Water Pressure and water weight, construction limits and strength capacity for dams
* Pressure from moving water, damaging or destroying buildings.
* Water pressure on water control structures and terrain, limiting the amount of water that can be held back. Levee and dam capacity can be high enough to not impact smaller use cases, but require very large water amounts to force more complex dam structures.
Comments: 11
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
28 Sep, '23
Grey Kylia MergedHighlighted comment
i like this idea for the dams, it would add some difficulty, though i doubt it would be stone in between wood and steel since they would have to add that in as a new resource plus a method of getting it early if its before steel. a similar option would be to redo wood as 'logs' and stone as 'reinforced planks' then steel is fine. but this would also crowd the bar to have 3 different versions of multiple things. they would need to update the UI like some mods do to add a third bar for building options.
as for the buildings having a weight, it would also be interesting but would need to be carefully balanced so that we could still build vertically as much as we want to since that is a big feature of the game, the vertical building. if you could only build 4 high with wood buildings it would be a detriment to the game instead of a boon. Though it could just be me, I rather like leaving my original settlements intact for quite a few cycles to see how far i've come. -
04 Mar, '22
Daniel B MergedCurrently you can survive very serious droughts with just wood and planks. All you need is to get a decently sized dam / reservoir up, and everything else is pretty simple. Using levees only logs are really needed. Perhaps some kind of simple stress modelling could be used to prevent players building big reservoirs only out of wood. So beyond a certain size, iron is needed. 7 Days to Die has a nice color system for showing how stressed a block is, calculated as distance from ground. Maybe water weight could be calculated somehow and a color overlay is used to check damn stress.
-
08 Mar, '22
Lootypants MergedThis would be so cool - especially if you could re-inforce with double walls, strusses and later upgrade dams with steel or stone on the exposed boxes.
-
30 Apr, '23
PsametikI was having a very similar thought about levee's, however I was thinking that the weight of the water being held might have a bigger impact on how one would build. Requiring either more Levee's to be build in front or behind, so that they aren't damaged or broken (also the longer one in the weaker it gets in the center?)
I'm not too sure how it would work, but the idea of additional challenges being opt-in would be a fun feature to keep gameplay fresh. More of a later development thought potentially? -
18 Sep, '23
Michael MergedWater pressure is simply the height of the water column. The higher the stronger/thicker the walls of leeve's need to be. Like wood can hold back 2 pressure (water depth of two), but you need to double it, or move to higher strength material (wood -> stone -> steel -> reinforced cement?) to hold back larger heads of water. eg: like a four high water needs the bottom two layers of the dam to be wooden leeves two wide, or one stone leeve.
Water weight/building weight limits what they can run/built over. The building underneath needs to be able to support the weight of what is above it. Wood can only support 2 weight of water. but wood buildings might weigh like 1/4 weight. You need to reinforce the lower buildings with stone, then steel, finally cement to hold greater weight on them.
If too much weight is built, or runs over the building then failures happens, water leaks, etc.. Makes flooding more difficult, and opens up aquaducts. -
01 Aug, '24
Rob MergedCouple short points I thought of while playing.
Levee/Dams:
I think it's too easy to build a mega-dam, and once it's done (and badwater is redirected) game over is hard. To add challenge, I think dam pieces should have water weight limits. (3.5 tiles high or something, like the triple high floodgate says water is too heavy). If you go above this, the levee or whatever breaks and leaks. A reinforced levee can then be available but it requires metal blocks. It should be possible to upgrade a levee to a reinforced levee.
Districts:
Multiple districts are good, my colonies with them were more efficient. But I'm not sure we get punished enough for not having them. Might push us to use them if beavers fell asleep in random places when gone too far, or starve to death cuz they can't find food. Or maybe a worse debuff when they have to go too far too many days. "Homesick: Beaver refuses to work until it has had a few days rest." This allows us to build far away, but not long term
Th -
15 Aug, '24
Gin Fuyou System"Water Pressure and Water Weight" (suggested by <Hidden> on 2023-09-18), including upvotes (7) and comments (1), was merged into this suggestion.
-
15 Aug, '24
Gin Fuyou System"Late Game Challenge Suggestions (Mega-Dams and Mega-Districts)" (suggested by <Hidden> on 2024-08-01), including upvotes (1) and comments (0), was merged into this suggestion.
-
17 Jun, '25
A very bad engineer MergedHave an optional setting where dams can fail by creating too large of a reservoir and not a thick enough dam by only building the dam one or two layers thick. The thicker the dam the larger the reservoir it can support. Also the length of the dam could also affect the strength of it as well.
Just keep it as an optional setting. -
19 Jun, '25
Gin Fuyou System"Dam Failures" (suggested by <Hidden> on 2025-06-17), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Jun, '25
Gin Fuyou System"Late game need for tech using water weight? (Construction stress)" (suggested by <Hidden> on 2022-03-04), including upvotes (4) and comments (1), was merged into this suggestion.