Contamination lasts WAY too long - faster decontamination
Loving the new content!
I have 3 decontamination beds, and 2 contaminated beavers, it seems to take about 10 days to cure a single beaver per bed. I feel this may be far too long of a time, perhaps have contamination cure itself slowly at that rate - while beaver refuses to work, but have the decontamination bed do it ~5x faster or so. As it stands right now my beavers are more likely to die from old age rather than be healed.
Perhaps have the contamination slowly build up on a beaver, giving a partial penalty until it gets too high where they refuse to work (like a reverse hunger - builds up to bad thing - where hunger drains down to death)
Also, during redtide events I think it might be neat if only half or so of the water that comes is badwater, and other half still good, letting your pumps still work at a certain efficiency, and some crops still live, but riverside ones still die, but make the redwater event last longer than droughts (1.5-2x or so). Too easy to redirect as is.
Comments: 10
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01 Oct, '23
MasterBeaverI agree with this. I was about to open a topic of my own. I had 28 beavers contaminated. It took FOREVER to cure them. Also, please consider to make the beavers working again when halfway cured of contamination, albeit with slower working speed / moving speed. Currently they cannot work for like 10 days. That is not a fun game mechanic...
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02 Oct, '23
Jcheung Adminlooks like it's actually a tad over 6 days, and an incubation period of a couple days before. see also
https://timberborn.featureupvote.com/suggestions/497960/u5-decontaminate-before-sickness -
07 Oct, '23
Snails Mergedbad water contamination is currently a huge pain to cure, in addition to taking a really long time (several days) with coding the way it is, beavers will leave the decontamination tanks to see to their other needs meaning another beaver slots in before the original beaver finishes its treatment.
This isnt a huge problem if you only have 2 or three beavers sick but if you have an accidental spill that contaminates a large swath of your population (say 20 or more beavers) it slows the healing down so much that it actually becomes faster to wait for your beavers to die of old age. -
08 Oct, '23
Gin Fuyou Admin"Badwater decontam" (suggested by Snails on 2023-10-07), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Oct, '23
Maxime MergedHaving had a badwater flashflood through my own bad planning, i have found that despite having built over 10 decontamination pods, my over 100 contaminated beavers do not get healed. Having looked at the speed at which the contamination bar goes down in the status window, I realised that to cure any single beaver seems to be taking over 20 days.
Since the decontamination pod uses power and is an advanced building it should be actually somewhat effective and cure beavers in a reasonable timeframe. Something around 2 to 5 days at most or, alternatively, fairly quickly in 1/2 a day but consuming extract actively to cure the beaver.
As it stands now, the decontamination pod is useless and it is much more efficient to simply ban the contaminated beavers to a "quarantine" (read: go die and stop hogging food and water) district in order to repopulate from what little beavers survive. -
13 Oct, '23
Gin Fuyou Admin"Vastly increase the efficiency of decontamination pods" (suggested by Maxime on 2023-10-11), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '23
Stitch MergedI was playing an easy mode to try out the new badwater mechanics. Any time someone got the Contaminated status condition it would take almost an entire cycle before they were cured. That is assuming that they could get into a decontamination pod. I ended up replacing most of my power connections with them and still didn't have enough.
The status condition needs to improve faster when treated. An earlier way to treat it would also be needed with Badtides being able to be cycle 4. -
18 Oct, '23
Gin Fuyou Admin"Contamination status has a problem" (suggested by Stitch on 2023-10-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Oct, '23
TakContamination is currently cannot be recovered. One bad exposure, and it is instant game over. It needs hotfix, ASAP. I thought it was a bug.
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20 Oct, '23
Gin Fuyou AdminTak what do you mean it can't be recovered? Beavers can be treated (right it's long might be reconsidered) why is a game over? You've exposed the whole colony? There is a load save file function you know.