Beaver Faction: Underpaws
• District Centers are underground structures like the underground warehouse of the Folktails, and double as unlimited housing.
• Since DC is unlimited housing, there are no housing structures.
• In addition to paths, they also have tunnels, and 1×2×2 tunnel slopes to change the level of the tunnels, or change between paths\tunnels.
• Warehouse upgrade to Deep Warehouse with 4000 storage, accessed only by tunnel, as opposed to Folktails' underground warehouse that is only accessed from surface.
• Water Drain, only accessable by tunnel, instead of Water Pump — must be underground, below water, but does not need workers.
• They travel slow through shallow water, not just deep water.
• Can't build explosives factories or build\place explosives.
• Any flags and farmhouses must connect to a tunnel below them. (path connections optional)
• Surface structures only connect to tunnels directly below the surface. (level -1 if surface is level 0).
And so forth… basically an underground faction.
Comments: 7
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21 Oct, '21
Justin YarboroughWe could also make it so the Underpaws could eat potatoes raw giving them an advantage to off balance a lack of irrigation structures and the like.
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21 Oct, '21
Realms×Myths• Underpaws should be able to eat potatoes raw, given they are underground inhabitants, more in balance with edible roots. — However, for balance, raw potatoes should be less effective at fulfilling Hunger and Nutrition II Needs than grilled potatoes, but still fulfill the Hunger Need better than carrots.
• Likewise, carrots, being a root, should give Underpaws a bigger Nutrition I boost than surface beavers, while bread gives less of a Nutrition III boost to Underpaws. -
03 Nov, '21
SolarCola MergedA faction that has the ability to mine blocks from the start, but very slowly. Cannot build wooden dams or levees, must build them with stone that they get from mining.
Unique building: iron mine, that can renewable generate iron and stone
Theme: somewhat dwarven. Houses have to be build on the ground, and most of the actual building is hidden underground -
03 Nov, '21
Gin Fuyou Admin MergedSame as for other one, what is fundamental difference from https://timberborn.featureupvote.com/suggestions/225872/beaver-faction-underpaws ?
Please add more details. -
10 Nov, '21
Gin Fuyou Admin"Faction - Burrowers (Miners)" (suggested by SolarCola on 2021-11-03), including upvotes (5) and comments (1), was merged into this suggestion.
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15 Nov, '21
TheGreatJeffonceMaybe let them grow fungus underground? definitely not a bad idea, though the mining might be a rough gameplay change with the addition of the view of buildings being blocked off by the ground
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18 Feb, '23
medicshyI had a similar concept to this, but instead of it being the DC is infinite housing, have the houses need to be built either into walls or underground, which limits planting area above it, but allows for building of other structures. Perhaps they dwell underground primarily and have adjusted to it, so the heat stroke mechanic comes back, making roofing for shade or "covered paths" that cost a resource and don't allow for building connections, but speed up the movement of the beavers inside. Maybe even an underground farm that requires power and/or water and has a maximum size, but grows and harvests faster than when they're above ground. The difficulty for them could come from finding enough open space to build underground without wrecking farmland, or a slow start until roofing and covers can be made to keep them safe from the harsh sun.