as new factions are added, the player can just add a new district instead of having to start over from scratch.
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21 Jul, '22
Gin Fuyou SystemHighlighted comment
"Select new factions per district." (suggested by J Key on 2022-07-16), including upvotes (1) and comments (0), was merged into this suggestion. -
06 Oct, '21
EdesRozsa Mergeda game mode that allows you to use two factions at the same save but you have to switch between them on the game menu. You can set trade routes between the two factions or go to war.
Basically two player map, where you are both players. Would make it interesting if options for the other was AI or an actual second player -
07 Oct, '21
Gin Fuyou System"Two factions on the same map" (suggested by EdesRozsa on 2021-10-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Oct, '21
Kurt MergedA multi-tribe mode would be awesome! A player would start with two districts each with a different tribe and the unique buildings would be restricted to their tribe's district. As the two districts grew in size and became interdependent, a limited amount of cross over buildings could be allowed. New districts' owning tribe would be based off which district it was part of originally or it was closest to. Now I know that all the tribes consist of beavers, but in interest of not breaking the game too much in this mode beavers would not be allowed to migrate to a district of a different tribe to prevent a Folktails district supplying an Ironteeth district with free pops. (beavers aren't tolerant of new neighbors or something, idk lol). This could also be great for a coop mode.
On a related note, having an auto manage option for the inter-district haulers and grouping their orders by district would a great QoL add.
Buildings that have underwater entrances and swimming beavers for sure! -
09 Oct, '21
Gin Fuyou System"Mutli-Tribe mode" (suggested by Kurt on 2021-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Oct, '21
Gin Fuyou System"Use multiple factions on the same map, select a new faction each time you build a town center" (suggested by Davyn on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Oct, '21
Gin Fuyou System"upgrade idea of districts" (suggested by jk on 2021-10-24), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Nov, '21
Kenneth FerlandI had and had even been thinking of the same idea.
I think you still want to start with 1 faction in 1 district, additional factions have to be unlocked in that game by completing a faction specific requirement geared around making an environment that the faction would like in an empty district at which point population migrates in. Empty districts can then have pop from prior districts moved into them but can never mix factions and reproduction remains seperate. For districts to be considered empty, faction unique non-worked structures must be removed, worked structures can remain but will not be worked by another faction. -
04 Dec, '21
Sakura-meixiu MergedIt would be nice if you could have multiple fractions in one map, rather than playing one fraction in one map and needing to start a new a game to play the other fraction... In this way you could have different districts with different fractions. Me for example I just played the Folkstail so far (because I didn't want to start a new map) and I have no idea about the specialties of the Iron Teeths.
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05 Dec, '21
Gin Fuyou System"Multiple fractions in one map" (suggested by Sakura-meixiu on 2021-12-04), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '22
DavidI like the Idea of multi-factions. But I would prefer to see multiple factions in the same district. Each district would only be able to build the special buildings of its majority faction (except for housing & breeding which would be available when the faction unlocks). Factions would unlock in game for each game. Also, you could give a production penalty if a district has to few of a faction - no folktails? woodworking at -20%.
This would make the factions more like factions instead of tribes. Please, please,
don't make our beavers go down the same path that doomed the humans. -
30 Mar, '22
NicPlease allow multi-tribe mode.
I agree with other comments. It would be nice to start with 1 faction (as the game is running now), then be able to chose the faction when adding a new district.
Exchanges between districts of different factions should be limited to goods and Beavers should not be able to migrate (however carriers between trading posts would be allowed). -
16 Jul, '22
J Key MergedI think the option to have each district have a different faction would make starting new districts more exciting and open up more building and trading options. This would also be a way to use research as you could lock the faction specific building behind higher research costs. It would also open up having more factions without too much feel bad around not being able to use some aspect of the game on each play through.
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24 Apr, '23
Y'shtolaAbsolutely.
Either as a PC controlled faction, or an NPC faction that is designed to create their own village area and district, with a bit of minimal expansion, perhaps. So they don't take over the map. But ones you could work with?
Example would be the ability to place some Forktail specific stuff to benefit the Iron Teeth, and vice versa. Sort of a quest thing. -
24 May, '23
Damen Mergeda game mode were you can use both folktails, iron teeth and bots. But each district can only house one breed of beaver , keeping their beaver specific buildings separate but able to distribute
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25 May, '23
Gin Fuyou System"all types of beaver colony" (suggested by Damen on 2023-05-24), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Jun, '23
Coco MergedI would really enjoy to play the game without any limit, and be able to build any building from any faction in the same game.
Right now there are only two factions, but when there are more, it could be useful to select the factions the player wants in its game.
In a mixed faction, each beaver could have a random colour from the selected factions.
I understand it's a complicated task, because the factions have specifics behaviors (with procreation for instance). So it would either require the user to choose at the beginning, or use basic ('factionless') behaviors only.
Anyhow, I really enjoy this game. Thanks to the team! -
27 Jun, '23
Gin Fuyou System"Mixed Faction: select multiple factions and unlock all their builds (sandbox/godgame)" (suggested by Coco on 2023-06-15), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Oct, '23
Nicolas DUPREBuilding list will be displayed depending of the selected district.
I like the idea but it's an important change in the game mechanism and the way how we play the game. -
24 Mar, '24
Qwerty_UiopImplementing the different faction districts will also make the whole district mechanic useful. In early versions the districts were rather annoying (you would need a whole new settlement to reach that one tile to finish the dam), and as of now (v0.5.9.1), there's hardly any point to using different districts, unless you like the micromanagement that goes with them.
Different faction districts, on the other hand, will naturally offer some trade between districts (Iron Teeth are slightly better at making logs for example), more complex choices concerning land (do you want coffee for your Iron Teeth or carrots for your Folktails? and who will make better use of that mountain?), arguably interesting interactions between buildings from different districts (Windmills transferring power through barracks somewhere on the border). -
24 Jul, '24
Wawa MergedI would love to play forktail and Iron teeth together. Perhaps to have them in different colonies. Different landscape calls for different types of bevers. It can be an achievement award, ie. after reaching certain happiness lvl or the completion of certain large structure to allow addition of a different bever type to be added to the same colony; therefore open up more building options. Right now, once water/power have been automated and the larger structures completed, there is not much incentive to continue developing the colony.
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13 Aug, '24
Gin Fuyou System"Allow multiple types of bever in one play through." (suggested by <Hidden> on 2024-07-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Aug, '24
Morgan MergedBeing able to have Folktails and Iron Teeth faction districts on the same map! They could share resources and trade goods that are exclusive to each faction (or new resources could be introduced), and exchange science/tech (through spending science points).
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30 Aug, '24
Gin Fuyou System"Late Game: Having Iron Teeth and Folktails districts on the same map!" (suggested by <Hidden> on 2024-08-29), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Oct, '24
Marcel Lisboa MergedI always like to make my maps with more than one city where each city is focused on one aspect and they share resources with each other.
Having two or more factions (Folks Tails and Iron Teeth) on the same map could be very interesting to add more diversity to the maps, as each faction has its own peculiarities and you could have faction stunts like Folks Tails eating fermented mushrooms and Iron Teeth eating grilled potatoes.
Or later on in the next updates we could have on the same map a city with aquatic beavers with their own particularities or a city with folks tails with their quieter life and at the other end of the map the Iron Teeth with their more work-oriented lives.
Each with their own advantages, disadvantages and peculiarities, I have no doubt that this would make the game much more interesting and fun. -
21 Oct, '24
Gin Fuyou System"Play with two factions in the same map" (suggested by <Hidden> on 2024-10-18), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jan, '25
Morgan MergedIt would be awesome to be able to choose factions by district in the later game, maybe after the player has completed the faction's Wonder on that map, which makes the factions aware of each other and they reconnect! Additions could include:
-A Laboratory that is built on the border of two districts (like the distribution post) that produces Advanced Science Points when one of the districts is a Folktails district and one is an Ironteeth District; the "recipe" just like it is with existing buildings. When built between two like districts, it produces normal Science Points. When set to Advanced Science Points, it requires items exclusive to each faction. Employs 2-4 beavers from each district.
-A well-being boost to both factions' inhabitants when they share goods from the other faction.
-Advanced Science Points allow the each faction to unlock the other's constructions/technologies, further boosting well-being.
-A productivity boost to the Ironteeth's hydroponics farms. -
10 Jan, '25
Gin Fuyou System"Folktails and Ironteeth on the same map!" (suggested by <Hidden> on 2025-01-08), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Feb, '25
Titian MergedThe goal will be to have the choice to have a district or an other base with a complete other faction ( can have requirements, like afterthe option to achieve it after 3 or 4 district on the same faction, something like that), and be able to trade between them.
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06 Feb, '25
Gin Fuyou System"Choose a faction on a new district" (suggested by <Hidden> on 2025-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
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08 May, '25
deejay4am MergedI would like to see a multi-faction mode where each district could support any one of the factions the user chooses, selected at the time of building the District Center, on the same map at the same time.
I understand that this can create issues around incompatible food, and that it probably complicates the overall wellbeing calculations, but i think this would be a great challenge mode, especially once there are additional factions (or modded factions!) within the game.
Perhaps one of the prizes for creating a Wonder with a given faction is unlocking them for use in a multicultural beaver colony!
(Congrats to you all on Update 7!) -
16 May, '25
Gin Fuyou System"Multi-Faction Mode" (suggested by <Hidden> on 2025-05-08), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jun, '25
kevin MergedWhat if, by planting our second district base, we could choose the species to populate? And therefore the type of object!
We could have multi-district maps, where soft teens would drink coffee and travel by tube, and hard toohs would enjoy the peace of wind turbines instead of their incessant machinery. That would make a good mix, and would revive the district idea, which has somewhat lost its appeal over the course of development. -
19 Jun, '25
Gin Fuyou System"Give the district system a boost! (trad fr to eng)" (suggested by <Hidden> on 2025-06-18), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jul, '25
DaKnob MergedOnce Flexible start has been unlocked on a map for both faction, on hard mode, enable a mode on that map where you get to place both a Folktails and an Iron Teeth Town center and play both factions at the same time.
Beavers can not migrate to the other factions settlement or build the other factions buildings, but can trade with the other factions and use other factions buildings that are built on their side of the district crossings.
Increase the wellbeing cap so that beavers can gain well being from other captions foods, wellbeing buildings, decoration and monuments.
Thanks for considering this... -
12 Jul, '25
Gin Fuyou System"Dual Faction" (suggested by <Hidden> on 2025-07-11), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Aug, '25
venomlashI think it might be interesting to have multiple factions on the same map unlocked through in-game events triggered by achievements in previous playthroughs. For example, if you've already completed the Earth Repopulator on an Iron Teeth playthrough and launched a brave crew of pilots into the unknown, Folktails playthroughs in the future might see some Iron Teeth gliders settle down, and the player would be given the option to either create a new district with them (with future districts coming with a choice of faction) or send them packing (basically decline the event).
I guess the corresponding event would be the Earth Recultivator unlocking an event on Iron Teeth playthroughs where Folktail-specific trees might start sprouting and become unlocked for planting. Not sure if anything currently in-game would make sense lore-wise for bringing Folktails themselves to Iron Teeth settlements, but it's a thought for future content added. -
08 Nov, '25
Azumatei MergedI'd like to see a multi-faction mode added.
Honestly, it's a shame that there are multiple factions and you can't select them all at the same time.
I've thought about the specifications, so I'd like to see it implemented.
- Unlocked factions can be selected.
- I'd like it to support factions that can be added via mods as well. For example, Emberpelts, Whitepaws, Leaf Coats, etc.
- You start in the center of each district, with the factions located a certain distance apart. A maximum of five would be good. Five locations, in the middle of each quarter of the map and in the center of the map. Of course, you can't do anything if the district center is submerged, so it might be necessary to adjust the map so that only the district centers are above ground.
- Science could be shared, or it might be fine to have it separate for each faction. I think it would be good to be able to select it at the start.
- When factions are adjacent, supplies can be exchanged at staging points. -
16 Nov, '25
Gin Fuyou System"I'd like to see a multi-faction mode added." (suggested by <Hidden> on 2025-11-08), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Nov, '25
Azumatei- The construction menu does not appear in global view, but when you switch to the target district, you can place facilities for that faction.
- It might be better not to allow beavers to move between factions. This is because breeding methods are different. If they are the same, I think it's fine to allow them to move across factions.
- I think it's fine for each faction to be able to create separate districts of the same faction. The map has become much smaller in U7, so there's less need to divide it up.
- I think food obtained by moving between districts should affect happiness.
- I think it's better if decorations and monuments from other factions don't affect happiness.
- If even one faction is wiped out, it's game over.
- The game is cleared when all wonders are activated.
I want to do this in single player. -
22 Jan
riccardo vander veg MergedIt would be nice if when you create a district you can choose what kind of beaver you put in it, and when you build, only in that district, you can use the constructions of that kind of beaver
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27 Jan
Gin Fuyou System"more types of beavers in a single word!!!!" (suggested by <Hidden> on 2026-01-22), including upvotes (0) and comments (0), was merged into this suggestion.
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05 Apr
Castor MergedWhat happens after each respective faction completes their wonder? What happens when Folktails send out seeds and these are found by Ironteeth? What would Ironteeth do with Folktail food sources? I could see the Ironteeth using the Maple sap to make fuel for their engines. This sounds easy enough to implement using present assets and continue on with the lore.
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10 Apr
Gin Fuyou System"Faction Idea: Blended faction. (Ironteeth colonists find Folktail crops and trees)" (suggested by <Hidden> on 2026-04-05), including upvotes (1) and comments (0), was merged into this suggestion.