Conditional power production - automatically start and stop power wheels or engines

7 votes

Much like the priority system for building and occupying there should be a system for powered buildings. If no power is available for X time move to another building or fill power building with beavers in power wheels. When power is being produced from other sources that are (power wheel) not manual (windmills, etc) then take that beaver and move him to another building but if there is no power being generated in that system then beavers move to power wheels.

Under consideration Gameplay Suggestion Suggested by: Chute Upvoted: 14 Mar Comments: 3

Comments: 3