Thirst, hunger and productivity - scale needs with working hours

21 votes

As in real life thirst and hunger needs should decrease slower when beaver doesn't work and even slower when it sleeps. For example: 100% decrease speed when the beaver is working, 90% decrease speed after shift end (for unemployed beavers and children all day) and 80% speed decrease when beaver sleeps.
Also I suggest to decrease productivity of beavers after sunset, so each extra hour after 16th is less and less productive (17th - 90% of normal, 18th - 80% and so on).
This two features combined can make shift management interesting.

Under consideration Game mechanics Suggestion Suggested by: Blackfyre Upvoted: 10 Dec, '23 Comments: 4

Comments: 4