Dynamite rework to allow earthmoving and discourage deleting mountains
Detonating dynamite shouldn't destroy the ground block below it, but should instead transform it into a "dirt" block which has to be harvested (and the harvested material stored somewhere). Dirt can then be used to place new ground blocks (in combination with logs/planks), or used to build other non-ground items (such as a planter that can be placed on rooftops).
This allows for a way to reshape the world without just erasing bits of it, but without rendering dynamite obsolete. The requirement to store the dirt (and the inability to create new dirt) encourages players to plan their earthworks beforehand - if you want to carve a canal through that field, where are you going to put the spoil?
This would also provide much-needed flexibility for buildings that have to be placed on the ground, like temples or underground storage.
I would suggest the act of demolishing one block and building another shouldn't lose any dirt, to fit the generally-renewable nature of resources in the game.
Comments: 5
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03 Dec, '21
Daniel GarveyHighlighted comment
Wow this is a great solution to a problem I didn't know how to describe. Terraforming?? Beaverforming -
03 Mar, '23
WhiteRooNow, the dirt storage is available from the start and destroyed structures leave behind scrap, dinamite could leave behind "dirt scrap" that would need to be stored.
With that, big dinamiting projects could leave behind piles of dirt that need to be moved and stored until the bots are built. -
27 May, '23
Jamie COr maybe a bucket of dirt stored in a 'loose' container that has to be placed in a kiln to make a dirt block.
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28 Apr, '24
MandosJust wondering who this change is for? If you do not want to delete mountains and terraform the land you do not have to, but people who do want to already have to spend hundreds of hours to do it in a game that is already really slow.
Suspect this change would put players off rather than encouraging a wider range of players to enjoy the game.