Radioactive Ruins (and general maladies system)

10 votes

I always thought ruins need to be more scary. What if they were to afflict the workers with radiation sickness? It could use the same mechanic as need, and fill up the bar when beaver hangs near the ruins or in the mine. But instead of buff the full bar would give a penalty - say, -30% lifespan. Unless the bar is full, this "anti-need" would decay over time, when beaver is not exposed to radiation. But to combat manifested sickness you'll need to craft medicine in the doctor's hut from some plants.
Maladies should be grouped at the bottom of the needs tab, and have red color instead of green, also with different icon. Moreover, sick beavers would display a sign above their head, notifying player of their condition.
The good part about this system is that it will be easy to introduce (or mod) just about any sickness tp make post-apocalyptic wasteland a harsher place, like it should be.

Under consideration Game mechanics Suggestion Suggested by: Tangler Upvoted: 16 Nov, '22 Comments: 7

Comments: 7