Frost Chippers (faction) - Arctic snow beavers
If winter season becomes a thing, a new faction could emerge; behold the Frost Chippers.
This faction of beavers developed to thrive in cold temperatures of nordic forests.
-Their appearance resemble a polar bear, white yellowish tones of fur, fully adapted for snow and ice climates.
-Snow and ice are important on their survival, droughts would be devastating.
-Their knowledge on manipulating the states of water between liquid and solid, gave them an advantage on survival.
-Buildings are ice/snow and wood themed, some igloo type.
-They feed on berries and are very good at fishing/ ice fishing, they do not typically engage in agriculture, although they developed greenhouse systems.
-This faction could also be able to hibernate during droughts, by using a couple to none of working hours, therefore consuming much less resources.
-Walking on ice snow makes them faster.
These are some suggestions for this proposed faction.
Feel free to comment and suggest traits, upvote :)
Comments: 11
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16 May, '25
Gin Fuyou SystemHighlighted comment
"Faction idea: Antarctica Beavers" (suggested by <Hidden> on 2025-05-10), including upvotes (1) and comments (0), was merged into this suggestion. -
30 Sep, '21
SirMichael AdminI'm not seeing the fishing, as beavers do not eat fish. But some form of indoors agriculture might work. Might have to rework many to move activities indoors. Possibly they invented unmelting ice blocks to use as windows. Since frozen water sort of makes dams meaningless, potentially the beavers go between frozen and temperate, instead of drought and temperate. This would take some serious thinking.
And the image here is great, but I think it needs a hat. -
01 Oct, '21
Gin Fuyou AdminFirst of all - I love the drawing!
I'd like to re-think the suggestion though. My main point is that if adding new faction - it should be faction playable in any conditions, just benefiting from some of them more than others or where others would suffer instead.
Yeah, fishing is a no, it's a regrettable limitation, but it's how beavers are. Greenhouses seem a good replacement though. Also I suggest they have some crops that can be harvested (not grown) during winter without dying. Maybe even Jagel (lichens, like reindeer cup lichen) that will grow like berries for them and they could dig out from snow to eat or more "usual" plants which edible parts can hold freezing
Other things could be:
* Ice cellar - a food-only storage like Folktails underground warehouse that requires ice for building (maybe operation?) but stores huge amount of provisions.
* Open caisson water tank - a underground water tank (built in casing, below level of ground freezing)
... TBC -
05 Oct, '21
warbrand2Would be really cool, especially if they had a quirk of needing to cool down the land around them.
Would be rather interesting for them to have "coolers" these are needed for them to live in an area though they can work outside of it just not for long. IT would also give them an interesting gameplay quirk.
these coolers would start as basic swamp coolers which bring the temp down enough for them to live near, but more advanced powered ones can be used later to create larger areas of cool.
This would give them a rather interesting unique quirk like how the iron beavers have breading tubes that can limit or increase their birth rate, these have coolers that are needed for them to take larger areas of the map. -
07 Oct, '21
SirMichael Adminquestion here is how playing this faction would need to alter the map, or if the faction would have to use special maps. May be a moot question if Winter is added to game.
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10 Oct, '21
StealthyBeaverI really like the idea of this being a faction that is special because it must grow food in indoor greenhouses, which require power to function. It would make them a very unique and interesting faction.
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30 Dec, '22
JundiyyI had a similar idea to this actually, the main thing for me was that the faction should be free to use on all maps.
Cold/Ice Beavers.
Their main thing is being able to stay cold, so they can't travel as far from a path (maybe 3 tiles less than regular beavers) the path keeps them cold and surrounding tiles, this will change how we can collect crops/cut trees, as we will need to cover more ground with a path to be able to move further, taking space for crops/trees.
Perhaps they can place down an ice block or something which has a cold area distance, that way they can move further away from a path. For example, they are chopping trees down, but they can only go 7 tiles away from a path, so they build an ice block 7 tiles away and that gives them an extra 7-10 tiles of space and now they can cover the full distance of the Lumber Jack. -
10 May, '25
Maya MergedYou start in an ice covered map rather than one with water flowing and have to use fires to melt water into drinking water. Perhaps wind will be your primary power source and fishing the primary food gathering
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07 Dec, '25
Pieter van der StarGoing between ice and water would be great, but from a gameplay viewpoint my first thoughts are on what swimming beavers would do. They shouldn't get stuck in the frozen water, so they teleport like when removing ziplines? And should ice be walkable, it would be nice to have resources on the other side of a deep fjord so building a bridge would take many resources, but crossing when frozen would be an option.
Frozen as "good season" and "unfrozen" as bad tide or drought could be nice too.
Having an iceblock gatherer like the other flag "buildings" which then need to be sent to a melting station would be a great mechanic, especially if ice can be used in other activities like ice sculpting station (like back scratcher/contemplation spot).
What the other non-good season should be I don't know. -
07 Dec, '25
Pieter van der StarAs a final building for this faction, how about a cloud generator (taking ice blocks and logs). Folktails take care of seeds, Iron teeth fix the population, so maybe these could contribute with some terraforming?
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25 Mar
NorthmanI think an arctic/snow faction would be great. I was thinking white/light grey fur and log cabin style houses. A boiler building would make hot water for bunch of unique faction buildings such as a sauna and hot tub and for meals such as soup and maybe tea. Also for something unique for the faction maybe cedar trees and cedar planks used instead of treated planks. I did a comparison list to the other factions for some ideas such as hydro electric dam instead of water wheel and I liked the idea of greenhouses instead of aqua farm.
Also a new map mode with seasons and ice would be a great idea. Ice maybe freezes a block or two down and special water pumps allow water access. Bad water spring.